When is the tourney? I wanna play but might not be around.
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Quote from: skunk3 on February 18, 2018, 08:17 PMMole (TUS scheme or variants) is a good scheme, and it takes strategy and skill. You could play 10 games against FMA and lose every single one.
I'm not bored with the game itself. The reason why I find it boring these days is because of the lack of veteran players, and not only just because they are more skilled, but because I've known them longer and knew them better. Most of the people who play these days are random newbies who only play shopper, mole, and intermediate. You never see anyone play Team17, Elite, CTF, WFW, BR, etc. Lots of them do not speak English either, which really sucks.
I think that if the game were active and full of vets I'd probably never get bored with it... but then again I've taken breaks when it was active, so maybe I'm just romanticizing a bit.
I guess I just need to find some newer multiplayer game that I can get addicted to.
Quote from: Sensei on January 29, 2018, 10:42 PMProbably gonna be fixed soon in the new 3.8 patch, I'm guessing?
Get used to it. Win10 will be the cause of laggs/freezes/tearings/drops in 8/10 games.
Quote from: oScarDiAnno on January 23, 2018, 12:00 AMAgreed, Ctrl-G is a godsend. I don't have multiple displays set up right now, so I can't test an actual solution. You may be able to move the in-game window (only in-game) if you turn borderless off and specify an in-game resolution smaller than your desktop resolution.
Hello! Thanks a lot for such a great tool, it's what I always wished for multitasking haha. Wish I knew it before!
I'm only struggling with something, I have two monitors and I want to run the game on the secondary one.
Config is set to borderless, but I can't move the "window" by pulsing Ctrl + G and "dragging it" as you say.
I have Windows 10 (updates disabled, i'm at 1607) + SuperFrontendHD, Rubberworm and this one.
Everything else works properly.
Quote from: skunk3 on January 03, 2018, 10:20 PMCybershadow said he hasn't been working on the game itself, not that he has been doing nothing. He has made small updates to HB fairly recently (within the past year), and he had to do the whole server update/change when his host shit the bed. That didn't seem like an easy process, even though it took longer than we would have liked.Quote from: j0e on January 03, 2018, 10:16 PMQuote from: skunk3 on January 03, 2018, 09:59 PMCyberShadow hasn't done much of anything in years because of whatever reason(s). (Assuming he fundamentally disagrees with DC on many issues and has basically stopped trying.)This is not true at all. HostingBuddy and WormNAT have been the largest forces keeping Wormnet alive through the past several years. Cybershadow has been active making continual improvements to HB - adding TUS map support, improved map info, and various small new features. He also hosts these services at his own time and expense, and does not solicit donations. Also don't forget he made Wormkit - where would we be without that?
Trying not to sound like a douche here, but it would be better to thank them for their good intentions and still being around, instead of pointing blame or trivializing their efforts. None of us knows what goes on behind the scenes, and together they have made the game what it is today. I was unaware there was some level of disagreement between them and it's somewhat upsetting .. I really hope they can come to terms and continue working together.
I was only going off of what CyberShadow said previously. Most of the stuff you mentioned is several years old by this point. It's not that I am not grateful for it (that couldn't be further from the truth) it's just that we haven't seen much new. I wasn't in any way demeaning CS's efforts or continued support.
Quote from: skunk3 on January 03, 2018, 09:59 PMCyberShadow hasn't done much of anything in years because of whatever reason(s). (Assuming he fundamentally disagrees with DC on many issues and has basically stopped trying.)
Quote from: Urben on December 28, 2017, 05:58 PMWhat he's saying is that Windows and Android (or other OSes) do math differently. Due to rounding errors, even with the exact same code (assuming it would run), the same input of keystrokes on Windows might have a different result on Android. Which would cause desynchronizations and make cross-play impossible.Quote from: Xrayez on December 28, 2017, 09:21 AMI am aware that the input is special compared to other games. Surely I'm naive on how hard it is to implement on Android
As I know, W:A relies on input-driven simulation. It would be quite difficult if not impossible to implement deterministic, input-driven simulation across different architectures, operating systems, compiler versions, floating point calculations optimization etc... Most games rely on state-based approach instead, where, for instance, the worm's position is recorded every frame and stored in memory, while input-driven implementations allow to fire-off recorded keystrokes at specified frames to fully reconstruct the world's state at any point of gameplay.