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Messages - j0e

#151
I've got some suggestions:

-The rope physics aren't perfect. They are too much like Worms Reloaded physics. Ideally should strive to emulate Worms Armageddon physics when stats are maxed as much as will work on a touchscreen. The main problem is the inability to get vertical momentum, which greatly limits the variety of moves/tricks you can do with the rope, and instead rewards unskilled rope techniques like climbing by shooting straight up and reeling the rope in. These are my observations with the fully specced red (1st) rope. I'm sure the rope gets better, but I think this shortcoming is systemic. I never dreamt roping could work as well on a touchscreen as this game does, so you deserve lots of credit.

-Allow a player to pinch to zoom in/out before race starts. The vertical map with the circles is zoomed in too far - you can't see where you're aiming.

-Ability to challenge someone to a time trial race (turn-based). Both players simultaneously do their turn alone, then the game combines those 2 ghosts and plays them back. Would be good with betting coins and/or gems. The higher your rank the more you're allowed to bet. Could be done with matchmaking system (rank based) or friends list. Rank would be affected proportionally when winning/losing based on the difference of the players' ranks - for example a high-ranked player would get few points for beating a low-ranked player, but lose a lot for losing.

-Practice mode - no timer, just rope around and collect coins on a map of your choice. Include some unique non-race style maps -- see tus-wa.com "warmer" maps for inspiration.
#152
People are of course free to voice their opinions. I'm just trying to give Mesiba the benefit of the doubt (devil's advocate), since it seems he's just about done with this thread. He's made a very good game and I dont want to scare him off. Also trying not to disrespect my worms friends here. To an outsider we can appear collectively (myself included) as a rabid, obsessive, sometimes unreasonable fanbase. I don't think anyone in this thread has said anything too unreasonable, but the collective impact of all those posts at once is probably overwhelming.

Just realized it's only been 1 day since Mesiba's last post. This thread moves fast!  I'm not too worried about p2w issues but am still hoping for clarification on one thing... and then hopefully we can move on to other aspects of the game.

My only unresolved question: will the 5000 coin "prestige boost" ever give a player higher stats than a normal non-paying player who has earned full rope stats? I think (and hope) the answer is no but would like confirmation.

@Sensei: noobs are already going to have their butts kicked. Cleroth and StepS have been owning me nearly every race and I've been roping over 15 years. It's a minor point which I'm willing to concede. One would normally expect a prominent leaderboard in a game like this, but I think it's fine without one.
#153
Finally someone who tried the game. IMO it's good not having a leaderboard and giving noobs the impression that they're breaking records. Do you want them to see that Cleroth finished a map in 14 seconds, when they're happy about beating it in 58? There could be a hidden leaderboard somewhere maybe.
#154
We should wait and see what Mesiba says about that screenshot before jumping to conclusions. IMO it's a great game and it's fun to upgrade your rope as you progress naturally. As long as it's a level playing field once you're fully leveled up I'm okay with the microtransactions.
#155
I used to write pages and pages of stuff bashing worms clanwars/wmd without ever trying it once. I still do, sometimes, too. Really makes me wonder how often I completely missed the mark with my ranting, lol. The coins/progression system (based on what I've seen) are good the way they are.

However can we discuss the following picture? How does this feature work? It's not very clear but appears to be pay to win. (This screen is separate from the normal upgrade screens). I'd be very against boosting people's stats beyond what can be achieved by normal progression. That would indeed make Komo right. It should give no benefit to a player who already has max stats. Maybe that's how it already is, which is fine - I'd suggest making it more clear though.

If that boost does give special powers beyond max stats, please change that or at least keep leaderboards hidden and don't match non-boosted players against boosted ones.

And I'll be looking forward to discussing other aspects of the game too. I suspect everything is ok - one extra rank doesn't matter as long as it doesn't go beyond the regular max rank.
#156
You can't even see the overall best time for your rank. You get randomly chosen opponents within your rank, and you see the best time out of those runs. I'd say it's designed not to be hyper-competitive and discouraging. Every run you ever do on a map is saved as a ghost race for others to race against, so it's not like you're always going against the best possible runs. I hope all these pro-ropers testing it aren't permanently polluting the ghostbank data for legitimate noobs in the future, however..

Anyway I'd rather not crap up this thread with explanations you can see for yourself. And I don't want my own review to become so entrenched and comically positive that any actual critiques I make become irrelevant.

The game can be improved, yes, but it's not evil or something we should take a stand against. You'd probably be one of the people best suited to give feedback, due to your Worms experience and rare ability (in this community) to speak English. This game is still in beta - this is our chance to make sure it doesn't suck. For once we're interacting with the actual game author and not some clueless asshole PR associate. That's really all we ever wanted from Team 17.
#157
You can't see the overall leaderboards. Just the people you're racing against in any given race, which are matched to your skill level/rank.

I've wanted to rope on my phone for years. I've wanted real-time rope racing for even longer. This guy finally made it happen. You can't claim upper hand in "knowing what you're talking about" without even trying the game. I know all about the sins of microtransactions. So far this game has incorporated them elegantly..
#158
Quote from: Kradie on May 27, 2019, 02:08 AM
QuoteBut you can massively upgrade your rope by buying gems

Dude? That's what we're talking about. Microtransaction! Pay for advantage. No matter how you twist and fine tune it, it is the same.

