I agree that it would be much easier to trust your company if you were more transparent -- care to elaborate why you're staying anonymous?
NFT discussion aside, you'll find that most people in this community are jaded when it comes to worms clones as they never seem to get to the core of what makes the 2nd generation worms games great (though some of the more recent projects are much better). A while ago I wrote up some of my thoughts on why the worms 2 engine is so great: https://swanky-okapi-1f0.notion.site/What-makes-the-Worms-2-engine-great-2f92695413064a5db5edafa4bad2a9d2
I'm generally interested and supportive of any game that takes inspiration from the worms series. I'd like to hear more about the direction you're heading with the game. Here's a few questions:
I think offering these kinds of details will probably help to get people here more excited. You also need to overcome the hurdle of people being concerned that you're just an NFT company and not a game studio. I think for you to be taken seriously in the gaming world and by worms players, you probably should emphasis more specifics about the game rather than the NFT side of things. I think the last thing that most players (especially worms fans) want right now is a pay to win game. Most modern competitive games that have the loot-box/battlepass/etc model have purely cosmetic unlockables.
NFT discussion aside, you'll find that most people in this community are jaded when it comes to worms clones as they never seem to get to the core of what makes the 2nd generation worms games great (though some of the more recent projects are much better). A while ago I wrote up some of my thoughts on why the worms 2 engine is so great: https://swanky-okapi-1f0.notion.site/What-makes-the-Worms-2-engine-great-2f92695413064a5db5edafa4bad2a9d2
I'm generally interested and supportive of any game that takes inspiration from the worms series. I'd like to hear more about the direction you're heading with the game. Here's a few questions:
- How closely do you plan on taking inspiration from the W2 engine?
- Will the snails and other game entities be fully animated to the degree of worms?
- Will the weapons (strength, availability, drop rate, etc) and gameplay (timer, # of snails, health, whether or not terrain is destructible, etc) be customizable from match to match?
- How much will the meta-progression elements affect the game? Will there be a more competitive mode where meta progression doesn't impact the game? (Like Gunbound did)
- What game engine are you using?
I think offering these kinds of details will probably help to get people here more excited. You also need to overcome the hurdle of people being concerned that you're just an NFT company and not a game studio. I think for you to be taken seriously in the gaming world and by worms players, you probably should emphasis more specifics about the game rather than the NFT side of things. I think the last thing that most players (especially worms fans) want right now is a pay to win game. Most modern competitive games that have the loot-box/battlepass/etc model have purely cosmetic unlockables.