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Messages - Senator

#1321
Quote from: Anubis on May 11, 2015, 09:58 PM
"if you break it more then once, seems your doing it on purpose, or kill your opponent the game will be void or given to the victim"

Fool me once shame on me fool me twice shame on you is not a good rule. Penalties need to be so crushing that no matter what the benefit is, it should always be a disadvantage for the cowing player, even the initial cow.

I am not sure if "seems your doing it on purpose" is a fitting rule for anything. It just leaves so much room for interpretation and ultimately bias and drama.

A skip is not sufficient penalty for the 1st cow or what are u saying?

The way I see that rule (I didn't write it): if u cow, u have to skip. if u repeat a cow, u have to skip but mods can still void or give the game to the victim (if the victim didn't win). so u can't do what avi suggested (cow and skip every other turn).

"seems your doing it on purpose" = if u don't touch any walls in WxW and go for an attack, mods can void or give the game to the victim even if u did skip after that. You have to always skip after a cow but u can get extra punishment if u did it clearly on purpose.

btw, what is penalty for using a glitch in T17, Hysteria, Elite? "You are not allowed to attack the next turn" isn't any punishment in a scheme like T17. And what is punishment for rope knocking in Elite? "You are not allowed to attack the next turn" or "You are not allowed to attack that worm until that worm has had a chance to move" (T17 style)?
#1322
Quote from: avirex on May 11, 2015, 03:19 PM
but the facts are, no matter how detailed you try to get things from the top of your head, its going to be a fail.

you really need to update rules as the complaints come in.

My skip rule suggestion in this thread is based on your complaint about j0hny's skip ;D

Quote from: avirex on May 11, 2015, 03:19 PM
for example: if i am playing a wxw on a hard map, where only 50% or less turns are actual attacks (because the map is so hard) then, why not just skip a wall, and go for an attack??  my penalty is just to skip the next turn?? seems like an ok deal.

This "loophole" is covered by Roper rules: "Crate before attack (CBA). You must collect a crate before doing any damage to you opponent (touch both walls instead at sudden death), if you break this rule you aren't allowed to attack the next turn, if you break it more then once, seems your doing it on purpose, or kill your opponent the game will be void or given to the victim"

Obviously that rule should apply to WxW and Shopper as well and I actually copy pasted it already.

Quote from: avirex on May 11, 2015, 03:19 PM
i honestly think wxw needs some more complex rules when it comes to cows, and penalties...

If you make the rules too detailed, no one is gonna read them.. :D

Roper rules say this: "No blowing up crates to do extra damage, If you break this rule you are not allowed to attack the next turn (you can still get your health crate) if the damage is over 80  you must skip twice"

MI also wrote in your complaint thread that a skip is enough only for a basic cow. If you make much damage, mods can void the game or change the result.
#1323
Quote from: tita on May 10, 2015, 10:14 PM
damn how much time we will wait for  phanton? i saw today on AG  kano looking for phanton.

Phanton tried to arrange the games earlier whereas Kano hasn't written anything in this thread, see:

Quote from: Phanton on April 17, 2015, 07:38 PM
Kano, tomorrow ? :D

I spoke to Kano last week and he said he has been in contact with Phanton. We should disqualify both or wait for Phanton to get his computer working. I think we can give them the extra time since there is still 65 days to the next PO.
#1324
Quote from: MonkeyIsland on May 11, 2015, 04:17 AM
The problem with that is what if when trying to collecting your crate you fall or accidentally knock? The result would be the same.

Then it would not be a proper skip and you would have to skip again or the game could be voided afterwards if the effect was too big. It's your responsibility to rope carefully during the skip turn (if you decide to move).

So what I'm suggesting is that you couldn't postpone your "no attack the next turn" penalty but you could postpone your "no knocking the next turn" penalty by knocking intentionally/unintentionally. But that means another "no attack the next turn" penalty so it can't be beneficial for you to knock during the skip turn.
#1325
Quote- 5 second Grenades are not allowed. 5 Second Grenades are only permitted in combination with Low Gravity and/or Maximum Bounce. The penalty for a 5 second Grenade is a Grenade or Bazooka to and from yourself in an attempt to cause the same damage you previously inflicted.

Is this better? "If you break this rule and cause damage to your opponent(s), you have to do the same damage to yourself as you previously inflicted. If you break this rule but only destroy the map, you are not allowed to attack the next turn."

QuoteRegarding WxW, Shopper and Roper, should the rule about skipping be changed? Currently you are allowed to make piles, cause fall damage etc during the skip turn.

Would this be a good skip rule? "If you break this rule, you are not allowed to attack or knock the next turn but you are still allowed take your crate and change your hide."
#1326
MI said someone could correct the rules on the scheme sites so please check that these updates are correct and if something is still missing or should be changed.

Roper https://www.tus-wa.com/schemes/scheme-3/

- added definition of blocking, added no glitches rule and edited description (for newcomers)

Spoiler! View
Description:
Each player starts with one worm. During a turn you try to collect a health crate with the help of the rope and then attack your opponent(s). You can only attack with bazooka on the first turn. Turn time is 15 seconds.

