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Messages - skunk3

#436
While on one hand it does annoy me that those who pre-ordered (such as myself) no longer get any exclusive bonus, it was a really dumb idea for Team17 to include bonuses like that, because unless I wanted to host all of the time, I would usually never have access to those special craftables. Now they they can be used much more often, which is great.

WMD is slowly getting better. I couldn't care less about single player or even ranked (unless it got a MAJOR overhaul and added native clan functionality), so for me, online multiplayer is all that matters. My primary gripes right now are:

1. lack of scheme and weapon customization settings (we should be able to edit power, include craftable items in inventories by default, set custom turn times in increments of 1 second, etc...)

2. lack of items overall, especially defensive options. WMD is a very high-powered game and I think that it would greatly benefit from stuff like worship, lucky charm, girder starter pack, freeze, teleshield, teleswap, emergency teleport, and on and on. and basic weapons like mole, petrol bomb, skunk, dragon ball, suicide bomber, and others should of course also be added. I HATE not having moles, petrol, or dragonball. it's so dumb.
#437
For those who don't know Rob, he was one of the coolest players on WormNET. When I talk about the "good old days" of Worms this is what I mean... great ppl who just aren't around anymore. I would play W:A far more often if people would just come back. There's a small handful of people who still play that I enjoy talking to, but nothing like the old days.

Rob, do you have Facebook? I don't really f@#! with twitter. I'm /theprimeministeroffunk
#438
I wish I could remember when I joined HEX. Whatever happened to a lot of those guys, anyway? Sucks how people just vanish.
#439
my dude!

I hit you up on Twitter (why in the f@#! do you use that crap?) a while back but we didn't talk much. I know you're a parent now and have to deal with all of that. I barely play anymore myself... not that I have anything really important to occupy my time. Just moved on to different games and different struggles, lol.
#440
Quote from: goom on October 30, 2016, 07:27 PM
Quote from: Senator on October 27, 2016, 06:19 PM
Now, after 2 months of release, there's a global chat. Better late than never I guess :D You can chat while in a game lobby too and switch between global/lobby chat.

that's nice, but wake me up when there's proper crossplay between all platforms. :P

Crossplay between all platforms probably will never happen, but Team17 *has* announced that they will be implementing crossplay between all PC versions of WMD, including Steam for Mac, Linux, and Windows, as well as GOG. That will be pretty huge, but unfortunately there will still be a lot of console players who are quite good who won't be able to play with everyone else.

Team17 is slowly making steps in the right direction in regards to WMD, but IMO the main thing they need to do is add more weapons and utilities to the game. Many of the craftable weapons (if not most) are just powered-up versions of the base weapon, rather than entirely different weapons best used in specific circumstances. Many classic weapons are missing (such as dragon ball, mole, petrol bomb, etc) and there's a bunch of items from past Worms games that should be included and would make WMD so much better. I've brought this up many times on the Steam forums but I dunno if it will ever happen. WMD probably isn't making them much money right now. The player base has dropped significantly since launch due to many issues.
#441
There's a lot of reasons as to why I barely play W:A anymore:

1. The vast majority of my favorite players do not play anymore. W:A is a blast when you have loads of people who you really enjoy talking to who are active. This is why you have so many people talking about the "good ol' days," because they WERE good. W:A has been incredibly dull for a while now because of so many missing figures.

2. I usually want to play Worms very late at night when I am smoked out and just wanting to tickle my brain a bit. There are very few North/South Americans on when I typically play, most of Europe is in bed, and that leaves me with a bunch of Russians and their language that looks like trying to read English while on psychedelics. There's a few Russian players who I am cool with and who I respect, but the majority of them aren't worth my time in that not only are they noobs, but I also can't even talk to them. Heck, half of the fun of Worms (for me) is chatting in game.

3. There's always fun new games coming out of all sorts. (Including other Worms titles!)

4. Depression. When my depression gets really bad, I can't even bring myself to play video games - the ultimate slacker hobby. Lately it's been really bad.

