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Messages - j0e

#166
Awesome work Pac-Man and StepS! Great documentation too. What a nostalgia trip. I'll be installing both of these this weekend!
#167
Thanks for the info Cybershadow!!! Your work maintaining HB/WormNAT is most appreciated - WA would be long-dead without those things.
#168
Could colonization of other solar systems interfere with colonization of Pluto? I don't think we'll ever get realtime support unless WA gets open-sourced. Either way it's a long way off.
#169
Any news/tidbits/rumours?
#170
I think you can only write coloured text in private messages, and only in the pregame lobby. And you can't see the colours yourself, only the recipient can.

So he wrote /msg felekfelek \pm\go\rl\ye \bt\gi\pm\ye \r!!!!!!!!!!!!!!!!!!!!!!!!

You used to be able to do the same thing in the general lobbies (#AnythingGoes, etc) but that seems to have been changed. You could even write "/msg #AnythingGoes \pm\go\rl\ye \bt\gi\pm\ye \r!!!!!!!!!!!!!!!!!!!!!!!!" to send that coloured message to everyone in the channel.
#171
I'm hoping the delay is for actual improvements, rather than the stated need to reorganize/regroup the changelog entries. Either way I understand the desire not to push a flawed release .. keep up the good work guys!
#172
Lmfao Kradie, nice clip. And topical.
#173
Quote from: Asbest on January 29, 2019, 10:09 PM
we waited 6 years for new worms update, and no real time... what the f*ck
Another way to look at it... we had 6 years with mostly silence, now we have a SIGNAL OF LIFE that WA is not dead, and plans for more frequent updates

Plus 3.8 has some substantial improvements:  baked in Rubberworm features and new scheme format, and native windowmode support

I've never heard the slightest hint of a rumour that realtime would be in this update. Maybe it will now be possible sooner because of the new scheme format.
#174
Schemes / Re: Mole discussion
January 27, 2019, 11:11 PM
The only sad part is that Zalo now feels like he can't show his face here anymore. I agree that it was bitchlike behaviour, but really it was one decision he made (not to fight) that he has had to live with. It says very little about him as a person, just about him in that moment. There's nobody in this community who he should give so much reverence to that he should disappear forever. He probably approached the game with Taner as a joke. Playing seriously and focused he 100% would beat Daina or anyone else (except maybe Magnus) 5-0. Mole is a more skilled scheme than Komo and others are giving it credit for. Come back Zalo, show your face, and reclaim your throne as mole king.
#175
Quote from: StepS on January 13, 2019, 04:58 PM
Quote from: ohms on January 13, 2019, 03:00 AM
WWP was ported to Steam a couple years back with the promise of updates which amounted to nothing so interest in it didn't last (like every other Worms game they release) but there are still some cool features in it like the interface for extra game options you can add (extra long ropes, extra explosive explosives, and the like).
More scheme features, like long ropes, will eventually be added.

Quote from: j0e on January 12, 2019, 08:08 PM
Just wondering, is the windowed mode for the frontend the same as d3d9wnd, or can we finally drag the window around with normal window controls?
Spoiler! View



Wow!! The new window mode looks so awesome. Great work everyone making that happen.
#176
Just wondering, is the windowed mode for the frontend the same as d3d9wnd, or can we finally drag the window around with normal window controls?
#177
Quote from: The Extremist on January 03, 2019, 11:14 PM
Quote from: generic goose on January 03, 2019, 04:24 PM
I love you guys. This update will be so great.
Only features I could ask for are some system for downloading soundbanks (steam workshop integration maybe?), a way to make custom weapons, less limitations on the map image format (they aren't very restrictive, but having none would be best, although it's probably difficult) and last, but not least, game saving.
Will any of those appear in the future?

That all sounds like the kind of stuff planned for 4.0 (a very major update that's a long way off).
Not necessarily. Maybe the new scheme format could be extended to allow "attachments" ie. custom weapon sprites, libraries, sounds and such. If those could sync automatically from host to players, we'd have the foundation of a modern-day ProjectX. The same sync function could work for custom soundbanks. I don't know that there is any more "ultimate" perfect solution planned for those functions in 4.0 anyway. With the new scheme format from 3.8 we are in really good shape already. A 3rd party coder could make this in a Wormkit module.

My guess is that true game saving (or continuing from replays) is probably, like you say, a long way off. But the new map screenshot function helps greatly. What would help a lot in the interim would be to make the game more aggressively attempt to reconnect after a disconnect. That probably would do nothing to resolve disconnects due to desynchronizations, but if it could fix drops from Hostingbuddy crashes it would be a very substantial improvement.
#178
Personally I'm super excited and grateful for this new update. THANK YOU for persevering and (soon) releasing this monumental effort.

Specifically very excited about the new scheme format. AFAIK this has been one of the main ambitions and obstacles for WA 4.0. Now that it's implemented, many other possibilities emerge. Now that Rubberworm is integrated the playerbase will be less divided. The new scheme format is a prerequisite for implementing things like larger weapon rosters and native PX-style tweaking, so we should be very glad to have it. In previous posts DC and CS have indicated that after 3.8 they intend to have more frequent updates. Even if that doesn't end up happening as much as planned, the job of creating tweaks/features is now easier for other Wormkit module makers. Furthermore I don't think there are that many modules that need to be rereleased. StepS has said that it's trivial to make the necessary changes, and has even offered his help doing so.

I must admit on first readthrough I felt some of the bugfixes were excessive (such as the bubble size). But for all we know some of those bugfixes may have only taken a few minutes each to fix. I am glad that someone has the knowledge to find these bugs and cares enough to go to the effort of fixing them. Deadcode is a volunteer so we can't rightly criticize how he chooses to spend his time. Maybe he'd lose his ambition to continue if he knowingly left imperfections that he knew he could easily fix. The best thing about WA is how polished and perfect it is, and that is something Team17 still fails to comprehend. There will never be a worms game that comes anywhere near WA in quality. This new update cements that fact indisputably.
#179
Wow, so he's still interested in Worms, and in writing patches for old Worms games. I wonder if he has access to the WA source code. He might be just the spark needed to get things going.
#180
Quote from: TheMadCharles on December 01, 2018, 06:51 AM
How about getting Andy Davidson involved?
That would be great. Where is that guy?
Paradise - THeDoGG