Rules:

Crate Before Attack (CBA)
*You have to collect a health crate before attacking your opponent. If a crate is not available, you have to touch both walls instead (W2W). During Sudden Death you have to collect a crate OR touch both walls before attacking your opponent (your choice). If you break this rule, you aren't allowed to attack the next turn.

Attack From Rope or Parachute (AFR/AFC)
*You can only attack while hanging on a rope or while using a parachute. If you break this rule, you aren't allowed to attack the next turn.

No blocking with a worm
*Your opponent is blocked if he can't get out of his spot via walking or by shooting a rope out correctly. If you block and your opponent doesn't attack, you aren't allowed to attack the next turn. If your opponent is still able to attack, you have a 5 seconds penalty at the beginning of your turn but you are allowed to attack.

No blowing up crates to do extra damage
*If you break this rule, you are not allowed to attack the next turn. If the damage is over 80, you have to skip twice.

No exploiting glitches (e.g. floating bazooka)
*Ghost grenades are allowed.

If you break a rule repeatedly, seems you are doing it on purpose or kill your opponent, the game will be void or given to the victim.





Shopper https://www.tus-wa.com/schemes/scheme-488/

- addded CBA and no glitches rules and edited description

Spoiler! View
Description:
In 1vs1 both players start with 4 worms. In 2vs2 and 3vs3 each player starts with 2 worms. During a turn you try to collect a weapon crate with the help of the rope and then attack your opponent(s). Turn time is 30 seconds.

Shopper is played without the Attack From Rope (AFR) rule.

Rules:

Crate Before Attack (CBA)
*You have to collect a weapon crate before attacking your opponent. If you break this rule, you aren't allowed to attack the next turn. If you break it repeatedly, seems you are doing it on purpose or kill your opponent, the game will be void or given to the victim.

No exploiting glitches (e.g. floating bazooka)





BnG https://www.tus-wa.com/schemes/scheme-992/

- edited description

Spoiler! View
Description:
BnG is played on an open island map with default width size (1920 pix). You start off by teleporting your worm on the map. The point of the scheme is to blow up your opponent with bazooka and grenades. Your worm is anchored (can't walk) but you can change your hide during the game. Turn time is 15 seconds.

BnG is played without TestStuff and girder usage restrictions.

Rules:

No sitters
*Sitters are grenades that sit for 1/4 second or longer.

No straight bazooka shots to your opponent
*Shots must be influenced by the wind.

No 5 second grenades without Low Gravity and/or Max Bounce
*5 Second Grenades are only permitted in combination with Low Gravity and/or Maximum Bounce.

No 1 second grenades

Reaim before every shot
*Crosshair must adjust over 45 degrees from its original position before the next shot can be made.

If you break any of the rules mentioned above, you have to do the same damage to yourself as you previously inflicted.

No darksiding
*A darkside is considered a place where you can't hit OR be hit with a nade. Simply teleport/move to other position.

No dead teleports
*If you have low health and teleport above your opponent to kill him with the grave damage from your own worm, you will lose instantly.

No piling
*The distance between yours and opponents worms must not be less than:
*if 1vs1 - 1/2 (half) of a map width  -if 2vs2 - 1/3 (third) of a map width
*if 3vs3 - 1/4 (quarter) of a map width

3 Fouls means a lose by default. Game ending by a foul is completely void. Game must be replayed.


- Should the definition of darksiding be changed?

Current definition: A darkside is considered a place where you can't hit OR be hit with a nade.
KRD's definition: Darksiding is hiding your worm in a position where it's impossible for your opponent(s) to hit you with a grenade and at the same time impossible for you to hit your opponent(s) with a grenade.




TTRR https://www.tus-wa.com/schemes/scheme-4/

- added a line about activating /rs and updated rules/description

Spoiler! View
Description:
In 1vs1 both players have 5 worms. In 2vs2 and 3vs3 each player has 3 worms. You start off by teleporting your worms at the starting line. The goal is to rope from start to finish as fast as possible. In 1vs1 the player with the best time wins. In 2vs2 and 3vs3 the team with the best combined time wins.

RacingStuff has to be activated before starting the game (/rs).

Rules:

Place your worms at start and rope to finish

No shortcuts

In case RacingStuff is not enabled
- No blocking at the start or in any other part of the map.
- Knocking the opponent's worms into the water is NOT allowed.





Team17 https://www.tus-wa.com/schemes/scheme-1040/

- added no glitches rule and edited description

Spoiler! View
Description:
Team17 is played on a double cavern map with random placements at start. In 1vs1 both players start with 4 worms. In 2vs2 and 3vs3 each player starts with 2 worms.

The goal is to collect weapons from crates and kill your opponent(s). A weapon crate falls every turn, and you have worm select until Sudden Death (SD) begins. During SD the water level rises and worms lose health. Turn time is 45 seconds.