5. Newer Worms games. As much as WMD annoys me on multiple levels, I have been playing it a bit. I still play Clan Wars too - a super underrated game IMHO.

6. Work. I work as much as I can because I make shit money per hour, and when I'm off work I have loads of stuff to do usually... so when I do get home I don't even feel like playing a game. I'd rather just light up a joint and watch a movie.

7. I have really bad carpal tunnel syndrome in my left hand. I am left-handed, but I am certain that years of roping has led to this condition. This is why I don't mind waiting for several players to finish turns in a Big RR, for instance. If my condition is really inflamed, my whole arm up to my elbow can ache and burn for a minute or two, so I like being able to cool down between turns. I hope it doesn't get worse.



8. The main reason by far why I don't play much anymore is because it kinda makes me sad, to be honest. When I think of the countless hours I've spent playing W:A, I feel like such a loser who has wasted so much time, even though I know that I shouldn't feel that way and if I really do see my life flash before my eyes when I die, I'd be totally cool with getting to re-live all of that again. It also makes me sad when I think of all of the cool players who are long gone, when I've spent hundreds of hours talking to them and laughing my ass off. I hate getting older because everyone is 'growing up' and getting married, having kids and whatnot, but not me. lol.

#442
Quote from: WTF-8 on October 21, 2016, 07:54 AM
Quote from: skunk3 on October 20, 2016, 08:21 PM[...] people won't think twice about choosing a particular player and singling them out, and attacking ONLY them until they are dead. People also gang up with others and will do the same thing... like unofficial teams. It happens all of the time. Say I am playing in a 6-player FFA match [...] what ends up happening the overwhelming majority of the time is this: After about 5 turns or so, everyone makes it their holy mission to kill me because it's obvious that I know what I'm doing. I've tried explaining that even in a no rules match, that's just bad Wormsmanship. [...] it's just lame behavior. Newer players don't give a shit. They will be as cheap and ruthless as possible to exterminate a 'threat,' even if that means totally screwing themselves over in the process. It's maddening.

[...] Worst of all, the newer players are annoying as f@#!.
Try and join a few random games here on W:A, especially those hosted with common schemes through HostingBuddy, and experience EXACTLY SAME stuff - FFA6 total noobshit with ganging up, quitters, trolls and all that shit.
It's really a matter of what type of games you play.

I would bet cash money that those players you are talking about are random Russian / Brazilian noobs who don't know shit about Worms.
#443
Quote from: HHC on October 20, 2016, 10:05 PM
Think you are exaggerating on most points. The ganging up seems more like whining :D (I mean, if they don't gang up, and you are ten times better, then where's the challenge?). Also, didn't see you in any of the cups hosted, if you wanna play players 1vs1 play ranked or these cups, and see how well you fare against better players.

I only play the game once or twice each week (the cups), I guess I kinda lost interest in worming altogether, but I think the game is worth it. The only thing that kinda lets me down is the 'sluggishness' of the game, wouldn't mind if it geared up a little. Newho... when I see Senator working on his crafting tactics I can only be impressed by the strategic depth of the game. It kinda lets me down to know that the game will never reach maturity cause dying community already, cos ya, when you take it to perfection the thought processes behind default games will make WA-elite look like kindergarden-chess.

No exaggeration. As far as the ganging up goes, yeah, that can be construed as whining, but it's worth pointing out. I get targeted by people all of the time, and there's not much that can be done about it. The cup games are always being played when I have to work, or at inopportune hours for me. I used to play funners with those individuals who do play in the cups though, and I can't say that too many of them actually impress me, to be honest. There's some good players here and there (like AmazeeLuck, et al...) but the majority are mediocre at best, and couldn't make a skill / distance shot if their life depended on it.

