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Messages - skunk3

#391
General discussion / Re: Where's 3.8?
December 26, 2017, 03:22 AM
I thought the report was that it was to be released by end of year at the very latest... not simply at the very end of the year.
#392
General discussion / Where's 3.8?
December 26, 2017, 01:34 AM
I remember reading that v3.8 should be released by the end of this year. It is now the Christmas day and I haven't heard any news. What's the news?
#393
Other worms games / Re: Shadow's Mods Codenames
December 15, 2017, 09:27 PM
Can you provide even a shred of evidence that this project is real? You have been talking about it for ages but haven't shared anything. I'm calling you a liar. Prove yourself.
#394
Other worms games / Re: Worms WMD is now 50% off
December 15, 2017, 09:25 PM
WMD in its current form isn't terrible but it does suck in certain ways.

It's just really disappointing because it could have been an awesome game if they just fixed a few things and added some more features. Their 'roadmap' for planned updates on the Steam forum was never adhered to aside from the first couple of things. They lied about that too. The only update we can expect to get any time soon is 2 new terrain themes and a few hats. Big deal.

My current take on Team17 is that they have no desire to make the ultimate Worms game, they just want to make money. They are also notoriously bad about promising things they never deliver on, as well as failing to incorporate good features that basically everyone wants from past games into future titles. One of these days I hope that they sell off the Worms franchise to another developer who will do it right and listen to players... or if some other dev just copies the basic formula and makes the game even better. I've played some other artillery/strategy games and none of them stack up. Shellshock Live was cool for a couple of days but I eventually realized that the majority of the people on there are cheaters/grinders.
#395
Tech Support / Re: Is HostingBuddy working yet?
December 15, 2017, 09:16 PM
I just tried it. I tried hosting a big rr and this is the message that kept scrolling over and over: Error: WMDB site error (got text/html; charset=UTF-8 instead of PNG)
#396
Tech Support / Is HostingBuddy working yet?
December 12, 2017, 07:10 PM
I have noticed that lately HB is either not working, or not working properly. What is going on? I tried hosting a rr and was getting error after error trying to load a map.
#397
If so, let me know! 2 more days! :D
#398
General discussion / Re: Crates and weapons delay
October 14, 2017, 05:07 AM
Quote from: KoreanRedDragon on October 12, 2017, 04:15 PM
Quote from: skunk3 on October 10, 2017, 08:31 AM
Speaking of that, Team17 has had the absolute worst customer relations / community management / communication lately. This is unrelated, but they gave WMD players a 'roadmap' of planned (and sorely-needed) additions to the game back in January and as of today like 80% of the planned updates have yet to see the light of day, and on top of that, Team17 is basically refusing to speak about it whatsoever. Anyway... that's another topic entirely. I just wanted to complain.

That right there is a great reason not to overpromise and underdeliver, wouldn't you agree? It just leaves your reputation as a game dev/maintainer in a worse place each time a deadline passes, and harms the game itself as well, leaving its community less excited and interested than it was to begin with. Even so, I think Deadcode and CyberShadow are reasonably willing to discuss the general plans for WA's future with anyone who contacts them about it. They just don't want to talk about specific features, I imagine primarily because it would ruin the surprise on patch day, but also because while things are still being worked on and tested, they just can't know that they won't hit a roadblock that'll mean a specific feature might get delayed for an update or two.

I don't even feel like they overpromised all that much. A lot of the stuff they planned to fix or add is small things that should be easily doable.

The problem with Team17 (as far as I can surmise) is that they stretch themselves too thin and are too ambitious. They obviously want to make money, so they are constantly developing and/or publishing games, and once a new game is released it gets maybe a couple months of support and after that they kinda stop trying because they are working on the next stuff coming out. They are porting WMD to the Nintendo Switch right now, which is probably one of the main reasons as to why they haven't really accomplished much else. What bugs me the most is the lack of communication though. The community managers were all over the Steam forums around the time WMD launched last August, but as time went on they basically disappeared. Jonno pops in and makes a vague statement every now and again but for several months there wasn't any sort of sign whatsoever.

