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Messages - skunk3

#361
Other worms games / Re: So I uninstalled WMD...
April 25, 2018, 08:07 AM
Honestly WMD is NOT a bad game at all. The main problem with WMD is that it could have been so much better in several ways if they just continued supporting it and if they had an extensive alpha/beta test period with people who know what they are talking about, not just random noobs. The current word from Team17 (as of the time of this writing) is that Team17 is planning on releasing a patch sometime soon but from what I understand, it's basically just going to be bug fixes and not anything substantial. I've posted to the Steam forums some basic improvements that could be made to the game without substantial work on Team17's part... primarily added options. Team17 is still claiming that they don't plan on releasing another Worms title in the forseeable future, which makes some people happy but bums other people out.

I actually reinstalled WMD a couple of weeks ago and I've been playing it a bit here and there. I am so used to the certain shortcomings and annoyances of the game that I can now enjoy it for what it is... a Worms game that had potential to be awesome but fell way short of the mark. My primary gripe with WMD these days is the fact that it is very hard to find good matches. I don't know if it's because of my time zone or what, but the game is pretty dead most of the time, and when you can find matches hosted, 9 times out of 10 the scheme is something retarded, like... 60 second turns with infinite ropes and infinite hhg's and tons of crafting crates. The skill level of the average WMD player is terrible. I regularly will play games with 3 or 4 players vs. me and I  win almost all of the time. My unranked win rate is about 65% because I play so many stupid schemes in which almost anyone can win. My ranked win rate is about 65% as well because the ranked scheme is trash and crafting makes it so that you cannot possibly predict what anyone is going to use at any given time, which throws off classic Worms strategy. You have 2 worms fairly close to each other? They will just craft a poison grenade 2 seconds before the end of your turn. They used their dynamite already and you have a worm at 59 hp? They will craft a triple barrel shotgun. They wasted their ropes and jetpack and you have the high ground? They will craft a triple bunker buster. It's so cheesy and dumb that I refuse to play ranked anymore now that I have my Armageddon level unlocks. (Flaming power bar, etc.)

Also, one thing that I really hate about WMD is the fact that basically nobody chats at all. Not even text chat. The game has built-in voice chat and NOBODY uses it. The games feel lonely because nobody talks. 
#362
General discussion / Re: Rubadubalub
April 25, 2018, 07:47 AM
Quote from: Husk on April 08, 2018, 02:54 AM
yo we should set up a discord or something for warmers, btw skunk3 saying warmers is just f@#!ing around without a goal... but everything creative (movies, music, books, art, skill) is just f@#!ing around without an end goal... so i guess if u follow ur logic, we should just stay in bed 24/7 and never do anything? nothing is more beautiful in this life than creating something, in warmer u r creating new ideas and possibilities everytime u select that ninja rope

I understand what you're saying but after playing the game for a certain amount of time I guess I'm long past the point where I've basically seen the extent of what can be done in a warmer. For me, warmers were literally just to warm up a little bit before playing something else, not to play for an hour. I've never been keen on attempting to do all kinds of tricks, even years and years ago when warmers were super popular. I'd much rather player a roper or rr where there's a clear purpose. The only reason why I even played them back in the day was because all of my friends wanted to play them and I didn't want to be left out. I personally like playing warmers on 150% speed mode because when I go back to playing on normal speed I feel like Neo in the Matrix.
#363
General discussion / Re: Old School Wormers!?
April 25, 2018, 07:35 AM
I remember you as well, Alcatraz.
#364
I don't see how anyone who still plays the game would NOT want the update to come out, even if unfinished. It would be interesting and also greatly speed up bug reporting and playtesting. It would also likely bring in a lot of older players. Also, since there's basically no clan/league scene at all at the moment it doesn't really matter too much if there's some hiccups here and there. I don't see a down side to releasing it.

Yeah, the game is great now but it can always be improved; and if 3.8 is an improvement, I want to play it.
#365
General discussion / Re: Fellow Wormers
March 22, 2018, 10:01 PM
I highly doubt there's ever gonna be a warmer scene again. Most of the good ropers who still play don't care about warming, myself included. (Although I'm taking a break from the game.)