Who is this ''MesibaGames'' anyway? Obviously he is trying to cash in on us ropers, disrespectful 2 posts and advertising game? Hah, no way I am buying into this.
It's free, dude. Nobody was disrespectful. So what if the guy wants to make some money off of it? He probably lost a lot of potential wages all the time he was developing it while not working at a regular job. He has brought us (essentially) real-time roping to our phones - he deserves our money. If this game blows up maybe it'll even rekindle some interest in WA.
#159
Quote from: TheKomodo on May 27, 2019, 01:53 AM
So, you can pay to increase your rank? That's most definitely p2w lol.
No, you can't. But you can massively upgrade your rope by buying gems. That just robs you of the experience in my opinion. You can't upgrade beyond what you earn in a short time by roping. A noob wouldn't be ready for the upgraded speed all at once. I'm actually hoping I don't max out my stats too quickly. You should just try the damn game, don't be stubborn! This is the wrong time for a soap box IMO.

Gotta say, I hope they release new maps frequently, and don't make all of them paid items. I'd support a feature that lets you make and share your own maps - lots of phones/tablets have styluses now so it'd be pretty easy.
#160
Quote from: TheKomodo on May 27, 2019, 01:46 AM
Quote from: j0e on May 27, 2019, 01:29 AM
You're right in theory/ideology, but this game is not pay to win.

Quote from: TheMadCharles on May 26, 2019, 08:00 PM
You can upgrade the swing speed, extension/contraction speeds (in-game called push/pull speeds), and rope length. They cost coins that you can get by playing the game OR you can get coins with gems, which are p2w.

So which is it then?

If the rope physics get better as the game progresses, and you can buy the progress instantly, then this is the definition of "pay 2 win".
You only race against people with the same ranking as you, so it doesn't really matter. You don't see people's crazy fast times until you are at approximately equal footing.

Also you progress by collecting coins really quickly. I've been playing for an hour and I'm probably halfway to maxing out all my stats. Actually I hope there's enough to keep working for in the future to keep me playing. More ropes, more expensive upgrades. Hopefully it tops out just like the worms 2 rope.
#161
Quote from: Kradie on May 27, 2019, 01:20 AM
To hell with ''all'' mobile games that offers pay to win microtransaction. Pay for better roping mechanism? HELL NO bra.

Good thing countries are getting more aware of these gambling elements in PC & mobile games.
And a US Senator Josh Holly is working on a litigation bill to prevent further the process of gambling in games.

Otherwise, game seems decent, looks wonky and slow though.


https://youtu.be/rYdq--Rpdu8
You're right in theory/ideology, but this game is not pay to win. Give it a try, it's awesome! No parachute either so should be right up your alley ;)
#162
This is awesome. Ghost race against other players is great! I like how it matches you against ghostruns of similar skill levels. I've been wanting a rope game for my phone for a long time! The controls work surprisingly well.

Bugs: 
-when the game asks you to rate the game, nothing happens when you select yes
-level 6 doesn't have a name ("level 6")

My suggestions (will edit as i think of more. Edit: this post is becoming a mess):
-add an indication of what place you're currently in (1st, 2nd etc)
-this may be because my rope isn't fully upgraded yet, but it seems hard to get vertical momentum to do fast climbs.  I could upgrade my rope with the gems but prefer to earn the coins.
-very smart that you didn't call this "rope race clash" - this leaves the option to add more game modes other than just racing

Comments:
-(just wondering) - how do you currently earn the purple gems other than by buying them? they're insanely valuable compared to the coins. I assume we only start with 200 gems for testing purposes - this is enough to buy all the rope upgrades right off the bat probably.  Would be nice to get a free gem when you come in first, or something.
-i love that you can save up to buy new actual ropes too. i'm hoping that that starts your upgrades back off at 0 so you have new stuff to work for

Quote from: TMC1. add an option to swap places with the d-pad and tapping button (in WA, left hand is tapping, right hand is moving)
This would be nice.

Quote from: TMC3. add more punishment for landing on walls
Maybe as you gain experience.. I have to say the ability to roll down curved walls and floors is really fun. Perhaps in order to afford the best rope upgrades, you'd have to take stat points off the rope's forgiveness. Alternatively you could have a special meter that gets pumped up when you rope fast/well, which would allow you to roll/hit your head without being punished. Would take some thought to get right. I think most people will want quite a bit of forgiveness, since it's a mobile game.

Quote from: TMC7. if you land on the ground, add a crosshair that can be aimed with the d-pad which will show where you will fire the rope
Definitely this, please. And the ability to jump!
#163
General discussion / Re: 3.8
May 19, 2019, 02:20 PM
Quote from: skunk3 on May 19, 2019, 10:36 AM
Personally I don't care if 3.8 ever gets released because I think the game is fine the way it is, aside from HostingBuddy/WMDB issues...
You should care. Version 3.8 is going to work out of the box a lot better for new players. It has windowmode support (better than ever) built in, so that means nobody has to download D3D9wnd to fix crashes/etc and annoying resolution changes. There's also a new scheme format so nobody will have to download Rubberworm in order to play with extended features. The new scheme format immediately gives everyone way more editing control, and lays the necessary groundwork for possible future updates. Plus whatever else I forgot about since reading that changelog in December. Most importantly it's a sign of life. Right now the latest news update a player sees when signing into Wormnet is from 2012.
#164
Announcements / Re: Map database is back
May 19, 2019, 02:09 PM
Awesome work, the !tusmap command works again!
#165
General discussion / Re: 3.8
May 19, 2019, 04:35 AM
We last heard about 3.8 from Deadcode in January of this year, which is actually good compared to the usual regularity of news. Those posts were really long (especially the changelog) and probably time-consuming to put together. IMO it would be better to get short Twitter-style updates once every 2-4 weeks or whatever, even if they're cryptic and unexplained. For example: "Still alive" or "Crunched some code today, fixed a bug". Leaving us guessing is bad, since guesses can so easily become credible rumours, which in theory could have negative consequences, depending who hears/interprets/spreads them.