I don't feel that crafting really adds much strategy to the game. It's all common sense up to a point. First you will definitely wanna deconstruct any weapons that you know you are not likely to use. After that, it's best to construct a couple of items that you know you're very likely to use, and then hang on to the rest of your materials until it is time to craft something very situational. Aside from that, just deconstruct infinite ammo weapons on every turn. It's pretty simple. There's 2 main types of crafters in WMD - those who craft the most noobish weapons possible, like bunker busters and air strikes, and those who craft late game defensive stuff like girders, industrial electromagnets, and sentry guns. I personally don't feel that crafting was a good idea. The balance of the weapons is STILL off after a couple of patches. The crafting system is total crap because out of the 'over 80' weapons promised in the game, a huge amount of them are locked down behind a crafting wall. (Not that it matters too much, as most of the craftables are redundant.)

I like that they plan on giving us the option to include up to 5 different craftables as default inventory very soon, but to me that isn't enough. They need to completely overhaul the weapon / crafting menu and add way more customization so we can make the schemes we want. Up to 5 craftables... what a joke. What a bad idea in general...

Vehicles were also a terrible idea. It doesn't even feel like Worms when a bunch of vehicles are in play. They invariably lead to cheesy, predictable behavior too. (Controlling the helicopters is a prime example.)

What I do like about WMD:

1. Graphics. The game looks gorgeous.
2. We are back to a max of 6 players with 8 worms per team. The last game to feature that was WWP.
3. Buildings. This was a great addition to the series, and done very well.
4. Weapon emplacements. The only thing that sucks about these is that they can only be aimed in one direction, so oftentimes the weapon emplacements are worthless due to which way they are facing.
5. Native voice chat.
6. Solid single player content. (AI is smarter too...)

That's about it. What I wrote previously is just a condensed version of everything that I don't like about WMD. What is frustrating is the fact that I think that WMD *could be* an amazing Worms title with the right effort and patches. I've been posting to the Steam forums since there was a forum for WMD, so it's not as though they aren't aware of ideas that would make the game exponentially better. I gotta say that Jonno and Danny have done a solid job overall, but whoever calls the shots amongst the devs (Kevin Carthew?) needs to have their head removed from their ass. How did they not realize that a global chat lobby would be important? Who came up with their ranking system that is arbitrary nonsense?

What also sucks is that the player base was divided from the start. We have people playing on Steam for Windows, as well as Mac and Linux, we also have players on GOG, and let us not forget PS4 and XB1. There's plans in the works to make Windows, Mac, and Linux cross-play compatible, but the game is STILL divided regardless.... furthermore, why in the hell was the game not cross-play compatible from the start? It's hard enough to find a game on the Windows version sometimes... if you are a sucker who owns a Mac, you basically can't play online multiplayer unless you add people to your friends list on Steam. There's lots of good players on the console versions, and unfortunately, odds of PC players ever getting to play with console players are slim to none. I wish they would have just made the game PC exclusive and used an updated WormNET type lobby system.

Anyway... I actually uninstalled the game if that says anything.
#444
I've had the chance to play quite a bit of WMD by this point and here's what I think...

WMD sucks.

It has so much potential to be good, but for now it's shockingly bad. The claim of 'over 80' weapons is a joke, the crafting system sucks, vehicles suck except for the occasional funner, the ranked scheme has gotten better but still sucks, the ranking system itself is worthless (it is basically grind-based), you can barely find hosted games during what should be peak hours, there's loads of bugs, a glaring lack of content, the rope mechanics are better than recent titles but still not close to as good as W:A, the fkey mapping is all f@#!ed up, there's a major lack of customization, and perhaps the most annoying part of all is the community itself. In the newer Worms games, people won't think twice about choosing a particular player and singling them out, and attacking ONLY them until they are dead. People also gang up with others and will do the same thing... like unofficial teams. It happens all of the time. Say I am playing in a 6-player FFA match in WMD... what ends up happening the overwhelming majority of the time is this: After about 5 turns or so, everyone makes it their holy mission to kill me because it's obvious that I know what I'm doing. I've tried explaining that even in a no rules match, that's just bad Wormsmanship. That's not how we play in W:A, and it's just lame behavior. Newer players don't give a shit. They will be as cheap and ruthless as possible to exterminate a 'threat,' even if that means totally screwing themselves over in the process. It's maddening. If any of you decide to buy and play WMD, just EXPECT to get ganged up on / singled out, because it WILL happen.... and unfortunately, there's a major lack of defensive items / utilities in WMD, so you can't defend yourself very well. In Clan Wars there were classes that could be used strategically, as well as a much wider variety of defensive options, like lucky charms, teleshields, lightning strikes, etc. In WMD you basically get select worm, girder (no girder starter pack), and a crappy magnet.

