I've got some suggestions:
-The rope physics aren't perfect. They are too much like Worms Reloaded physics. Ideally should strive to emulate Worms Armageddon physics when stats are maxed as much as will work on a touchscreen. The main problem is the inability to get vertical momentum, which greatly limits the variety of moves/tricks you can do with the rope, and instead rewards unskilled rope techniques like climbing by shooting straight up and reeling the rope in. These are my observations with the fully specced red (1st) rope. I'm sure the rope gets better, but I think this shortcoming is systemic. I never dreamt roping could work as well on a touchscreen as this game does, so you deserve lots of credit.
-Allow a player to pinch to zoom in/out before race starts. The vertical map with the circles is zoomed in too far - you can't see where you're aiming.
-Ability to challenge someone to a time trial race (turn-based). Both players simultaneously do their turn alone, then the game combines those 2 ghosts and plays them back. Would be good with betting coins and/or gems. The higher your rank the more you're allowed to bet. Could be done with matchmaking system (rank based) or friends list. Rank would be affected proportionally when winning/losing based on the difference of the players' ranks - for example a high-ranked player would get few points for beating a low-ranked player, but lose a lot for losing.
-Practice mode - no timer, just rope around and collect coins on a map of your choice. Include some unique non-race style maps -- see tus-wa.com "warmer" maps for inspiration.
-The rope physics aren't perfect. They are too much like Worms Reloaded physics. Ideally should strive to emulate Worms Armageddon physics when stats are maxed as much as will work on a touchscreen. The main problem is the inability to get vertical momentum, which greatly limits the variety of moves/tricks you can do with the rope, and instead rewards unskilled rope techniques like climbing by shooting straight up and reeling the rope in. These are my observations with the fully specced red (1st) rope. I'm sure the rope gets better, but I think this shortcoming is systemic. I never dreamt roping could work as well on a touchscreen as this game does, so you deserve lots of credit.
-Allow a player to pinch to zoom in/out before race starts. The vertical map with the circles is zoomed in too far - you can't see where you're aiming.
-Ability to challenge someone to a time trial race (turn-based). Both players simultaneously do their turn alone, then the game combines those 2 ghosts and plays them back. Would be good with betting coins and/or gems. The higher your rank the more you're allowed to bet. Could be done with matchmaking system (rank based) or friends list. Rank would be affected proportionally when winning/losing based on the difference of the players' ranks - for example a high-ranked player would get few points for beating a low-ranked player, but lose a lot for losing.
-Practice mode - no timer, just rope around and collect coins on a map of your choice. Include some unique non-race style maps -- see tus-wa.com "warmer" maps for inspiration.