Rules:

No rope knocking (includes bungee)
*If you knock a worm, it's NOT allowed to attack that worm until that worm has had a chance to move (before SD the victim gets one turn to move). If there is a big change in the game due to a knock, the game will be void or given to the victim.

No going on the roof
*If a player goes on the roof, the game either needs to be restarted or void (victim's choice). If a player wins a game because of roofing, the victim gets the win.

No exploiting glitches (e.g. skipwalking, vertical bow)





WxW https://www.tus-wa.com/schemes/scheme-8/

- added no glitches rule and edited description

Spoiler! View
Description:
In 1vs1 both players start with 3 worms. In 2vs2 and 3vs3 each player starts with 2 worms. During a turn you try to rope to all the marked walls and collect a weapon crate and then attack your opponent(s). Turn time is 30 seconds.

Rules:

Walls Before Attack (WBA)
*You have to touch all the marked walls before you're allowed to attack your opponent.

Crate Before Attack (CBA)
*You have to collect a weapon crate before you're allowed to attack your opponent.

Attack From Rope or Parachute (AFR) (AFC)
*You can only attack while hanging on a rope or while using a parachute, unless the weapon that you're using doesn't permit that.

If you break any of the rules mentioned above (WBA, CBA, AFR), you are not allowed to attack the next turn. If you break a rule repeatedly, seems you are doing it on purpose or kill your opponent, the game will be void or given to the victim.

No exploiting glitches (e.g. floating bazooka)

No permanent blocks
*Blocking with worms is allowed. If you block your opponent permanently (e.g. with bow), the game will be voided or given to your opponent.





Hysteria https://www.tus-wa.com/schemes/scheme-16/

- added no glitches rule and edited description

Spoiler! View
Description:
Hysteria is played on a double island map with random placements at start. In 1vs1 both players start with 4 worms. In 2vs2 and 3vs3 each player starts with 2 worms. The goal is to kill your opponent(s) with the given weapons. Turn time is 1 second.

Rules:

No exploiting glitches (e.g. skipwalking)





Elite https://www.tus-wa.com/schemes/scheme-7/

- edited description

Spoiler! View
Description:
Elite is played on a double island map. In 1vs1 both players start with 4 worms. In 2vs2 and 3vs3 each player starts with 2 worms. You start off by teleporting your worms on the map. The goal is to kill your opponent(s) with the given weapons (and the super weapon you have chosen). There are 8 instant mines on the map and the only unique thing in the scheme is that you cannot shoot your rope lower than 45°. The Sudden Death (SD) time is 10 minutes. No energy is lost when the round time expires but the water rises rapidly during SD.

Rules:

No rope knocking (includes bungee)

No exploiting glitches (e.g. skipwalking, vertical bow)





Regarding WxW, Shopper and Roper, should the rule about skipping be changed? Currently you are allowed to make piles, cause fall damage etc during the skip turn.

"No glitches" rule could be added to general league rules as well.
#1327
Leagues General / Re: Mods for leagues
May 07, 2015, 07:52 PM
Heh thx for the nomination but I'm not sure if I want to solve complaints on daily basis.. If u find more active candidate, choose him. Atm I set deadlines for playoffs so I also check if the games are played. Mod rights could be useful there coz then there would be less delay with moving players further in PO draw.

Many complaints are about wrong replay/scheme/player or double report. If you made it possible to delete/edit the game you reported within 30 minutes or so, there would be much less complaints ;)

p.s. leroy, I'm perhaps new guy in TUS but I've played in worms-league and cl2k before!
#1328
btw, why did Spoon pick the 5th scheme? ??? gj dibz anyway
#1329
HHC & Crazy, how about next Sunday 16-20 GMT ? We could play before that as well.
#1330
Quote from: GreatProfe on April 20, 2015, 12:10 PM
We started to discuss on our semiprivate forums, please wait for a while.

Any progress ?

You have one week left before the deadline, Monday 2015-05-11
#1331
vesuvio, games should be reported in the order they were played. Your 2nd Elite win was 3rd game so it should be reported last. As simple as that. It's your own fault if you play more games than you can report.
#1332
Yeah I'm sure that you and KRD are the right guys to say how the rule should be. Perhaps the rule text is just misleading and was actually meant to be "a place you can't hit NOR be hit with a nade". Let's blame the guy who wrote the rules (Husky!) :D
#1333
Komito's interpretation of darksiding seems to be the same as KRD used in that "standard scheme variants" thread:

Quote*Darksiding is hiding your worm in a position where it's impossible for your opponent(s) to hit you with a grenade and at the same time impossible for you to hit your opponent(s) with a grenade.

KRD's thread has nothing to do with TUS rules, though. TUS rules say quite clearly that you have to be able to attack with a nade from your hide.
#1334
style, u didn't tell him to change hide, did u? Anyway, this game will be void coz of darkside i guess.
#1335
yeah, alternative scenario was that we don't attack at all (81 vs 0 dmg)! ;D But let's move on. dt, report the game and let's play your pick!