Right now I know that they are planning on releasing a building editor as well as a hat editor, which is cool and all but there's so many other things that need to be addressed first, things that are far more important IMO. I couldn't care less about being able to wear custom hats when we have basic problems, like not being able to make custom schemes with all of the weapons in the game. That is just one of many serious oversights that exist within WMD. I am super frustrated with the situation because, as I have said before, WMD could be AWESOME if they just put some more work into it. All the makings of a good Worms game are there, but as per usual Team17 made some bonehead decisions along the way. The game didn't even launch with a global multiplayer chat, for f@#!'s sake! All we had was a list of hosted games. Months later they finally added a chat, but it is nothing like WormNET and most people don't even use it.

I don't want to sound arrogant or entitled in any way, but I hope that in the future they actually reach out to people like me who have a lot of experience with the various Worms titles and know them inside and out and pick my brain for what I consider to be the best aspects of Worms. Why do they implement a cool weapon, utility, or game mechanic and then fail to include it in a future game? It drives me nuts! The dynamic water and worm class system in Revolution + Clan Wars was actually really awesome and it is a shame that they didn't make a comeback in WMD... and instead we get crafting (which I hate) and vehicles - which I am not a fan of, but hate much less than crafting. The buildings are a nice new feature though.

Numerous people have pleaded with Team17 to update the roadmap or give us any sign as to what is going on, but all we have heard in months is that we will likely be getting a couple new terrain themes, and building + hat editors are going to be coming soon-ish. If they had stuck to the roadmap we would have all of that stuff and lots more already. *sigh*


#399
Gaming Central / Re: Innovation in games
October 11, 2017, 09:14 AM
I feel like there's lots of games in which if you put in enough effort, you get results. W:A is a perfect example of that. Nobody is a Worms prodigy.

Personally, what I am really hoping for one of these days is a co-op Elder Scrolls game. Maybe 4 players max.
#400
Other worms games / Re: Worms WMD is now 50% off
October 10, 2017, 08:46 AM
Quote from: Anubis on September 26, 2017, 06:44 PM
Quote from: skunk3 on September 23, 2017, 06:45 AM

There's no harm in supporting a company that has provided us all with a game we love. The only way to ensure that an amazing future Worms title is to be released is to pay attention to their vision and provide as much feedback as possible. Have any of you ever considered the fact that it is very possible that the best Worms game of all time could be yet to come?


The company, the developers in specific, have long left the building afaik. Why should I support people that never made the great W:A just because they happen to work in that company? I'd rather want to support those guys that made W:A. And it shows, W:A will probably always be the pinnacle of the Worms franchise simply because the developers are not there anymore. The same happens all the time everywhere you look. Diablo 1/2 and then Diablo 3. The Developers long left Blizzard that made D1 and 2 great. A game company should mean nothing to you since it's an ever changing and evolving facility that more often than not changes drastically both in vision and execution since people come and go.

Regardless of that, Team17 is still in charge of the franchise and they DO have the capability of making an amazing Worms title. They just need to listen more to veteran players, especially individuals who have a lot of experience with ALL of the Worms games, such as myself. The problem doesn't lie with the fact that they are incapable of making a killer Worms game... the main problems with the past few games are:

1. The games are clearly designed for console (*multi-platform) first and foremost, and it's pretty obvious to everyone that Worms is best on computer.

2. Team17 is really bad about recognizing what it is about previous Worms games that people liked, therefore leaving out many features, options, and items.

3. Team17 is really bad about insisting on innovation in newer games, which leads to gimmicks. The crafting system in WMD is a perfect example of "if it ain't broke, don't fix it." Crafting ruins Worms gameplay.

4. They are really bad about cash grabs. WWP was basically just a slight improvement over W:A. Clan Wars should have been a patch for Revolution, but instead it ended up being a completely separate game - the game Revolution SHOULD have been from the start.

5. Team17 is really bad about naming conventions. The console version of Reloaded is "Worms 2: Armageddon." WTF? Also, we were promised by Team17 that Clan Wars would be a PC exclusive... then they released it on consoles under the name of "Worms Battlegrounds." Basically, they straight-up lied.

6. There were supposedly beta programs for Reloaded, Revolution, and Clan Wars, but I never got selected to be a part of any of them. WMD didn't even have a beta, and if it had, so many issues would have been pointed out before launch. Newer Worms games launch with so many problems it's unreal.

