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Messages - j0e

#211
The TUS scheme has superweapons disabled, limited girder range (vs unlimited), slow water rise, regular banana (vs. gold powered), and manual placement. You still have the hilariously overpowered clusters, airstrike, baseball bat, firepunch, dragonball, shotgun, etc. There's lots of opportunity to darkside or block until you have good weapons, so the luck element isn't that huge.

Just like any scheme on WA not all the top players play it on TUS. Not that I count myself among the top mole players (far from it). FMA is probably better than Zalo and he's played like 6 tus games. You probably wouldn't recognize that name because he is a serial-aliaser. Every game he changes his name and country flag.

After playing however many thousand Worms games I don't care about winning anymore. I often root for the other guy to win because he probably cares more. Games with zero luck factor are what I find boring. Those games often just reward whoever plays the safest and most boringly -- dAiNa dominated the league at one time but her roping was like watching paint dry. To each their own I guess. But I do find Team 17 pretty boring as well.

Not very coherent point but I feel that if you wish to continue ripping on mole shopper you should put your skills to the test first.
#212
Quote from: skunk3 on July 08, 2018, 04:47 PM
Quote from: j0e on July 08, 2018, 06:50 AM
If mole is so luck-based, why don't you accept Zalo's challenge Skunk? Instead of playing 20 games, just play until you win. Should just be a game or two, right?

Because I'd rather spend my time available for gaming doing something fun rather than having a pissing contest playing a scheme that I don't really enjoy due to random luck. That said, if I was in AG and nobody else had anything decent hosted and friends weren't online I wouldn't turn down a game. Besides, even if he won 2-3 games in a row vs. me that wouldn't prove his point that Mole is the most strategic/tactical scheme of all time. My issue is with that claim. To me, the scheme clearly is not. On top of that, if he is claiming that Mole is the most strategic scheme of all time he is by extension claiming himself to be the #1 best player because wouldn't it stand to reason that whoever dominates the most competitive/strategic non-rope-based scheme is therefore the best player? If Mole is more strategic and tactical than say, Intermediate or Elite, then wouldn't that dominant player also dominate those schemes as well? The reason why all of this sounds absurd is because his original premise is absurd. Mole is not the most strategic/tactical scheme there is just as I said, and it is also a highly luck-based scheme, just as I said. Clearly Zalo is quite good at Mole according the rankings but he has played over 2x more ranked games than ANYONE else, plus out of the 200+ players who have ranked Moles recorded in that list, roughly 5% of them at most are truly high-level players. Anyway, I'm not trying to make anyone angry here; I'm just trying to interject with a bit of rationality. To me, bragging about being the best Mole player is no different than claiming to be the best at T17.
Well sure his statement that it's the most strategic scheme is obviously bullcrap. I don't think anyone took that seriously. I'm just saying that it's more skill-based and strategic than you give it credit for. I don't think it's boring at all. Talking about the TUS scheme here.
#213
If mole is so luck-based, why don't you accept Zalo's challenge Skunk? Instead of playing 20 games, just play until you win. Should just be a game or two, right?
#214
Don't know how current this is..
#215
Quote from: TheWalrus on June 13, 2018, 04:56 PM
Quote from: Kradie on June 13, 2018, 03:44 PM
We seek opinion from others to validate our status. If the opinion of others aren't satisfactor to our own, we can feel threatened. Therefor we can act on our own justice, even if it seems cruel, it is just to seek order to our own stabilization- This is essential in controlling the chaos within us.

To have opinion, or not to have? We still seek confirmation or belonging from entities around us. So the inextricable everlasting quest of superiority complex will always corrupt. There's no escaping the cycle of vanity.  The only thing one can do is to accept, accept that being wrong is totally fine.

Then again, much here is totally subjective and should not be taken serious.
You post like a drunk Leo Tolstoy, I love it
Agreed. Best post I've read on these forums in months.
#217
This project looks amazing. Could be the future of Worms right here!
#218
Got any news about the update StepS / anyone?

Is it correct that the completed 3.8 update was submitted to Team17 for approval months ago? Or are we experiencing delays in development?
#219
Any news guys? The lack of info is killing me.
#220
QuotePretty big and meaningful update imo. Too bad everyone's gone.
There's lots of talented players left. Lots more will come back when the update is released.
#221
Quote from: Crowe on March 18, 2018, 08:31 PM
Haha, I'm so curious about this update. It's been five years since the last one, and recently I started playing with some old friends. Wish the game didn't appear on Steam, cos T17 seems to take their time reviewing the update or whatever...
It's a great game without the update. There's tons of features and nothing is broken, except sometimes it needs some tweaking to work on Windows 10. No reason not to list it on Steam.

