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The WormNET Shopper 1.0

WormNET Shopper 1.0 by flashR

Scheme #4760, Viewed 1768 Time(s)

Basic Information
Summary
Util.
F1
F7
F8
F12
Crate probability
8.6%
8.6%
6.4%
6.4%
4.3%
4.3%
4.3%
4.3%
4.3%
4.3%
4.3%
4.3%
4.3%
4.3%
4.3%
4.3%
4.3%
4.3%
2.1%
2.1%
2.1%
2.1%
1%
Scheme Rate
5 / 5
Total Members Voted: 1
Acronym: The WormNET Shopper 1.0
Name: WormNET Shopper 1.0 by flashR
Type: Battle
Submitted by:
Original author(s):

Download this scheme:
Downloaded 202 time(s).

Time: November 08, 2022, 02:42 PM
Description:

This is my version of WormNET Shopper scheme v1.0 based on default HostingBuddy's scheme with some balance changes described below.

☢ ⇝ GENERAL ⇜ ☢

Dud Mines have been enabled.
Petrol Turn Decay have been increased, which means Petrol Bomb's flame decay lasts 3 turns after being thrown (previously 5 turns)*.
Petrol Touch Decay have been reduced to 15 (previously 30), which means a worm can touch the flame more times before it disappears (and therefore take more damage)*.
Keep control and rope after skimming have been enabled, which means you can do surf things wherever you get access to water.
Donor Cards have been disabled.

☢ ⇝ WEAPONS ⇜ ☢

Battle Axe have been added with crate probability 2.15% and power 3 (inflicts damage equal 50% of current hp).
Uzi have been added with crate probability 4.3% and power 3.
Dragon Ball have been added with crate probability 4.3% and power 3.

☢ ⇝ POWER ⇜ ☢

Mole Bomb power have been increased to 15 (previously 5).
Mad Cow power have been reduced to 2 (previously 3).
Holy Hand Grenade power have been reduced to 2 (previously 3).

☢ ⇝ CRATE PROBABILITY ⇜ ☢

Homing Pigeon crate probability have been reduced to 6.45% (previously 8.42%).
Mad Cow crate probability have been reduced to 4.3% (previously 6.31%).
Holy Hand Grenade crate probability have been reduced to 4.3% (previously 6.31%).
Super Sheep crate probability have been reduced to 4.3% (previously 6.31%).
Shotgun crate probability have been reduced to 4.3% (previously 6.31%).
Petrol Bomb crate probability have been reduced to 4.3% (previously 6.31%)*.
▣ Crate Probability of other weapons have been slightly changed according to the new percentage settings.

*These Petrol Bomb changes are made in order to motivate some players use Petrol Bomb for direct damage instead of petrol traps.

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☢ ⇝ RULES ⇜ ☢

◉ Crate Before Attack [CBA] – players must pick up a crate at the start of each turn before attack.
◉ Attack From Rope [AFR] – players must attack while using the ninja rope, unless the weapon being used cannot be used from the rope.
◉ Kill The Leader [KTL] – players must injure worms belonging to the team in first place.
    or All But Last [ABL] – players must not injure any worms belonging to the team in last place, unless they are in pile and also injure other worms in the same attack.
◉ Wall Before Attack [WBA] (if WxW Shopper) – players must touch a number of specified walls during their turn before attack.
◉ Fly Before Attack [FBA] (if Fly Shopper) – players must use the ninja rope to flying their worm over the map's central pillar, without touching it with their worm, and without the ninja rope being attached to anything during the crossing, before attack.

When you join any Shopper game, please tell 'CAK' (Crate Before Attack, Attack From Rope, Kill The Leader) to the player-host to show him that you know these basics.

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☢ ⇝ PERSONAL SUGGESTIONS ⇜ ☢

Now I'd like to propose my personal amendments regarding players who violated the rules (called 'Cow'). Why is this necessary? I'll try to explain it briefly.

PROBLEM

If someone has violated the rules, they must skip the next turn. This is very old tradition, everyone is used to it. In this case, the next player behind the Cow gets an extra crate, but this player isn't the Cow victim more often than not. As a result, one player suffers, and the other gets a huge advantage as an extra crate. This unfair point has a big impact in a 'free-for-all' matches, but no competitive or team matches (1x1, 2x2 3x3). Moreover, the cowed player feels overpunished in a competitive/team games, because a missed turn and an extra crate are incredible boosts for the opposing team. The other effect is in a 'free-for-all' games: the Cow feels almost unpunished, because a missed turn has almost no effect on the results of the match because of KTL/ABL rule (except some rare cases).

SOLUTION

If someone has violated the rules, they can move worms and collect a crates, but must not attack next turn. Moreover, the players that has been injured, gains an optional opportunity called PTC - Punish The Cow, which means they can attack the violator next turn, but without injuring another players (for example, if a worm of the violator stands alone, or if piled with worms, which are allowed to be attacked due KTL/ABL). Those players can also forgive the Cow and continue following KTL/ABL.

If someone has violated the rules two (or more) times in a row on purpose, the KTC (Kill The Cow) rule replaces KTL/ABL, which means players must target the Cow until he has been killed or gone. This is standard.

