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Messages - skunk3

#421
I just came back to W:A a couple of days ago after taking a long break and it seems dead AF.

Also, I just got a new ISP after being without net at home for a while. My new connection will be great once I get the kinks worked out. Currently, my connection drops out on me all of the time. It will be solid for maybe 15 minutes, then it'll go down for a minute, then it will be fine for 30 minutes maybe, then go down again. I don't know if it is the modem or problems with the lines or what but I intend to get it fixed ASAP. The good news is, my connection is pretty fast when it works. (260MB down/30MB up)

I planned on doing some streaming myself. I've never really done it before but I figured I'd set up a Twitch account and go for it. I plan to stream W:A, WMD, random old VHS videos, me playing records, DJ'ing, or just talking about shit. Whatever. I also have a decent YouTube following. I have about 1,400 subs and around half a million views from some VHS shit I uploaded.
#422
General discussion / Re: Roping styles
September 20, 2017, 04:04 AM
I have never played with any keys remapped, but I couldn't imagine trying to use arrow keys with my left hand and spacebar with my right. Too much muscle memory. I actually play a lot of WASD games but with Worms? Nah.
#423
This kind of attitude is exactly why Jonno doesn't bother posting here anymore.
#424
Jonno's actually a really great dude just doing the best he can. Can you imagine what it'd be like to deal with a bunch of jaded Worms fanatics? lol

I'd love his job!

Anyway, I just posted this here in case anyone is interested. At $15 it's worth getting for sure.
#425
Other worms games / Worms WMD is now 50% off
May 10, 2017, 05:56 AM
There's a sale going on right now for WMD. Get it for 50% off! I don't know how long the sale lasts but I saw something about it on Facebook. They just released a forts mode update on Monday as well.
#426
Other worms games / Re: Ultimate Worms Project
March 06, 2017, 07:21 AM
I'll give you guys two guesses as to who this person is.

You'll probably only need one.
#427
Promotion Project / Re: BnG notching
March 04, 2017, 05:48 AM
Exactly. If someone has learned how to notch with a reasonable degree of accuracy, why should they not be allowed to do it, or have to listen to complaints? It's a skill. I quite enjoy BnG as a scheme but I don't take it super seriously. I've never been one of those guys who can pull off crazy 5 sec lg shots that bounce off of a pixel of land somewhere and explode perfectly on someone's face. I've always been happy enough doing *any* damage, and never really saw the point of doing anything fancy if I could more reliably do damage otherwise. Then again, that's just the kind of player I am. I don't see the need for doing unnecessary tricks in rope-based games either, which is probably why I've always thought that warmers are boring. I play to win; I don't play to show off.
#428
Promotion Project / Re: BnG notching
March 01, 2017, 07:39 AM
I never learned how to notch but I don't understand why people complain about it. To me it seems only natural to use such a technique in a scheme like BnG. I've noticed that BnG is one of those schemes in which people love to complain a lot. People complain if a nade sits for like 0.001 seconds. People complain about notching. People complain about rollers. People complain about using 5 second nades without LG. I say f@#! all of that. As long as you aren't doing a straight, full power zook or tossing sitters, anything goes. That's just my 2 cents.
#429
Gaming Central / Re: Any1 has VR?
February 28, 2017, 07:02 AM
The main thing that I do not like about VR is the fact that you're essentially alone while you are using VR gear. Even if you are in a room full of people, the moment you put that headset on with surround sound going into your ears, they might as well not even be there. It seems like it would be a lonely experience, at least at this current time. I miss the days of people all hanging out in someone's living room and playing local multiplayer games on a TV, or going head-to-head with someone at an arcade. One of my favorite things about watching television or movies is talking to people who are also watching it, and hearing their reactions... seeing people smile, hearing people laugh, seeing people cringe or jump... VR will never have that to offer. VR is definitely best for those who are alone, those who want to just experience something really immersive. I bet in a few years we will see stories on the internet of people dying from being in some VR world for too long, or people developing or worsening mental disorders.

While I have used VR before and think it is pretty kick ass from a gamer/nerd point of view, I also see it as a possible threat to humanity - quite literally.
#430
General discussion / Re: Your Worms History
February 28, 2017, 06:48 AM
I don't play W:A much these days basically only because I do not have a computer desk and only have a laptop. xD

I do have a nice USB gaming keyboard, but playing W:A seriously with a keyboard in my lap while I'm sitting on the couch just doesn't feel right so I will just remain inactive until I manage to snag a cheap desk on Craigslist. Lately I've just been playing WMD a bit here and there.

I started playing Worms 2 at a friend's house via local hotseat play. This was towards the end of the Worms 2 era... 1998 or so. My friends liked the game but I fell in love with it. I would spend the night at his place sometimes and play Worms 2 all night after everyone went to bed. I learned of W:A coming out soon and bought a copy on release day. I was utterly hooked from the very start. I bought some console versions of the game but they all sucked. (N64, PS1, etc.) Even the Dreamcast version of WWP was crap.

