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Messages - j0e

#241
Would be good for soundbanks. If everyone downloads a certain set of soundbanks, then everyone can hear them. Some of them are pretty funny, especially the TF2 ones.
#242
Coincidence. Delete this tourney I'll rh next week.
#243
Tech Support / Re: Great Snooper help
October 23, 2017, 07:15 AM
Quote from: Tomi on October 22, 2017, 07:51 PM
Quote from: TheKomodo on October 22, 2017, 03:07 PM
it pisses me off programmers updating their sh*t every day
Latest update was released more than a year ago lol and it wants to update itself to that version.
I'm busting my ass laughing.. you've clicked "no" in a rage hundreds of times when you only had to click "yes" once :D
#244
Wormkit Modules / Re: wkTerrain
October 21, 2017, 12:20 AM
I can't open the tetris soil in my image editor. Just wanted to see what dimensions custom soils have to be. There's tons of nice stuff on Google Images that could be used if you search "tile gif".
#245
General discussion / Re: Crates and weapons delay
October 14, 2017, 01:38 PM
Quote from: DeadcodeI'm sorry, I can't be specific. Basically, I feel it would hurt the long-term future of the game to release it at this point, with certain features unfinished. But whether or not I manage to finish these things, you will be getting a release by the end of the year.

After releasing 3.8, I want to go back to a much more frequent release schedule, like it used to be before 3.6.28.0.

Wonderful news Deadcode.

Regarding roadmaps and expectations, etc, I'd like to link this old team17 forum thread here to remind everyone that 4.0 as originally envisioned wasn't all that ambitious, compared to what it has become. It wasn't an impossibly daunting task. I had forgotten how simple it was supposed to be. All it consisted of was a new scheme format (based on replay files) allowing fiddler-like game options. Back when that forum post was made, it sounded like there was a clearly-defined path to achieving that scheme format. Reading the plans in that old thread vs the 4.0 feature idea/dump list is a day and night difference. The first thread inspires and excites me and sounds possible. Deadcode himself sounds excited and inspired. On the other hand I get demotivated about 2 seconds into reading the 4.0 dump list, which is basically a call to re-program the entire game from scratch. Plus all kinds of extra shit like ranks, real-time, live map editing. It is way too ambitious. And you can't really release small iterative updates when you're rewriting the whole game because nothing works until it's done. Therefore we haven't had updates in a long time, which you say is demotivating, and is something that as a chronic procrastinator myself I completely understand.

Please humour my SpaceX analogies here for a second. The ITS was announced in 2016. It was the 42-engine rocket that was going to take hundreds of people and hundreds of tonnes of cargo to Mars in a very short timeframe. It was by far the largest rocket anyone had ever planned or built. It had tons of groundbreaking tech planned for it such as the most powerful engine with most aggressive design (highest temps, pressures, etc) ever, instant reusability without refurbishment, legless landing right back into the launch mounts, and a huge massively-pressurized spherical liquid oxygen carbon fibre fuel tank, even though CF is porous and is eroded by LOX. Everyone was hugely inspired, but when engineers looked at the plans in detail they laughed. It was concluded by everyone that the budget, timeline, and features would have to be drastically changed. So this year, SpaceX announced their scaled down version, the BFR, which is 25% smaller, resulting in a ~50% payload loss. It keeps most of the original features but now sounds a lot more feasible, and this time is actually economically viable. By the time it's ready, further compromises, such as the legless landing, will probably have had to be made. But it will still fulfill its end goal of facilitating human colonization of Mars.

Elon Musk looks no weaker for making these concessions - in fact he seems more pragmatic and credible. His greatest skill is arguably his ability to have insane inspiring vision, but not to get married to his ideas. He is always able to revise or cancel plans that are impractical, without succumbing to the sunk-cost fallacy. Elon's philosophy equates to "shoot for the moon and (if there are setbacks) you'll land on the stars" which is directly opposed to the other common piece of wisdom "under-promise and over-deliver". And the opposite of that, what critics might stupidly say about Musk or DC+CS, "over-promising and under-delivering", isn't always a bad thing. It's just a common phrase that in English unfortunately carries negative connotations. I hope you can see why, even though I haven't explained my thoughts well, in cases like with WA and SpaceX, that second phrase is bullshit. The ends justify the means, or something vaguely like that. I'm not making this comparison in order to imply you made any promises.

Anyway, if major work hasn't started on 4.0 yet, I'd suggest ditching that god-awful plan/idea dump roadmap and just add what you can via simple hacks. Keep it simple. Nobody cares that much if the underlying code is beautiful or whether certain aspects are open-sourced, free-range or organic. You can see that with PX - the code sucks, it runs like shit, buggy as hell, but people still love it, because it allows new possibilities for an aging game. Certain things may never be possible, for example being able to resume from replays -- that's ok -- it was not even part of the original 4.0 plans. I obviously don't know what would or wouldn't be possible without rewriting things. However I remember a big argument against making hackish interim features is they would become redundant when code was rewritten.

