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Messages - j0e

#301
Tech Support / Re: kawoosh kick module
November 10, 2016, 08:42 AM
Some obvious suggestions.. make sure you're using the module from the official wormkit page https://worms2d.info/WormKit. There's 4 versions available - make sure you're using the right one for your version of WA. You can see your version by hovering the mouse over the "Worms Armageddon" logo on the main screen with the 4 big buttons.
#302
A lot of those seemingly random Russian players are pretty good actually.
#303
General discussion / Re: HostingBuddy updated
October 23, 2016, 02:41 PM
Quote from: CyberShadow on October 23, 2016, 12:51 PM
Quote from: j0e on October 23, 2016, 07:15 AM
I have two suggestions for HB improvements:

-Holes on mole shopper maps hosted with HB do not seem to be randomized correctly. Without testing exhaustively I think they are always the same.

-If possible please display map dimensions in green text along with the other info (# colors, holes etc).

Thanks!!!!

Added, please try it. You can change the hole seed with "!seed hole random" followed by a "!reload".
Works beautifully. This removes the guesswork out of hosting "bigger than regular but not unplayably huge" maps. The seed hole command works great too. Very nice work. Thank you CyberShadow!
#304
Quote from: Husk on October 23, 2016, 11:20 AM
have u thinking of getting professional help xD
This made me laugh  :D.

Quote from: TheWalrus on October 23, 2016, 01:15 PM
Whatever happened to Ryan Brummit?
Last I spoke to him was 10+ years ago - he was moving to the state of Washington, driving all the way from Missouri. He was emphatically done with worms at that point.


Quote from: Deadcode on October 23, 2016, 01:49 PM
I have no memory of this. I don't remember you sending me any programs, don't remember you asking me repeatedly to keep one open, nor talking about winsock DLLs. I have pretty much always been cautious about such things, though.

Maybe with further details my memory could be jogged. I'd be quite curious to know. Do you remember the approximate date when this happened, and what means you used to send the program to me?

I'm guessing that if you did send me this program, I either ran it under a VM or never got around to running it at all.
A very long time ago on AIM - roughly 2003 or 2004. This was the gif: http://giphy.com/gifs/fat-11pVPEm3W6QS7S. I don't know if you ever opened it, but I definitely sent it. Figured you probably took precautions like that. The script added "|COMPLETE|" to the end of all the files it downloaded. I don't have regular access to my old worms files or I might be able to come up with a more exact date. I don't have the cl2k db anymore.

Quote from: Deadcode
Wow. I don't want to make you feel more guilty than you do already, but of all the things you've listed, this is probably the worst. The worst part about this is that there was no backup, and all the cl2k forum posts were lost forever. Although I did save some threads on my hard drive (mainly ones where replays were being shared).
Yes. That was a very major loss. I do feel worse now.
#305
First some background. Most of you won't remember me, but I once ran a fairly large worms website called "Joe's Worms Page for Dummies". This was a pretty big deal to me in my pre-adolescent non-existent life. I looked at the site's stats compulsively every day, and almost considered myself some kind of worms celebrity. I specialized in providing worms programs - everything you could think of - grave changers, a HL2 mod, up to and including full versions of Worms 2, WWP, and the Korean/Chinese/Japanese Worms games. I was on an obsessive all-consuming mission to collect everything, public and private.

Over the years I've done a lot of things in service of that mission which I am not proud of. Basically everyone who was my friend I betrayed in some way. To everyone I was an asshole to, I am very sorry. This was all at least 10-15 years ago, but I have never forgotten. I feel that these things should be added to the history books.

In no particular order:

-I sent Deadcode a program I 'wrote' in visual basic which had a hidden freeware component that i downloaded from a website for 'script kiddies'. That free script let you browse a target's hard drive and download things. The visible part that I wrote was a simple form where you click on a gif of a fat kid repeatedly to make him dance. My goal was to steal WA's source code. This was when I had access to various beta builds via the alpha testing group and spoke with DC regularly. DC was too smart to heed my repeated advice to leave the program open (and download winsock dll's), but I am certain he knew (or later discovered) what was up. Good thing I was unsuccessful - probably would have released it and destroyed WA. I never really spoke to DC again after that.

-I sent the above program to TonY (author of RRkit) and stole his private build of 'batty ropes' back when it was still exclusive. I shared his copy with a friend and that friend distributed it widely. TonY got blamed and basically disappeared from WN after that.

-Using above program also stole good buddy (S.K.)'s private copy of Silkworm 4.13f (very powerful cheating abilities) which had "For XXXX" (buddy's name) plastered in the popup. I shared his copy with one or two people. Somehow fortunately it didn't get spread much beyond that. Shortly after this guy disappeared from WN forever. The real shitty thing is I had my own private watermarked versions of both batty ropes and silkworm, but I didn't want to risk sharing my copies.

-Me and above friend tried to trick totomds into sending us his private build which enabled global SDET mode and some other goodies. We posed as a fake webhosting company selling dedicated servers, offering one to totomds in exchange for the build. I pressured this friend to give toto his phone number (mother's house phone #) as the 'sales rep' because i had a squeaky child voice still at that point - lol. Toto played along for a while and then called us out on it - i guess it was too obvious!

-I extracted the database from my former worms site to get all the hashed passwords. I recovered some of those passwords, using them to gain access to admin accounts on other worms sites, from which i downloaded the databases/hashed passwords. I also stole the databases from a few sites which I hosted on my web server. RRkit, and Syc0's Anubis/Deano/Mini/Chicken23's short-lived league called AL, and maybe a small forum or two. Had a list of over 2000 people's decoded passwords at one point. Ultimately gained admin access to cl2k with a friend's help, got the database, and friend deleted the whole site. Cl2k never really came back after that. That sucks - cl2k was a great site. We very nearly did the same thing to blamethepixel.