I don't recall seeing a warmer hosted for at least a year, probably. There's people who like to play various types of ropers, as well as TTRR and BigRR but warmers? Not from what I've seen.
I've always personally been the type of person who doesn't see the point in warmers anyway. It's just endless f@#!ing around and no end goal aside from doing some cool trick combo like we're playing Tony Hawk on PS2. I feel like I've seen enough warming to last a lifetime already... but that's just me.


#366
So audio ripped from a YouTube channel, compressed to MP3?

That's some great fidelity right there!

Anyone can just pull the audio from the game files with much better quality.
#367
Quote from: ShyGuy on February 27, 2018, 01:04 AM
I just don't like the wideness of the roping in Big RR. I like tight spaces where you have to be precise and efficient.  Don't quit worms, I'm back forever!

Well, you have to be precise and efficient in Big RR as well. The only difference is that one tiny mistake during one turn in Big RR isn't likely to cause a loss. I find Big RR more 'zen' and TTRR more stressful because one has to nail a run from start to finish as perfectly as possible, whereas in Big RR you know in the back of your mind that it's a marathon, not a sprint.

Anyway, I've already uninstalled... until I decide that there's a reason for me to come back. Maybe when 3.8 comes out I'll reinstall. 

Another thing that I should mention is that I historically do not limit my Worms experience to just W:A. I typically play W:A as well as whatever the newest Worms title is, and I can tell you that dealing with newer players is exhausting. Nobody gives a shit about the history of the game, nobody cares to learn rules, nobody cares to learn basic Worms etiquette, etc.
#368
Quote from: ShyGuy on February 25, 2018, 07:30 PM
I just found my CD after 5 years and put a snooper in Wormnet since.  Still love this game. It's still very fun to go for crazy stuff. I alternate between playing WA and Super Smash Bros. Melee.  The hardest thing is finding a good player to play. Please come back and let's play!

Some shitty things i've noticed with this new era of worms

Big RR is absolutely miserable... you can't see shit when you drop down from high heights and it's just shit. How does anyone enjoy this? Nooby wxw type roping zzzzz

Why does everyone play mole with x2 damage at the beginning? Ruins the scheme :(

I gotta disagree with you on one bit... Big RR is my favorite scheme hands down. There's so many amazing maps that test different roping competencies and there's no luck involved whatsoever, unlike roper/etc. I enjoy it more than TTRR because winning is based upon who does the best over many turns rather than just having one good run. Also, I have no problem seeing where I am going most of the time if I use CTRL + HOME. Dropping from heights is kinda hard sometimes but on some maps the map maker puts in some sort of indication to let you know that you're almost at the bottom. IMHO Big RR is the pinnacle of rope based schemes because there's no collecting crates, no attacking, just pure roping. It's a marathon of consistency and speed and that's why I'd rather play it than anything else. The crappy part is that there's only a handful of players who are active these days who can give me a challenge. (SaltyK9, Blitz, LordPiti, Sir J, etc.) I guess that doesn't matter anymore since I uninstalled! ;)
#369
I actually decided to uninstall Steam and all of my games yesterday. I just can't get into gaming anymore. I still like it in theory but whenever I try something new I get bored in a very short amount of time, and when it comes to W:A I am not bored with the gameplay itself, but as I have already said before, it is a boring experience without the right people around. I'm not quitting forever and doubt that I ever will, but for now I find it depressing to log in to WormNET only to see a bunch of snoopers and random noobs. Every once in a while I'll find some good players on but not very often. I have very fond memories of the nights I'd say up until dawn playing Worms, sitting at my computer desk getting super stoned / drunk and laughing. I guess those days are gone.

I guess it's all for the best anyway since there's more productive things that I could be doing with my time. I am back in school yet again working on a master's degree, plus I recently got back into DJ'ing after being disinterested for a while. I also bought an Ableton Push 2 and will be learning how to use Ableton after being DAWless for like 10+ years.

It still sucks though. W:A was always an escape for me and even though I beefed with a couple of people throughout the years and thought that some others were assholes, the majority of players have been pretty cool... and to see them fade away one by one until basically none are left is really sad. This game helped me get through the darkest and most depressed times of my life and I honestly expected to be playing with some of these cats forever. I guess I should have known better and failed to realize what was inevitable. 
#370
Quote from: Dr Abegod on February 18, 2018, 09:39 PM
Im bored with the game atm. Even CWT (my annual worms highlight) had no interest from nobody other than tita who wont leave worms without a gold medal.
An important reason for playing worms is the interaction with other players - the shittalk. Worms acted as an outlet for repressed mental retardation. I have mingled with sophisticated trashtalkers (walrus my hero), totally imbecile trashtalkers and just deep seeded retards. I have also learned the art of good trolling.
And also sober talks can be nice.
I miss this and I miss the competitive playing when I feel like a f@#!ing pro beating the big guns of some scheme.

