When is the tourney? I wanna play but might not be around.
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#226
Cups and Tournaments Comments / Cup #1051, February Mole Championships 2018
February 21, 2018, 01:01 AM #227
General discussion / Re: Questions for those who are inactive / stopped playing
February 18, 2018, 09:46 PMQuote from: skunk3 on February 18, 2018, 08:17 PMMole (TUS scheme or variants) is a good scheme, and it takes strategy and skill. You could play 10 games against FMA and lose every single one.
I'm not bored with the game itself. The reason why I find it boring these days is because of the lack of veteran players, and not only just because they are more skilled, but because I've known them longer and knew them better. Most of the people who play these days are random newbies who only play shopper, mole, and intermediate. You never see anyone play Team17, Elite, CTF, WFW, BR, etc. Lots of them do not speak English either, which really sucks.
I think that if the game were active and full of vets I'd probably never get bored with it... but then again I've taken breaks when it was active, so maybe I'm just romanticizing a bit.
I guess I just need to find some newer multiplayer game that I can get addicted to.
#228
Tech Support / Re: White screen
January 30, 2018, 12:19 AMQuote from: Sensei on January 29, 2018, 10:42 PMProbably gonna be fixed soon in the new 3.8 patch, I'm guessing?
Get used to it. Win10 will be the cause of laggs/freezes/tearings/drops in 8/10 games.
#229
General discussion / Re: [Poll] WA 3.8 vs. SpaceX Falcon Heavy.
January 25, 2018, 12:20 AM
FH static fire complete today. Launching as soon as 2 weeks from now.
#230
General discussion / Re: D3D9Wnd 0.7 - a native, Direct3D 9-based windowed mode and multi-monitor support
January 23, 2018, 04:28 AM
Found a source for that rumour - see page 7: https://www.pdf-archive.com/2017/08/13/wwm-03-04-last-issue-special-edition/wwm-03-04-last-issue-special-edition.pdf
Probably best to ignore the dates..
Probably best to ignore the dates..
#231
General discussion / Re: D3D9Wnd 0.7 - a native, Direct3D 9-based windowed mode and multi-monitor support
January 23, 2018, 12:29 AMQuote from: oScarDiAnno on January 23, 2018, 12:00 AMAgreed, Ctrl-G is a godsend. I don't have multiple displays set up right now, so I can't test an actual solution. You may be able to move the in-game window (only in-game) if you turn borderless off and specify an in-game resolution smaller than your desktop resolution.
Hello! Thanks a lot for such a great tool, it's what I always wished for multitasking haha. Wish I knew it before!
I'm only struggling with something, I have two monitors and I want to run the game on the secondary one.
Config is set to borderless, but I can't move the "window" by pulsing Ctrl + G and "dragging it" as you say.
I have Windows 10 (updates disabled, i'm at 1607) + SuperFrontendHD, Rubberworm and this one.
Everything else works properly.
Alternative solution: You can move WA around between screens and stuff if you install it in a virtual machine. I used Oracle VM VirtualBox. You need a good computer though or it will stutter. Probably too much work unless you have a VM set up already. You will not be able to move the frontend (menus) around or to your secondary monitor unless you use a VM.
I heard a rumour that they made some improvements to the frontend in WA 3.8. I don't know what those improvements consist of, but hopefully some kind of window support (or support for 3rd party windowed support). We should know soon - the update is finished and is just pending Team17's rubber stamp approval process, and then it'll be released, hopefully.
#232
General discussion / Re: [Poll] WA 3.8 vs. SpaceX Falcon Heavy.
January 12, 2018, 05:06 AM
01/11 update: Both events are delayed but actors remain in a dead heat. The future winner is more unclear than ever.
Falcon Heavy was supposed to do a static 27-engine test fire today but the test was scrubbed due to a small issue with one of the eight launch clamps. The completed rocket has appeared on the launch pad multiple times in vertical fashion https://i.redd.it/owo7wd0yr4901.jpg. Launch date is now expected to be no sooner than Jan 26th but further delays are expected.
WA 3.8 appears to be proceeding nominally. Team 17 has been contacted to initiate their quality testing and release process. Beta builds with near-full functionality are rumored to exist in limited private circulation. Work on additional feature(s) continues whilst Team 17 drags their feet in responding to that initial contact. Release date is unknown at this point but the climate feels right. The forums have been electric with official comments and player speculation the likes of which has not been seen for years.
Both events spring promise to usher the fields of their respective subjects into a new age of higher cadence and accelerated public interest after long periods of stagnation. In this epic arms race of struggle and glory neither party wants to end up with the metaphorical egg on their face. Only time will return spectators' rear ends to their chairs, from where above of which they currently remain suspended.
The poll remains open in light of the continuing developments.... feel free to update your predictions.
Falcon Heavy was supposed to do a static 27-engine test fire today but the test was scrubbed due to a small issue with one of the eight launch clamps. The completed rocket has appeared on the launch pad multiple times in vertical fashion https://i.redd.it/owo7wd0yr4901.jpg. Launch date is now expected to be no sooner than Jan 26th but further delays are expected.
WA 3.8 appears to be proceeding nominally. Team 17 has been contacted to initiate their quality testing and release process. Beta builds with near-full functionality are rumored to exist in limited private circulation. Work on additional feature(s) continues whilst Team 17 drags their feet in responding to that initial contact. Release date is unknown at this point but the climate feels right. The forums have been electric with official comments and player speculation the likes of which has not been seen for years.