Long story short, if Team17 would stop dividing the player base and actually listen to and work with old school Worms players, they could easily make a game as good as or better than W:A. WMD has serious potential, but the shame is that it will probably never have the chance to live up to it.
#401
General discussion / Re: Crates and weapons delay
October 10, 2017, 08:31 AM
Quote from: Deadcode on October 10, 2017, 03:42 AM
Quote from: skunk3 on October 10, 2017, 12:17 AMRead DC's post on page 3
Quote from: skunk3 on October 10, 2017, 12:17 AMif instead of 4.0 you were referencing 3.8 in your post near the bottom of page 8

Could you please link to posts by URL instead of referencing them in this way? The forum software lets you set 5, 10, 15, 25, or 50 posts per page, and this is a per-user setting. With >=10 posts/page there isn't even a page 8. With 5 posts/page there's no post by me near the bottom of page 8. So I don't know what posts you were referring to...

Quote from: skunk3 on October 10, 2017, 12:17 AMif "almost everyone" agrees that it should have been released long ago (and therefore, presumably finished) then why hasn't it been released yet?

I'm sorry, I can't be specific. Basically, I feel it would hurt the long-term future of the game to release it at this point, with certain features unfinished. But whether or not I manage to finish these things, you will be getting a release by the end of the year.

After releasing 3.8, I want to go back to a much more frequent release schedule, like it used to be before 3.6.28.0.

My fault... it was CyberShadow who said something in this thread, and I misread/misinterpreted it to boot. I have, however, read things elsewhere that led me to believe that 4.0 was basically finished and for whatever mysterious reason, it wasn't being released. I couldn't even begin to remember where I read that though. At this point it could just be my imagination playing tricks on me because it's probably been years.

I definitely don't want anything to be released that is buggy or would otherwise hamper the gameplay we all enjoy. I am really psyched to see what this update entails, and hearing about a more regular update schedule afterwards is sweet too.

Last thing (for now) - and I am not trying to be an ass here - but what's with all the secrecy and hush-hush? This is a very niche game that is positively ancient by online multiplayer standards, and most of the people who frequent these forums are people who have played the game and been a part of the community for many years. I understand not wanting to NOT deliver on stated goals and/or promises, but aside from that I don't really get why everything shouldn't be completely transparent at this point. Hell, this game is rapidly approaching a 20-year anniversary! I just find it kinda irksome that there's a select few that seem to get all of this insider information while the rest of us just sit in the dark and hope for some morsel of information gets pitched our way.

Speaking of that, Team17 has had the absolute worst customer relations / community management / communication lately. This is unrelated, but they gave WMD players a 'roadmap' of planned (and sorely-needed) additions to the game back in January and as of today like 80% of the planned updates have yet to see the light of day, and on top of that, Team17 is basically refusing to speak about it whatsoever. Anyway... that's another topic entirely. I just wanted to complain.

#402
General discussion / Re: Crates and weapons delay
October 10, 2017, 12:17 AM
Quote from: TheWalrus on October 09, 2017, 08:33 PM
4.0 isnt done vince, dunno where you got that idea

Judging by the posts in this thread, elsewhere, and also hearsay, I came to the assumption that 4.0 was already complete but for whatever reason, we'd have to make do with 3.8 being released until a couple more things were ironed out.

Read DC's post on page 3. Maybe he was referencing 3.8 specifically, but there's other posts going back YEARS that kinda hint to the fact that 4.0 is complete, unless I was entirely missing something. Anyhow, it's good to be corrected and know what is going on. Personally, I am more than fine with 3.8 rolling out and hoping/waiting for 4.0 to come later as it has been SO LONG since any sort of an update has been released for this game. @DeadCode - if instead of 4.0 you were referencing 3.8 in your post near the bottom of page 8, then the same question applies - if "almost everyone" agrees that it should have been released long ago (and therefore, presumably finished) then why hasn't it been released yet?

I also agree with Sensei in that WormNAT2 needs to be fixed for sure.

All I can say is that I hope that updates continue to come for years... no other game has ever drawn me in like W:A and if I had the know-how I'd work feverishly towards making this game as awesome as possible.