But Ill probably return seriously sometime.

I used to troll a lot more in the game but these days I'd rather just have real conversations with people. Half of the fun of playing Worms is having weird convos with people and getting to know them. A lot of people who play these days either don't talk, or barely talk... and when they DO talk they have the personality of a piece of cardboard. WormNET used to be a weird, wacky, and hilarious place to spend time. Nowadays it just feels like a playground for a bunch of random noobs nobody gives a shit about.
#371
Quote from: j0e on February 18, 2018, 09:46 PM
Quote from: skunk3 on February 18, 2018, 08:17 PM
I'm not bored with the game itself. The reason why I find it boring these days is because of the lack of veteran players, and not only just because they are more skilled, but because I've known them longer and knew them better. Most of the people who play these days are random newbies who only play shopper, mole, and intermediate. You never see anyone play Team17, Elite, CTF, WFW, BR, etc. Lots of them do not speak English either, which really sucks.

I think that if the game were active and full of vets I'd probably never get bored with it... but then again I've taken breaks when it was active, so maybe I'm just romanticizing a bit.

I guess I just need to find some newer multiplayer game that I can get addicted to.
Mole (TUS scheme or variants) is a good scheme, and it takes strategy and skill. You could play 10 games against FMA and lose every single one.

Sorry Joe, mole is a joke. It is so luck-based it's unreal. It's a noob scheme like shopper, and it's even worse when there's many people playing. I'd rather play almost anything other than mole. If I had to pick a scheme heavy in the luck department, I'd rather play a T17 *any* day over a mole.
#372
Quote from: TheCrazedGuy on February 18, 2018, 08:16 PM
im making plans to make a fan-made Worms game that uses my art-style but is more cleaner lmao.
the proposed features are:
. More weapon customization
. Crafting is only available in the campaign/body count modes.
. Vehicles are nerfed and require ammo to use. (Can be replenished by getting a utility crate.)
. Custom Weapons and Mechanics
. 110 (Both Weapons and Utilities Together.)
. 256 Color Map Support.
. Beta for veterans of the Worms Franchise (Thanks Skunk3!)
. Worms 2 rope mechanic (Hopefully.)
. Ui Built for both consoles and PC (Looks similar to Worms Armageddon.)
. RubberWorm replaces WormPot and you can enable all of them if you want.

We've all seen your posts and none of us believe you. Even if you had the technical knowledge of how to create such a game, you're a one man show and you'd never have enough time to actually complete and polish it.
#373
I'm not bored with the game itself. The reason why I find it boring these days is because of the lack of veteran players, and not only just because they are more skilled, but because I've known them longer and knew them better. Most of the people who play these days are random newbies who only play shopper, mole, and intermediate. You never see anyone play Team17, Elite, CTF, WFW, BR, etc. Lots of them do not speak English either, which really sucks.

I think that if the game were active and full of vets I'd probably never get bored with it... but then again I've taken breaks when it was active, so maybe I'm just romanticizing a bit.

I guess I just need to find some newer multiplayer game that I can get addicted to.
#374
I did get sucked into a f2p game on Steam for a while called "Bloons TD Battles." It is a head-to-head tower defense style game with a few modes of play, but I eventually got sick of it because it has a very clear meta if you want to win and pretty much all of the 'good' players play EXACTLY the same (by exploiting the dumbest aspects of the game mechanics) and it felt like playing vs. an AI.

I also did play WMD for quite a while but I already made a thread about that. What a game that could've been!
#375
I've tried a lot of other games myself, but nothing has come close to the addictiveness / replay value of W:A. Rocket League doesn't interest me at all. In the last few months I've played PubG, Fortnite, Destiny 2, Civ 6, Heroes of the Storm, and loads of others. Nothing kept my interest for more than a week. The only thing that can interest me for a while is a good RPG but they only last a few days depending on how much time that I play, and they aren't multiplayer. (MMO's don't count, and suck anyway)