Both events spring promise to usher the fields of their respective subjects into a new age of higher cadence and accelerated public interest after long periods of stagnation. In this epic arms race of struggle and glory neither party wants to end up with the metaphorical egg on their face. Only time will return spectators' rear ends to their chairs, from where above of which they currently remain suspended.
The poll remains open in light of the continuing developments.... feel free to update your predictions.
#233
Maps Comments / Map #17330, Final Approach by Stressfish
January 06, 2018, 11:33 PM
Map has 0 holes by default. Should fix and reupload.
Cool map though.
Cool map though.
#234
General discussion / Re: Should they release Worms Armageddon v3.8 on Dec. 31st. even if it's unfinished?
January 03, 2018, 10:25 PMQuote from: skunk3 on January 03, 2018, 10:20 PMCybershadow said he hasn't been working on the game itself, not that he has been doing nothing. He has made small updates to HB fairly recently (within the past year), and he had to do the whole server update/change when his host shit the bed. That didn't seem like an easy process, even though it took longer than we would have liked.Quote from: j0e on January 03, 2018, 10:16 PMQuote from: skunk3 on January 03, 2018, 09:59 PMCyberShadow hasn't done much of anything in years because of whatever reason(s). (Assuming he fundamentally disagrees with DC on many issues and has basically stopped trying.)This is not true at all. HostingBuddy and WormNAT have been the largest forces keeping Wormnet alive through the past several years. Cybershadow has been active making continual improvements to HB - adding TUS map support, improved map info, and various small new features. He also hosts these services at his own time and expense, and does not solicit donations. Also don't forget he made Wormkit - where would we be without that?
Trying not to sound like a douche here, but it would be better to thank them for their good intentions and still being around, instead of pointing blame or trivializing their efforts. None of us knows what goes on behind the scenes, and together they have made the game what it is today. I was unaware there was some level of disagreement between them and it's somewhat upsetting .. I really hope they can come to terms and continue working together.
I was only going off of what CyberShadow said previously. Most of the stuff you mentioned is several years old by this point. It's not that I am not grateful for it (that couldn't be further from the truth) it's just that we haven't seen much new. I wasn't in any way demeaning CS's efforts or continued support.
#235
General discussion / Re: Should they release Worms Armageddon v3.8 on Dec. 31st. even if it's unfinished?
January 03, 2018, 10:16 PMQuote from: skunk3 on January 03, 2018, 09:59 PMCyberShadow hasn't done much of anything in years because of whatever reason(s). (Assuming he fundamentally disagrees with DC on many issues and has basically stopped trying.)
That's not true at all. HostingBuddy and WormNAT have been the largest forces keeping Wormnet alive through the past several years. Cybershadow has been active making continual improvements to HB - adding TUS map support, improved map info, and various small new features. He also hosts these services at his own time and expense, and does not solicit donations. Also don't forget he made Wormkit - where would we be without that?
Trying not to sound like a douche here, but it would be better to thank them for their good intentions and still being around, instead of pointing blame or trivializing their efforts. None of us knows what goes on behind the scenes, and together they have made the game what it is today. I was unaware there was some level of disagreement between them and it's somewhat upsetting .. I really hope they can come to terms and continue working together.
It would be nice to know from Deadcode though if the patch should be expected any time soon (Q1 2018), or if there is some bigger problem that will take some indefinite extended period of time.
#236
General discussion / Re: Do You enjoy 3.8?
December 31, 2017, 04:40 PM
This is a shitpost right? I don't see 3.8 anywhere..
#237
Promotion Project / Re: Thesis: No mobile W:A version -> no future
December 28, 2017, 06:05 PMQuote from: Urben on December 28, 2017, 05:58 PMWhat he's saying is that Windows and Android (or other OSes) do math differently. Due to rounding errors, even with the exact same code (assuming it would run), the same input of keystrokes on Windows might have a different result on Android. Which would cause desynchronizations and make cross-play impossible.Quote from: Xrayez on December 28, 2017, 09:21 AMI am aware that the input is special compared to other games. Surely I'm naive on how hard it is to implement on Android
As I know, W:A relies on input-driven simulation. It would be quite difficult if not impossible to implement deterministic, input-driven simulation across different architectures, operating systems, compiler versions, floating point calculations optimization etc... Most games rely on state-based approach instead, where, for instance, the worm's position is recorded every frame and stored in memory, while input-driven implementations allow to fire-off recorded keystrokes at specified frames to fully reconstruct the world's state at any point of gameplay.
#238
General discussion / Re: Where's 3.8?
December 26, 2017, 02:15 AM
You answered your own question.... it's not the end of the year yet.
#239
Wormkit Modules / Re: wkSuperFrontendHD 0.4.2 released [With HD graphics!]
December 25, 2017, 01:29 PM
Thank you StepS!! Snow looks cool.
#240
Tech Support / Re: Is HostingBuddy working yet?
December 15, 2017, 10:51 PM
Whenever "!map" isn't working (which downloads from WMDB), just use the "!tusmap" command instead to download maps from TUS. Brilliant addition, that was.
Edit: just tested and "!tusmap" still works. Otherwise I also get the "Error: WMDB site error (got text/html; charset=UTF-8 instead of PNG)" message.
Edit: just tested and "!tusmap" still works. Otherwise I also get the "Error: WMDB site error (got text/html; charset=UTF-8 instead of PNG)" message.