SUMMARY BRIEFLY

If someone has violated one time – follow PTC. If twice or more – follow KTC till the end, as usual.

I hope that these amendments will prove to be very useful to make Shopper games more balanced and fair. Enjoy and HF!

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☢ ⇝ ALL MY SCHEMES ⇜ ☢

The WormNET Shopper 1.0
The WormNET Shopper 2.0
The WormNET Shopper 2.0 (1 Crate)
Practice Mode Shopper
WxW Shopper
WxW Shopper (1 Crate)
Acrobatic WxW Shopper
Military Warmer

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Thanks to fos and Kevin04 for a good ideas

Updated: 23.11.2024
Scheme game options
Game options
200
1
100%
Time options
90
30
3
10
10
Crate options
25
Sudden death options
Objects options
8
4
General options
Help
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
Inf
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
Inf
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
Inf
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
Inf
Bungee
0
Parachute
Inf
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
1
Patsy's Magic Bullet
0
Damage x2
0
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
0
Bungee
0
Parachute
0
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Jet Pack
30
Low Gravity
3
Fast Walk
3
Laser Sight
3
Invisibility
3
Bazooka
3
Homing Missile
3
Mortar
3
Homing Pigeon
3
Sheep Launcher
3
Grenade
3
Cluster Bomb
3
Banana Bomb
3
Battle Axe
3
Earth Quake
1
Shotgun
3
Handgun
3
Uzi
3
Minigun
3
Longbow
5
Fire Punch
3
Dragon Ball
3
Kamikaze
3
Suicide Bomber
1
Prod
3
Dynamite
3
Mine
3
Sheep
3
Super Sheep
3
Mole Bomb
15
Air Strike
3
Napalm Strike
3
Mail Strike
1
Mine Strike
1
Mole Squadron
1
Blow Torch
3
Pnuematic Drill
3
Girder
3
Baseball Bat
3
Girder Starter Pack
1
Ninja Rope
5
Bungee
3
Parachute
3
Teleport
3
Scales of Justice
1
Super Banana Bomb
1
Holy Hand Grenade
2
Flame Thrower
3
Sally Army
1
MB Bomb
1
Petrol Bomb
3
Skunk
3
Ming Vase
1
French Sheep Strike
1
Mike's Carpet Bomb
1
Mad Cow
2
Old Woman
3
Concrete Donkey
1
Indian's Nuclear Test
1
Armageddon
1
Skip Go
1
Surrender
1
Worm Select
1
Freeze
1
Patsy's Magic Bullet
1
Damage x2
1
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
3
Mortar
1
Homing Pigeon
3
Sheep Launcher
2
Grenade
4
Cluster Bomb
2
Banana Bomb
0
Battle Axe
1
Earth Quake
0
Shotgun
2
Handgun
0
Uzi
2
Minigun
1
Longbow
0
Fire Punch
0
Dragon Ball
2
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
2
Mine
4
Sheep
2
Super Sheep
2
Mole Bomb
1
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
2
Girder Starter Pack
0
Ninja Rope
0
Bungee
0
Parachute
0
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
2
Flame Thrower
2
Sally Army
0
MB Bomb
0
Petrol Bomb
2
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
2
Old Woman
2
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Petrol Turn Decay
0.25500
Petrol Touch Decay
15
Keep control after skimming
Keep control and rope
Help

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Lupastic

most detailed description of a Shopper I have ever seen :D :-*


flashR

Quote from: Lupastic on June 13, 2023, 09:20 PM
most detailed description of a Shopper I have ever seen :D :-*

Thanks mate, i tried to make this description as accessible as possible for beginners.  ;D

Quote from: TheRandomSurfboard on June 13, 2023, 10:25 PM
Honestly, this should be the shopper we use in leagues.

Thanks for this positive feedback! Very cool idea! I really tried to make this scheme well-balanced and not boring (yes, i find the league scheme a bit boring  :) ). Maybe it sounds strange, because there is a superweapon in the scheme. And perhaps it's far from "ideal balanced", but it plays very nicely and funny. I always use my own schemes when hosting a shopper. We've already played over 1000 games with friends and random players and no one of them has ever complained about imbalance or RNG. The mole bomb makes me happy now. It was a useless piece of crap in the standard HB scheme. But now this is a really unique and interesting weapon, that you wanna use in certain situations.

Btw, we prefer to play these variations of scheme, especially in WxW:
https://www.tus-wa.com/schemes/scheme-4774/
https://www.tus-wa.com/schemes/scheme-4777/

Korydex


flashR

Quote from: Korydex on June 16, 2023, 04:04 PM
I've never seen a mole bomb in shopper ???
Just try to host shopper game using HB and do not change the standard scheme. You will see for sure :)
My and my friends experience shows that the mole bomb is a really useful thing in shopper games, but not with such small damage as it does in the HB scheme. I love it's unique mechanic when it jumps :)

flashR

Updated 07.07.2023:

▣ Mad Cow power have been reduced to 2 (previously 3).
▣ Holy Hand Grenade power have been reduced to 2 (previously 3).

flashR

Updated 24.01.2024

Donor Cards have been disabled.

Paradise - THeDoGG