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Messages - j0e

#136
I've leveled up a ton the last few days and the ghosts haven't changed. There's just 2 sets of ghosts for each map.. you need way more, and they need to update regularly.

Reached 'legendary' and still haven't seen level 15 in story mode. That must be a bug.
#137
Quote from: Sbaffo on June 06, 2019, 07:59 PM
Game has been updated
Cool. Any idea what has changed? I don't think my game got any updates.

BTW I got this message from Mesiba:
Quote from: MesibaGamesThe tus forum was too hostile for me, and I feel like if I will reply there it's only gonna get worse :D I won't respond there anymore, but there are really nice feedback over there so I will take a look there from time to time
Good to know he's reading our feedback even if he isn't responding.

#138
Off Topic / Re: Rope Clash Leaderboards
June 06, 2019, 11:46 PM
Tribal Sands 17.61
Level 8 19.85
Level 10 49.20
#139
I assume you've tried the "slow frontend workaround" option in advanced settings.. so I'm out of ideas. I use Windows 7, so no experience troubleshooting these problems. You should ask StepS.
#140
Bit more feedback: you should save more of the ghost races, so each race is more different. I've been racing against the same ghosts dozens of times or more. Getting all the upgrades is one hell of a grind, so this would make it more fun/replayable for sure. Also knowing that your replays would be seen by others would add an incentive to play.

Possible bug: I was able to play level 15 ages ago in Time Trial mode, but I've never seen it in "story mode" or whatever you call it, yet.
#141
Off Topic / Re: Rope Clash Leaderboards
June 04, 2019, 10:26 PM
Level 8 21.60
Level 10 50.50
Level 14 25.07
#142
Try installing this (extract to WA folder):

http://files.steps.club/various/ddraw_fix_w8_up.zip
#143
Why do you take it for granted that you have a greater understanding of psychological issues than anyone else?
#144
Another point regarding physics:

-Too imprecise. You can't just tap up or down - there seems to be a minimum amount that the rope retracts or extends. The rope keeps changing length after you let go of the arrows. This makes roping in tight areas really annoying.

Edit: I see now that the arrow you last pressed gets held down until you fire the rope again. Could you make an option to turn this off?
#145
Quote from: Kradie on June 01, 2019, 07:28 PM
Quote from: TheKomodo on June 01, 2019, 06:57 PM
Lmfao, you've been sucked in and manipulated so easily :D

It is actually shocking and depressing to witness that people allow themselves to be manipulated. People's mind are so fragile and weak, the only truth they see is the limited parameters that's made for them.
You have the limited parameters - you haven't played the game. I haven't been manipulated - this is a great game. It's not perfect. Let's keep this thread for suggestions/feedback. TUS forums are turning into a cesspool.
#146
More feedback:
-More levels please! I've got all 15 unlocked but still a looong time to go until I've unlocked all the ropes.

-Custom maps:

  • Some larger maps make the game hang at "Creating map, please wait..." For example https://ibb.co/GPC13sG and https://ibb.co/s1PT8TJ
  • When the game freezes at creating map screen, there's no "cancel button" or timeout - you have to force-close Rope Clash. You should add a warning "map exceeds processing limits - try reducing size or number of colors" if the map is not going to work
  • The "image resolution" slider is awesome, but not quite obvious enough that it exists
  • The start position and rope attach point, and finish marker, should only be placeable on transparent portions of the level.
  • After playing a custom map, either a new button or the "challenge friends" button should let you share the map with the Rope Clash app for others to play and race against your ghost. This would be awesome. You might want to limit the number of custom maps a "free" user can play per day, so that this doesn't kill your sales of map expansions.
  • Add a way to save your custom map inside Rope Clash so you don't have to import it every time
  • It would be very useful to add a button "use black as transparent" on the custom map loading screen. The Worms community has tens of thousands of custom maps, but they all use black as the background (transparent) color. Right now any map has to be edited in a fancy image editor like Photoshop to be used in Rope Clash.
  • You could sell an "advanced map tools" DLC/upgrade that lets you add booby traps, gravity wells, trampolines, speed boosts (fans?), etc to your custom map.
  • Custom maps need to be better integrated into the game, so it's as convenient as possible and more widely used. The more useful the custom maps feature, the longer people will stay, and that usually means they will spend more money

I do hope that during special times/events we'll have the chance to earn those purple gems, which will let us save up to buy any otherwise pay item (like map upgrades). Ideally if someone is skilled enough and plays enough, they won't have to spend anything to fully enjoy the game. That will help the game reach a wider audience since to people in 3rd world countries $5 USD is a month's wage. The more players, the more competition, and the more people seeking an edge that they might pay for. This game is pay to win, but it's also awesome. I'm fine with P2W as long as nonpaying people can still compete (ie. if a naturally fully upgraded rope is equal to the best paid rope).
#147
Off Topic / Re: Rope Clash Leaderboards
June 01, 2019, 02:45 AM
Tribal Sands 19.07
Level 6 34.24
Level 7 34.66
Level 9 21.58
Level 10 52.28
Level 13 26.00
Level 14 28.96
#148
In case noone saw this, you can make your own maps.

Quote from: Rope Clash facebook pageGuide to creating and sharing a custom map:

1. Create your map using your favorite graphics editor, the background needs to be transparent (with alpha = 0), while the walls and obstacles need to be opaque (alpha = 255)
2. Export your map as PNG
3. Use the Android share feature to share the map with the RopeClash app
4. After sharing, when the RopeClash app opens, a special menu should appear. choose where the starting point and finish line of your custom map
5. Test or Share your map and your'e done!

Another quick suggestion: put the name of the level in the after-race summary screen. Otherwise there's no way to tell so we can't use screenshots to prove fastest times in our leaderboard thread.

And one more: enlarge the diameter of the circle where directional touch input is detected on the D-Pad/joystick. My thumb keeps wandering outside of the circle and then no directional input is used at all.
#149
Quote from: Sensei on May 30, 2019, 11:49 AM
Leaderboards are pretty messed up or I'm holding records on almost every map in the game haha. We should make a thread with all map times so I know what to beat. Nice grinding sbaffo! Level 11 is your style, rr at its finest! As game goes further, maps look more like wa and rope physics as well. Getting hooked here!
When you reach the next prestige level you'll probably face tougher ghost times. That is if anyone has caught up to you yet. I was winning every race easily, but then reached gold (level 3) and each race is a struggle not to come in last place again. I love how this game stays challenging.. would have thought I'd have maxed out and be owning ages ago.
#150
I've noticed you gain more rope speed the longer the rope is. That's backwards to how WA's rope works where short ropes generate speed.