Schemes
May 01, 2024, 09:49 PM

MM

Mine Madness

Scheme #5, Viewed 6282 Time(s)

Basic Information
Summary
Util.
F3
F4
F8
F12
Scheme Rate
4.54 / 5
Total Members Voted: 11
Acronym: MM
Name: Mine Madness
Type: Battle
Submitted by: Russian Federation pr

  • This scheme must be played in Free league(s).
Download this scheme:
Downloaded 2739 time(s).

Time: November 18, 2008, 04:45 PM
Description:
Scheme explanation

The Mine Madness (MM) scheme is played on specially created landscapes which consist solely of a random arrangement of specks or small objects. To win, players must carefully navigate the map using Chute, Bungee, Rope, Jetpack, Low gravity or Teleport and kill their enemies with one of the following weapons: Longbow, Shotgun, Handgun, Kamikaze or powerful Minigun.

Scheme rules

1v1 - 3 teams with 8 worms from each player
2v2 - 1 team with 8 worms from each player
3v3 - 1 team with 8 worms from each player

Scheme FAQ

Q: Can i use other maps for MM?
A: Sure, but remember that  MM maps should contain tons of pixels.


This scheme must be played best of 3 games
Scheme game options
Game options
2
Time options
127
25
0
0
5
Crate options
0
Sudden death options
Objects options
250
0
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
Inf
Low Gravity
Inf
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
Inf
Handgun
Inf
Uzi
0
Minigun
1
Longbow
Inf
Fire Punch
0
Dragon Ball
0
Kamikaze
Inf
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
Inf
Bungee
Inf
Parachute
Inf
Teleport
Inf
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
No extended options has been modified.
Help

Author Topic: Scheme #920, Abnormal submitted by van  (Read 7018 times)

0 Members and 1 Guest are viewing this topic.

Offline MonkeyIsland

Scheme #920, Abnormal submitted by van
« on: February 17, 2013, 01:20 PM »
Was this your own idea van?
Due to massive misunderstandings: MonkeyIsland refers to an island not a monkey. I would be a monkey, if my name was IslandMonkey meaning a monkey who is or lives on an island. MonkeyIsland is an island which is related to monkeys. Also there's been a legend around saying MonkeyIsland is a game. So please, think of me as an island or a game.

Offline van

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Re: Scheme #920, Abnormal submitted by van
« Reply #1 on: February 17, 2013, 03:31 PM »
Dunno. Supposedly it originated before somewhere over NNN forums, so I'm not taking credit. The name is 100% mine tho.


edit: to clarify, I came up with the idea in a random game of 1v1v1 normal with my clanmates (which is documented in the chat of that particular replay, can be sent on request) back in the early 2013 - we tried it out and instantly loved it. Then I made it popular by organizing cups and tournaments and the scheme took off. Weeks later some NNN member mentioned to me that bytor had a similar scheme idea YEARS ago but it never went public. Considering that was purely coincidential I've decided to take the full credit for it.
« Last Edit: November 22, 2015, 11:11 PM by van »

Offline OrangE

Re: Scheme #920, Abnormal submitted by van
« Reply #2 on: February 20, 2013, 12:26 AM »
v nice scheme man.

Offline Worm_gamer

Re: Scheme #920, Abnormal submitted by van
« Reply #3 on: February 20, 2013, 11:33 AM »
Rlly nice scheme  8) enjoyed.
I'd rather be hated for who I am, than loved for who I am not.
Kurt Cobain




[sK`Alien`nlF] speed is like cocaine
[`bfw`pizzasheet] speed is like meth
[sK`Alien`nlF] dunno how meth is
[`bfw`pizzasheet] its like speed
[sK`Alien`nlF] lol

Online Triad

Re: Scheme #920, Abnormal submitted by van
« Reply #4 on: March 03, 2013, 06:22 PM »
lol nice scheme :D



Offline Korydex

Re: Scheme #920, Abnormal submitted by van
« Reply #5 on: March 09, 2013, 06:56 AM »
Is it OIL scheme?

Offline van

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Re: Scheme #920, Abnormal submitted by van
« Reply #6 on: March 09, 2013, 01:37 PM »
Is it OIL scheme?

Not sure what's OIL, but if means the same as ONL, then yes.

Offline van

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Re: Scheme #920, Abnormal submitted by van
« Reply #7 on: April 02, 2013, 05:19 PM »
2 important changes to help balance the scheme:

- Team weapons disabled.
- Caverns are now ill-advised.

Re: Scheme #920, Abnormal submitted by van
« Reply #8 on: April 02, 2013, 06:08 PM »
I thought T17 maps were fun for abnormal, though :)

Offline Husk

Re: Scheme #920, Abnormal submitted by van
« Reply #9 on: April 02, 2013, 06:49 PM »
- Team weapons disabled.

reduces the possibilities?

more possibilities, more fun????

maybe I want to play next abnormal with cows.... but maybe I wanna try HHG?????

Offline van

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Re: Scheme #920, Abnormal submitted by van
« Reply #10 on: April 02, 2013, 07:14 PM »
Just look at the change in a way that it forces you to be even more creative, cows were overpowered that early in the game and more often than not it gave advantage to the person who went first. We've been testing it a lot and the change was needed in order to make the scheme a bit more competetive. Don't worry, it doesn't affect the gameplay too much, you can trust me on that. ^^

Oh, and picking HHG (or anything but cows for that matter) was foolish simply because:
- the delay makes it unusable in most of the games (and you can't change that option in the current scheme file format)
- you can't change your team weapon between rounds

Offline Casso

Re: Scheme #920, Abnormal submitted by van
« Reply #11 on: April 02, 2013, 10:01 PM »
I would leave cows as normal weapon because they can be used to do nice combos (husky's turn against me), but not so powered. Maybe we could set 2 stars of power. It's just an opinion hehe

Offline MonkeyIsland

Re: Scheme #920, Abnormal submitted by van
« Reply #12 on: April 03, 2013, 12:56 PM »
How about removing suicide bomber? I think it adds more strategy to the game. If you trap one worm of your opponent, he can't self-kill. (If he has used kami already)
Due to massive misunderstandings: MonkeyIsland refers to an island not a monkey. I would be a monkey, if my name was IslandMonkey meaning a monkey who is or lives on an island. MonkeyIsland is an island which is related to monkeys. Also there's been a legend around saying MonkeyIsland is a game. So please, think of me as an island or a game.

Offline van

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Re: Scheme #920, Abnormal submitted by van
« Reply #13 on: April 03, 2013, 01:42 PM »
How about removing suicide bomber? I think it adds more strategy to the game. If you trap one worm of your opponent, he can't self-kill. (If he has used kami already)

That would also require taking teleports out, I thought about it, but I find that sometimes you need it when you get unlucky positions. (and don't want to waste kami on just self-killing your worm)
When you block someone he still loses a turn and you get to kill 1 of your own worms so I think girdering is a viable strategy.

Offline van

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Re: Scheme #920, Abnormal submitted by van
« Reply #14 on: May 09, 2013, 12:08 PM »
- Cows with a 2 turn delay added. Regular power.

Reason: After many games - I don't want to compromise the fun and limit the strategy, and if that means a slight balance decrease, so be it. 2 turn delay seems to be fair.
Note that this is probably the final version of this scheme that will be used in the upcoming cup, so please update it.