Speaking of WWP, I was one of the people who jumped ship and moved on to WWP the moment it was available. If it wasn't for the later patches added to W:A, I would have never quit playing WWP. The overall aesthetic of the game menus seems nicer to me, and Wormpot options are pretty sweet. I am not sure how long I played WWP, to be honest. Eventually I went back to W:A and WWP died out.

I've taken breaks from Worms here and there. Sometimes for a few weeks, other times for several months. Aside from my current lack of a proper desk, another reason why I have been less active on W:A than I had been in the past is because I am one of the few older players who also actively played the newer titles - all of them. I spent a LOT of time playing Battlegrounds (Clan Wars) on PS4 in particular.

Even if I am absent from WormNET, odds are I am still playing a different Worms game. I doubt I will ever quit playing Worms altogether. The ONLY thing I do not like about W:A is the fact that the majority of my favorite players are long gone or very inactive, and also because the overall spirit of the playerbase in general is different. Everyone is so serious nowadays. I couldn't even count how many times I've spent *hours* chatting in #AG, laughing my ass off. My enjoyment of W:A is largely based upon who is online. It's not even the game itself that compels me to play. It's the people (or lack thereof) that make the experience for me.

Anyhow...

My favorite scheme overall is definitely Big RR. IMO it is the truest test of roping skills. No attacking, no luck involved... just consistency and speed over several turns rather than just one. I also like playing random custom schemes a lot.

Least favorite scheme? I don't really dislike any schemes, but I don't particularly enjoy stuff like battle races, walk for weapons, and a few others.

There's my entry. Looking forward to reading others.
#431
Schemes / Re: Favorite Roper Scheme?
January 31, 2017, 05:00 AM
I personally like the old fashioned (normal) pro roper scheme. ZaR roper is ok to play once in a while as something different, but I will never like it as much as Proper. One tiny little mistake and you lose your turn and (possibly) take damage? Bleh.

And since the thread is kinda derailed already, I just wanted to say that Big RR is my favorite rope-based scheme. Unlike TTRR, it comes down to who is the fastest and most consistent over many turns rather than having one nice turn.
#432
I totally agree with you Wally.

I think the way people have been talking to / about Jonno is totally unjustified, but I honestly expecting nothing less when he decided to start posting here. Being a community manager for a video game franchise has to be great, yet frustrating, especially when dealing with hardcore fans of a game they made nearly 2 decades ago. My beef isn't with Jonno; it is with Team17 as a corporate entity and the way they handle themselves.

Even though WMD isn't perfect, it's still a decent game. There are many updates and patches planned for the next several months adding a bunch of new features and content. However, I feel that these additions to the game should have been implemented from the very start rather than being patched in several months after release. Late is better than never, though.

Another thing that really bugs me about WMD (and pretty much all of the newer Worms titles) is that the community is divided between PC and consoles. I know a lot of people who only play WMD on console, and I'll never get to play with them because of this. I sold off my consoles and haven't looked back. We now have cross-platform support for those playing via Mac and Linux, but that's an insignificant number of people compared to those who play on consoles.

All gripes aside, WMD isn't a bad game, and I certainly wouldn't call it "trash." Also, our comments / feedback have not been ignored at all. They have implemented MANY things the community has asked for, from balancing issues, to global chat, to a new Elo-based ranking system. The community managers DO in fact listen, but it's not like they have the power to make these changes themselves. All they can do is collate information and pass it on to the dev team.
#433
I've been taking a little bit of a break from W:A recently to focus on WMD and some other games. Here's my updated take on WMD:

So close. SOOOO CLOSE!

The game could be awesome but there's little (and some not-so-little) things about it that totally suck. Do I think it could be an e-sport title? Sure, I guess, but W:A deserves the spot more.

Anyway, check this out... this is why I think WMD is a joke:

In addition to the typical complaints about the game (rope not being identical to W:A, crappy global chat, lack of options, etc) the main thing that I do not like about the game is that it can be very luck-based. First of all, the inclusion of vehicles changes the game completely. No longer do people have to intelligently conserve movement utilities. Certain vehicles like the helicopter, mech, and Rocket League car have INSANE movement capabilities and can easily provide 'free mobility' to the tune of many, many ropes / jetpacks. In addition to that, the vehicle attacks can 1-hit KO worms in the right spots, or at the very least do quite a bit of damage and knock worms really far.

The crafting system blows because people can craft on every single turn, and depending on the scheme, there's usually enough crafting materials available via deconstructing your items and collecting crafting crates that you can craft nearly anything. Paying attention to the items that other players use isn't a skill that is very relevant to WMD, unlike the past games. Someone can burn through their ropes and jetpacks and it means nothing. You think you're safe with the high ground? Nah. Your opponent will just craft another one, or a party balloon, or whatever. Rarely in WMD are people stuck without movement utilities.