Long story short: WMD looks great graphically and the rope isn't terrible... but it feels unfinished. It feels like it should still be in beta. Worst of all, the newer players are annoying as f@#!.
#445
I just wish Team17 had sense enough to recognize that all they need to do is keep what is great from their past games and just continue to build on what is good and liked rather than trying to reinvent the wheel every time they make a Worms game. If they would fix WMD and somehow make it able to support dynamic water, it'd be insanely good.
#446
I can't pick just two. I've played all of the Worms games, and currently play WMD a bit. Features that I love from games post-W:A are:

-sentry guns (the ones in WMD are the best!)
-hats
-dynamic water (adds a lovely layer of complexity / strategy to the game)
-worm classes (a lot of people don't like classes, but I think they are pretty great in Clan Wars. The heavy worm could be nerfed a bit, but aside from that, they are well-balanced and it just adds to the depth of typical Worms gameplay)
-physics objects (and girders that are 'solid' rather than treated like a part of the terrain)
-buildings (one of the new things I like about WMD)
-crafting / coin crates (I think that crafting COULD be good in WMD if it were rebalanced / fixed; right now it's a mess)
-so many awesome weapons and utilities in the newer games I don't even know where to begin
-very in-depth personal stat tracking from Clan Wars / Battlegrounds


I personally hated the 2.5D games at first, but grew to really enjoy them, especially Clan Wars. I think that CW is second only to W:A. WMD is a huge disappointment so far. it looks and sounds beautiful and it has loads of potential, but it's up to Team17 to listen to the community and fix things. For now, I barely even wanna play it.
#447
Other worms games / Re: Worms WMD
August 30, 2016, 07:47 PM
Add me on Steam, guys!

http://steamcommunity.com/id/skunk3/

I've been playing WMD since launch day. Right now it's very underwhelming and actually disappointing, but if Team17 irons out some problems and implements suggestions I and others have posted to the Steam forums, WMD actually has some serious potential.
#448
General discussion / Re: Looking for clan
June 14, 2016, 03:42 PM
I was gonna take the time to respond, but what's the point?

All I wanted was to join a more active clan. You guys won. I'm done with W:A and these boards.
#449
General discussion / Re: Looking for clan
June 13, 2016, 07:10 PM
The behavior presented in this thread is a perfect example of how and why Worms is dying and why most people are either done with the game or inactive as hell. The ego trippin' is just too much.

All I wanna do is join a skilled clan that is up for playing matches with each other in order to practice up. If you have nothing to contribute, move along please.
#450
General discussion / Re: Looking for clan
June 13, 2016, 07:09 PM
I was going to, but I decided to no longer even waste my time directly responding to trolls. People like Ropa and SBaffo clearly have self-esteem issues and use W:A as a self-coping mechanism. Maybe current or former ranked glory helps them feel better about some other aspects of their lives that are lacking in some way? Who knows?

You guys start posting to a thread that has nothing to do with you, a thread with an *explicit* request to not have any shit-talking or trolling, and yet here you are. Ever since I started posting to TUS, there's been a small handful of people who basically make the experience of being here and participating miserable, when it should be fun. It's all just so childish and immature. I know that Baffo's only a kid, but Ropa is old enough that he should be more mature.

Washing my hands of any future troll attempts. Will respond to civil,  non-duplicitous replies.