-After meeting qp`Pure/Magic IRL decided i was too "cool" for my good online worms buddy Lex (who we had both also met previously), since he had a bunch of programming books and stuff at his house. Badmouthed him to Magic and worse still i told a bunch of people that Lex was weird and uncool (which was completely and objectively not true). Reading the above, was i cool? f@#! no, i was a pale faced geek/nerd/insecure asshole, 100%.

-Long after the above events Lex put his neck on the line to share a very exclusive gamebreakingly-powerful (now defunct) WA mod with me. I broke his trust once again and shared it with someone. Luckily this was a better person than me because afaik he never shared it or even used it.


This was back in a time when I only had a few real life friends. Worms and most of these people were all disproportionately big parts of my life. I have never talked about most of these things or apologized to any of these people. Too late now - just adding it in case people find it interesting.
#306
General discussion / Re: HostingBuddy updated
October 23, 2016, 07:15 AM
I have two suggestions for HB improvements:

-Holes on mole shopper maps hosted with HB do not seem to be randomized correctly. Without testing exhaustively I think they are always the same.

-If possible please display map dimensions in green text along with the other info (# colors, holes etc).

Thanks!!!!
#307
I don't think so. Real time gameplay will be more used for action schemes like rope race. Hard to see how any of the classic strategic schemes would make the transition from turn-based play.

A bunch of new schemes will surely be developed. But that won't mean fewer players for classic schemes. There will definitely be a huge surge of players if and when WA 4.0 is ever released. Basically everyone who has ever played and quit WA will reinstall the game to give it a try.

In the mean time, hopefully version 3.8 will come soon. Deadcode is still working on it, according to CyberShadow's most recent post on the matter. I think someone said it will be out this year some time, but I can't find anything concrete about that.

Edit - found this:
Quote from: Deadcode on May 19, 2015, 05:09 AMSorry about the long delay. I haven't worked on W:A for two months, but let me please make it clear, the update is NOT canceled! The next round of work I put into it will probably continue until I've done all that's needed to get it ready for release. Not sure when exactly that'll be but it shouldn't be much longer.
#308
Walrus, have you tried changing the following setting (by editing the included .ini file)

SetInternalResolution=Auto
to
SetInternalResolution=4x3 ?

If nothing else the 4x3 mode looks nicer imo. Your aspect ratio looks off for sure tho. If it still looks squished or bugged try "SetInternalResolution=Graphics" or "SetInternalResolution=Stretch".

Cursor issues seem to be related to using both wkD3d9wnd and wkSuperFrontend together. I get the issue you describe (losing cursor when minimizing and have to terminate WA.exe in task manager to get it back) as well, but infrequently enough that it doesn't matter.

The other issue i've seen is when using weird resolutions, the cursor can't reach the bottom of the frontend screen if d3d9wnd is on. That's why i said the two modules are only 99% compatible. By weird resolutions I mean stuff like 480x360.

Try renaming your wkd3d9wnd.dll to .pll or something (to temporarily disable) to see if that's the issue.
#309
Excellent work StepS. It really makes the frontend far more usable. No more straining to read small fonts. Everything looks so crisp and inviting too. Big change from previous versions.

Just want to point out for anyone wondering - wkD3d9wnd is still 99.9% compatible with wkSuperFrontendHD. So you can have the best of both worlds. These two patches are a big part of the reason I still play WA.

The 320x240 mode is awesome. For me it requires d3d9wnd, since my laptop can't display 240p natively. But it crashes sometimes perhaps as a result. Known bug and I love it anyway. It looks like WA would look on a Gameboy color emulator, big nostalgia trip.

#310
Wormkit Modules / Re: wkTerrain
June 21, 2016, 03:53 AM
This is really awesome. Looking forward to trying it. Can you play online with custom terrain without syncing files if you, as host, right click to convert the random map to an image?
#311
General discussion / Re: Looking for clan
June 15, 2016, 12:13 AM
You could always just start fresh under a new alias. It's very refreshing not to have to say hi to everyone and not getting roped into boring funners with 6 players all the time.
#312
General discussion / Re: Looking for clan
June 14, 2016, 10:25 AM
Just ignore these people...this thread is starting to be entertaining so don't go half-komo and stop posting  :D. You have been associated with bfw for a while, and there is some stigma that goes with that. Cool clan but not taken seriously as pro wormers... more just a bunch of semi-skilled stoners and drunks who play funners together all the time. Since there's a league reset try playing some tus singles... i think you will enjoy them, and if you win some it will shut some of these people up and you can regain your formerly revered status ;D.
#313
Quote from: AlTarf on June 12, 2016, 02:30 AM
Quote from: j0e on June 12, 2016, 02:27 AM
Just guessing, but it would probably be possible to create different terrain types using Project X. You would have to be a pretty skilled programmer to make it happen, though.

Lol j0e, it's been a while, I just stopped by to say hi ;D
Hey altarf! Been a while indeed.

I misunderstood OP - thought he meant different "types" of terrain like ice, glass, rubber etc. Which you'd need PX for. That tetris theme is super cool.
#314
Just guessing, but it would probably be possible to create different terrain types using Project X. You would have to be a pretty skilled programmer to make it happen, though.
#315
General discussion / Re: Aerial / Hysteria
May 19, 2016, 02:43 AM
Can you attach a replay? I wanna see what all the fuss is about. Sounds kinda like JpBnG.