The newest and most annoying feature that makes the crafting system even worse is the 'mischevious drone.' It is a new item that was recently added to the game. It is a drone that you can launch like a nade, but the drone is totally controllable and can grab crates, spy in buildings, activate mines, etc. The range of the drone is pretty crazy, and with it one can easily grab several crates on one turn, all without having to move their worm! The worst part is that the drone is very cheap to craft, so if there's 1-2 crafting crates on the map, using the drone literally pays for itself and deprives other players of grabbing the crates, even when they are way closer. What this means is that people can use several drones over the course of a match, collect a ton of crates without having to use any movement utilities or expose their worm(s). It's so imbalanced that it makes playing WMD a joke currently. Sure, sentry guns can shoot down drones, but 95% of the time, that's not an issue.

In order for me to enjoy playing WMD, I have to host a custom scheme that has crafting disabled, vehicles disabled, and crate drops set to a minimum amount - or completely disabled.

For example, the other day I played a match with 5% drop rates for crates, no vehicles, and a pretty balanced starting inventory with no super weapons / cheesy noob weapons. (Like bunker busters, etc.) It was a 5 player FFA and by the end of the match I had a pretty strong lead, not to mention the best positions on the map. The last opponent standing had done nothing the whole match but spam drones and hide. I had 3 worms and he had 2, and I had far more HP. Thanks to the drone, the guy was able to craft an OMG Strike which insta-killed 2 of my worms (in the best positions), which left me with 1 worm. As if that wasn't lame enough, on my next turn I went to chute over to one of his worms, which I could have plopped with a fire punch as it was SD and the water was rising. His other worm was trapped underground and he had no teleports left, so it wasn't a threat. It should have been GG, but the f@#!ing chute didn't respond to key inputs, which caused me to sink too low, land right next to a mine, and plop myself. A sure win turned into an aggravating loss.

For now, we do not have the ability to manually select what items can or cannot be crafted in a match, so we can't just completely exclude drones. Crates of any sort obviously do introduce a measure of luck into any scheme, but I think that it's generally more fun to play schemes with at least a minimal crate drop chance, just to spice things up... however, with the drone being a part of the game, I find myself wanting to completely disable crate drops, or at least disable crafting crate drops. (Btw - the ingredients contained in crafting crates are random, so you can never know what someone just got.) The coin crate system in Revolution / Clan Wars was superior because it was easy enough to keep track of how many coin crates a player has collected, so you could know what that person could possibly craft and prepare for it. With the crafting system in WMD, certain classic player skills (like keeping track of your opponent's inventory) are basically irrelevant. It doesn't matter what someone has used because they can just craft more... and craft *exactly* what they need situationally in order to go from losing to securing a win. It's a f@#!ing joke. You have the high ground and your opponent has used their movement items, air strike, and homing missile... you feel safe taking that spot on top that you know they can't hit? Well too bad, they crafted another homing missile. You're dead. Or a rope, party balloon, whatever.

On top of all of that, the community really sucks and other players will gang up on you if you show that you have skills / really know what you're doing. The 'fair play' concept in W:A doesn't exist in WMD. Generally speaking, people tend to stick to ABL, or at the very least are sensible enough to realize that focus firing on one person isn't an effective strategy 95% of the time, especially if that involves leaving yourself exposed to other players, wasting movement utilities, wasting weapons, etc.

Anyway...

WMD is a bit of a weird game because it has so much potential to be awesome, but every time I play it I am reminded of how it's off the mark. If WMD had the worm classes and water from the last couple of games INSTEAD OF vehicles and crafting, it would be a must-buy for all W:A players. For now the overall balance of the game caters to casual players and features present within the game make it far easier for lesser-skilled individuals to be able to stand a chance against pros. I dunno how many times I've been robbed of a win due to some lucky, lame shit. Yeah, I'm salty, but I'm also pointing out truth.

Hopefully they will nerf the drone and/or increase its crafting cost. It just kinda sucks that in order to play a game in which cheesy, lucky gameplay isn't a factor, I have to disable the new features of the game, lol. The real problem is that most people LOVE vehicles and crafting, because it gives them a better chance of winning, and/or they are simply ignorant of the features and gameplay of the other titles.

That said, I don't think that WMD is terrible. It looks great and CAN BE fun to play, but you just have to keep in mind that anything can happen at any time. I also don't think it's worth $30. The price is keeping a lot of people away. It should be a $20 title, as there's tons of games around the $30 mark that most people would rather buy.
           
#434
WMD is on sale at Bundlestars for like $20. Also, the other games are on sale quite cheap as well.
#435
edit: nevermind

But anyway, all of the Worms games are on sale on Steam right now. Very cheap deals.