@CyberShadow - Is there any chance of unofficially releasing the update early for non-Steam users? I assume it's backwards compatible with the current version. You could label it as an alpha build and post it on worms2d.info along with a disclaimer. You guys said you want to do more frequent updates, and this would be a natural way to do it, as long as Team17 didn't file a lawsuit. With casual tiny "nightly" builds you won't feel pressure to include every last thing before releasing or seeking release approval, which I gather is a somewhat major obstacle. Is there a contractual requirement that the private alpha testing group has to be private?
#222
Any news? Team17 is still dragging their feet approving the update?
#223
Quote from: DarkOne on March 05, 2018, 06:25 AM
Quote from: j0e on March 04, 2018, 07:41 AM
Nobody hates you, you are just irrelevant. You seek attention constantly for bullshit fluff projects with zero substance. You released half a dozen flags and some shitty hand-drawn maps as the "ultimate worms mod". "Doodle worms" is probably a zipped shortcut to ms-paint. How is anyone supposed to take you seriously?

Be that as it may, if there were anyone around wanting to do something with substance, this type of response is sending that person the message not to bother.
Fwiw I apologize. I got those two players mixed up and had only seen screenshots before. Doodle worms looks like it took more work than I thought. I appreciate the effort.
#224
Nobody hates you, you are just irrelevant. You seek attention constantly for bullshit fluff projects with zero substance. You released half a dozen flags and some shitty hand-drawn maps as the "ultimate worms mod". "Doodle worms" is probably a zipped shortcut to ms-paint. How is anyone supposed to take you seriously?
#225
Quote from: ShyGuy on February 26, 2018, 01:11 AM
Quote from: TheCrazedGuy on February 25, 2018, 09:52 PM
Quote from: ShyGuy on February 25, 2018, 07:30 PM
I just found my CD after 5 years and put a snooper in Wormnet since.  Still love this game. It's still very fun to go for crazy stuff. I alternate between playing WA and Super Smash Bros. Melee.  The hardest thing is finding a good player to play. Please come back and let's play!

Some shitty things i've noticed with this new era of worms

Big RR is absolutely miserable... you can't see shit when you drop down from high heights and it's just shit. How does anyone enjoy this? Nooby wxw type roping zzzzz

Why does everyone play mole with x2 damage at the beginning? Ruins the scheme :(
i think you were playing rubber mole.

I don't have rubber installed.

Also seems like every mole has someone invading me turn one and then it's up to the luck of the crates if I can defend myself. Stupid times on wormnet
Avoiding that is part of the meta-game of multi-player mole. Don't make yourself the biggest/best cave right off the bat. Get your other worms moved into/connected to that cave ASAP to guard against invasion, but make it seem like a coincidence/accident. You want to appear like a noob as much as possible until you are in a dominant position. For example, if teleporting to your other worm, appear to seriously consider bad teleport locations (such as near the water with SD coming). Don't use chat/select worm/moonwalking at the start of the game if it's unnecessary.

It's always best to host the game yourself because a lot of people don't reseed the holes ("!seed hole random" and "!reload") or ensure the map has 65 colours or less. And then you can disable damage x2, gold banana, superweapons, etc, and restrict girder range and put whatever other settings you want. People naturally seem to gang up on the host a bit, so you can try using a random alias and changing your team's colour to something other than red. I agree that this is kinda lame, but a lot of "random russian noob" mole players actually do this.

Multiplayer mole is a challenging game. There are many unpredictable factors involved, the biggest of which is luck. It's a psychological battle as much as a strategic one. There is no honour, mostly just pettiness, greed, and revenge. You have to be okay with losing for reasons outside of your control. Your opponent is often stupid and will choose a sub-optimal move, throwing all your calculations out the window. Anyone can win, even a noob. The best you can do is increase your chances of winning. If all that sounds unacceptable, play BnG instead.

Playing 1v1 requires a lot more actual skill and less mind-tricks, so when I defend mole it's 1v1 I'm talking about, even though I enjoy all types. In 1v1 with a proper scheme the more talented player usually wins.