Schemes
May 11, 2024, 03:14 PM

SPS

Space Plop Shopper

Scheme #5413, Viewed 557 Time(s)

Basic Information
Summary
Util.
F1
F4
F7
F8
F12
Crate probability
5.4%
4.3%
4.3%
4.3%
4.3%
4.3%
4.3%
4.3%
4.3%
4.3%
4.3%
3.2%
3.2%
3.2%
3.2%
3.2%
3.2%
3.2%
3.2%
3.2%
3.2%
3.2%
3.2%
2.1%
2.1%
2.1%
2.1%
2.1%
0.5%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
Scheme Rate
4.5 / 5
Total Members Voted: 2
Acronym: SPS
Name: Space Plop Shopper
Type: Battle
Submitted by: Costa Rica crmm1792

  • Please note that super weapons are on, it means that even if their crate probability in the scheme weapons options are set to 0, there's still chance for them to appear in game.
Download this scheme:
Downloaded 55 time(s).
Example replays: Downloaded 41 time(s)

Time: January 07, 2024, 04:52 PM
Description:
RULES:
cba crate before attack
ktl kill the leader

Optional rules: Attack from rope
                      A new leader team will be refreshed after recalculation step.

MapPack:
https://www.tus-wa.com/maps/mappack-593/
Scheme game options
Game options
1
Time options
6
30
4
10
3
Crate options
0
Sudden death options
5
Objects options
12
0
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
0
Fast Walk
Inf
Laser Sight
0
Invisibility
0
Bazooka
1
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
Inf
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
9
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
Inf
Bungee
0
Parachute
0
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
1
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Gravity
0.50000
Explosions push all objects
Maximum flamelet count
400
Maximum rope speed
32.00000
Maximum Jet Pack speed
4.00000
Unrestrict Rope
Maximum crate count on map at once
4
Sudden Death worm damage per turn
1
Rope-roll drops
As from rope or jump
Pause timer while firing
Loss of control doesn't end turn
Weapon use doesn't end turn
Enabling above option doesn't block any weapons
Fractional round timer
Automatic end-of-turn retreat
RubberWorm bounciness
0.87006
RubberWorm air viscosity
0.01225
RubberWorm air viscosity applies to Worms
RubberWorm gravity type
Standard
RubberWorm gravity strength
0.00000
RubberWorm crate rate
3
RubberWorm Kaos mod
20, 15, 10, 5, 10, 15, 10, 10, 0
Help

Author Topic: Scheme #4760, The WormNET Shopper 1.0 submitted by flashR  (Read 730 times)

0 Members and 1 Guest are viewing this topic.

Offline Lupastic

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most detailed description of a Shopper I have ever seen :D :-*


Offline flashR

Re: Scheme #4760, The WormNET Shopper 1.0 submitted by flashR
« Reply #2 on: June 16, 2023, 11:22 AM »
most detailed description of a Shopper I have ever seen :D :-*

Thanks mate, i tried to make this description as accessible as possible for beginners.  ;D

Honestly, this should be the shopper we use in leagues.

Thanks for this positive feedback! Very cool idea! I really tried to make this scheme well-balanced and not boring (yes, i find the league scheme a bit boring  :) ). Maybe it sounds strange, because there is a superweapon in the scheme. And perhaps it's far from "ideal balanced", but it plays very nicely and funny. I always use my own schemes when hosting a shopper. We've already played over 1000 games with friends and random players and no one of them has ever complained about imbalance or RNG. The mole bomb makes me happy now. It was a useless piece of crap in the standard HB scheme. But now this is a really unique and interesting weapon, that you wanna use in certain situations.

Btw, we prefer to play these variations of scheme, especially in WxW:
https://www.tus-wa.com/schemes/scheme-4774/
https://www.tus-wa.com/schemes/scheme-4777/
« Last Edit: June 16, 2023, 11:52 AM by flashR »

Offline Korydex

Re: Scheme #4760, The WormNET Shopper 1.0 submitted by flashR
« Reply #3 on: June 16, 2023, 04:04 PM »
I've never seen a mole bomb in shopper ???

Offline flashR

Re: Scheme #4760, The WormNET Shopper 1.0 submitted by flashR
« Reply #4 on: June 16, 2023, 04:15 PM »
I've never seen a mole bomb in shopper ???
Just try to host shopper game using HB and do not change the standard scheme. You will see for sure :)
My and my friends experience shows that the mole bomb is a really useful thing in shopper games, but not with such small damage as it does in the HB scheme. I love it's unique mechanic when it jumps :)
« Last Edit: June 16, 2023, 04:22 PM by flashR »

Offline flashR

Re: Scheme #4760, The WormNET Shopper 1.0 submitted by flashR
« Reply #5 on: July 06, 2023, 10:47 PM »
Updated 07.07.2023:

▣ Mad Cow power have been reduced to 2 (previously 3).
▣ Holy Hand Grenade power have been reduced to 2 (previously 3).
« Last Edit: July 07, 2023, 01:34 PM by flashR »

Offline flashR

Re: Scheme #4760, The WormNET Shopper 1.0 submitted by flashR
« Reply #6 on: January 24, 2024, 07:01 PM »
Updated 24.01.2024

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