#403
General discussion / Re: Crates and weapons delay
October 09, 2017, 07:13 PM
Personally, I've never found this 'bug' to be much of an issue. Whenever a failure such as that happens to me, I just assume that it is because of my bad timing and nothing more. Fixing a very occasional half-frame rope bug might be a good thing but ONLY if it doesn't drastically change the feel of the rope overall. I have definitely adapted to this bug, and years ago. It is frustrating when it happens, but it is definitely avoidable.

On the topic of 4.0 - I gotta say that I am a bit confused here. Deadcode, you said that 4.0 was essentially ready and has been for a long time, yet it hasn't been released. On the other hand, you mentioned releasing 3.8 before Q1 2018. You also said that there's probably some authorization that needs to be done by Team17 before 'approving' the patch or whatever. Why does Team17 even need to do anything? They haven't been involved with this game in any way that I know of for ages now. The only thing they've done any time recently is make W:A available for sale on Steam. Furthermore, if almost "everyone involved" (quote) agrees that it should have been released long ago, what is the hold up? Who is the person or persons making this decision? There's been talk of 4.0 for many years now (this thread attests to that), so what's the deal? Please know that I am not being snarky or pushy here; I am just genuinely curious because an update might be the impetus needed for many absentee players to start playing again.

In short, if 4.0 is finished, why not release it and skip 3.8 entirely?

Regardless of all that, I am really excited to see a new update and cannot wait to see a list of fixes / additions / etc. W:A is by far my favorite game of all time and I am extremely pleased that it is still being improved upon. Would it be too much to ask to know in advance what we can expect from 3.8/4.0? I don't mind waiting as long as I know what is coming, but waiting without knowing anything is kinda irritating. I think that my hopes are too high right now and I want to bring myself back down to Earth a bit so I don't expect any crazy shit, like Wormpot added, extra weapons and utilities, etc.

#404
Gaming Central / Re: Innovation in games
October 08, 2017, 03:36 PM
I know or have known people who I would classify as addicts. They would go to work and pay their bills and stuff, but aside from that they spent almost every waking moment playing various games, for YEARS. I was certainly like that at one point when it comes to Worms, but as I've gotten older I have more fully realized how precious time is, not to mention the fact that I have worked through some emotional issues that led me to closing myself off to the world.

I've read the link that Komo posted before and I think it is absolutely correct. The best analogy I can think of for MMO games is a 'hamster wheel for the human mind.' You work and work and work hoping for some kind of a reward or pleasure, but it is always kept out of reach. The amount of grinding required in these games to be on top / competitive is insane since the games themselves don't really require any skill. All that matters is the gear you have, and also some knowledge of various meta aspects of the game (knowing what is under or overpowered, history of buffs and nerfs, etc). I've played various MMO games over the years and I always get bored eventually because at a certain point there's nothing to do but grind, grind, grind and HOPE to get some item that can make your stats *slightly* better. It is a hamster wheel.

One of the reasons why W:A can keep my attention after so long is because there's no grind involved, per se.

I don't get the obsession with MOBA games. I've tried a few and it can be fun to play for maybe a couple of days but in the end it feels extremely repetitive and boring.

FPS games annoy the shit out of me because people know every little exploit, every nook and cranny of maps, and it seems like everyone but me has the magical ability to dial in a headshot within milliseconds. Whenever I come across someone in FPS, I can unload on them and hit them with several shots and then they just turn around and one-shot me. EVERY TIME. I don't know what the deal is. I've always kinda sucked at FPS because of this reason. I have decent reflexes (I used to play in IRL fighting game tournaments) but I guess it's the 3D nature of FPS that gets me so screwed up. I often find myself raging because I'll get killed by some f@#!er 2 miles away with a pistol, in a f@#!ed up hiding spot that I'd probably never notice.

Destiny is the only FPS that's managed to hold my attention for a while because I like all of the co-op aspects to it. I also like how it's kinda RPG-like in many ways. I'll be playing Destiny 2 a lot once it drops for PC later this month.
#405
Gaming Central / Re: Game suggestion
October 08, 2017, 03:18 PM
Quote from: skunk3 on October 08, 2017, 03:18 PM
I have been kinda hooked on a free to play tower defense title for a while now... it is called "Bloons TD Battles" on Steam and it has various modes of play. I like the card mode the most because I think it is the most fair/balanced/strategic. It's free, so nobody can gripe. :) If anyone ends up playing, hmu.
Paradise - THeDoGG