I have zero doubt that you guys, Deadcode and Cybershadow, would have the talent to do everything in that list. I know for a fact Deadcode has a genius-level understanding of the WA code. We've all seen his long-winded explanations where he explains things down to 1/65536 of a pixel, and his replays where he flies sheeps through a 99.999% solid map or has moles doing unspeakable things. Then there's Silkworm, which you didn't even have the source code for, and that's just the tip of the iceberg. Then with Cybershadow (whose work I'm less familiar with) HostingBuddy and WormNAT2 are the best things to happen to this game in many many years, and most likely the only reason it's still alive. But I also think that unless you remortgaged your houses and did this as full-time jobs, WA would already be dead by the time all that code was rewritten.

The simple passage of time itself is very demotivating. It creates a self-reinforcing cycle. Fundamentally you seemed demotivated because it has taken so long, and it has taken so long because you were demotivated. Without frequent updates, you lose the frequent motivation to continue. So I think returning to a more rapid release schedule is the best news I've heard about WA in years. It sounds like you guys are on the right track and I'm super excited for 3.8. Keep up the great work.
#246
If you're not playing PX games, you should use version 3.7.2.1 instead of your PX'd version 3.6.31.0. Reason being that certain events will cause you to desynchronize and drop from the game, such as when somebody uses a longbow. The best way is to just have 2 separate copies of WA installed on your HDD - one PX and one current.
#247
Make your own polls you guys! This has become a bitter and deeply personal rivalry between Elon and Vladimir/Dave now. Call it the great Moldavian space race. They don't care about other video games.. their laser focus sees nothing else.
#248
General discussion / HB Komito!
September 25, 2017, 06:58 AM
May your glorious day of birth be filled with musical inspiration, mistake-free roping, and copious amounts of booze and loose women!
#249
Quote from: Kradie on September 23, 2017, 03:56 PM
Who receives royalties for publishing updates for WA?
Team 17.
Quote from: Kradie
Do Deadcode and CyberShadow do this for nonprofit purposes?
Yes.
Quote from: Kradie
Is there a legal contract between DC, CS, and Team17?
Not currently AFAIK. I believe they each received a one-time payment of ~$1000 for helping to release the game on Steam.
Quote from: Kradie
Is WA 3.8 and 4.0 real? Or is it just a bad joke?
WA 3.8 is very much real and has been almost finished for several years. From what I can tell 4.0 is mostly vaporware at this time. At least the 4.0 as originally envisioned seems impossibly ambitious and that fact (and their perception of our expectations) probably demotivates them a hell of a lot. The truth is we'd be happy with anything.
Quote from: Kradie
Is Team17 aware of these updates? If so, do they interact with it?
Yes of course. Team 17 gave CS and DC the source code, they asked for help releasing WA on Steam, they conduct a review/vetting process on any updates made, and they host those updates on the official Team17 website.
Quote from: Kradie
Will Worms Armageddon be released as a new game due to WA 4.0 major overhaul of the game itself?
If WA 4.0 is ever released, I think it would probably be sold as a 25th year anniversary edition or something. I would like to see CS and DC make money off of it though.
#250
Both events are supposed to occur before the end of 2017. Who shall be victorious? Can mild-mannered Vladimir Pantaleev and carrot-top hacker David Ellsworth vanquish pop-sci rocketry megastar goliath Elon Musk to a life of shame and ridicule? Place your bets now.

I'm equally excited for both occasions, so I can't lose either way :).
#251
General discussion / Re: active?
September 22, 2017, 02:33 AM
I don't think WA is past a point of no return yet. There are a lot of good players who play under unrecognizable aliases. The new 3.8 patch will help improve activity too.

I think it would help for some of the big top clans to split up into smaller clans. If the only clanner I can ever find, as a medium-skilled player, is against dt, that is going to demotivate me super fast. The counter-argument is that small clans will never have enough players who happen to be online at the same time. But there has to be a way around that. Maybe make it so all members must remain active to maintain their membership in the clan, and all clans have a minimum and max size - minimum 4 max 6 or something.
#252
Tech Support / Re: Network lags
September 10, 2017, 11:34 PM
It seems like the HostingBuddy lag problems have been fixed!
#253
I think it's a good idea. Certain maps are chosen by HB over and over again. Open-sourcing it could allow a community-maintained blocklist or voting system to reduce the appearance of maps that are crappy or just don't work properly. The random map picker could also be modified to not choose the same map more than once in the same session.

Also, maybe somebody could use the sourcecode to make a Project X hosting bot. Anything that can help bring PX to the masses would be very beneficial to WA's longevity, in my opinion. I'm sure there would be tons of benefits to open-sourcing HB that we can't fully predict right now. If nothing else it would reduce hosting costs on the centralized HB server.
#254
Tech Support / Re: WA windows 10 windowed mode
August 27, 2017, 04:54 PM
Quote from: Sensei on August 27, 2017, 12:47 PM
Quote from: j0e on August 27, 2017, 12:52 AM
The problem is he can't play .PNG maps. The game crashes with a desynchronization error. It's very strange.

Friend had same problem. StepS solved it by saying "move the game folder from program files".

Try that LordHound and let us know.

Tried that already. Same problem.
#255
Tech Support / Re: WA windows 10 windowed mode
August 27, 2017, 12:52 AM
After talking with LH, he can load the frontend and menus fine. He can play regular maps fine. The problem is he can't play .PNG maps. The game crashes with a desynchronization error. It's very strange.

Try using the newest version of d3d9wnd 0.7.0.0.