Acronym: The WormNET Shopper 1.0
Name: flashR's WormNET Shopper 1.0
Type: Battle
Submitted by: flashR
Download this scheme:
Downloaded 141 time(s).
flashRNovember 08, 2022, 02:42 PM
DiuDiuJanuary 08, 2023, 07:09 PM
Time: November 08, 2022, 02:42 PM
Description:
≡This is my version of WormNET Shopper scheme
v1.0 based on standard HostingBuddy's scheme with some small balance changes described below.
☢ GENERAL▣
Dud Mines have been enabled (why not if all mines are random?)
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Petrol Turn Decay have been increased, which means Petrol Bomb's flame decay lasts 3 turns after being thrown (previously 5 turns)*.
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Petrol Touch Decay have been reduced to 15 (previously 30), which means a worm can touch the flame more times before it disappears (and therefore take more damage)*.
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Keep control and rope after skimming have been enabled, which means you can do surf things wherever you get access to water.
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Donor Cards have been disabled.
☢ WEAPONS▣
Battle Axe have been added with crate probability 2.15% and power 3 (inflicts damage equal 50% of current hp).
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Uzi have been added with crate probability 4.3% and power 3.
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Dragon Ball have been added with crate probability 4.3% and power 3.
☢ POWER▣
Mole Bomb power have been increased to 15 (previously 5).
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Mad Cow power have been reduced to 2 (previously 3).
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Holy Hand Grenade power have been reduced to 2 (previously 3).
☢ CRATE PROBABILITY▣
Homing Pigeon crate probability have been reduced to 6.45% (previously 8.42%).
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Mad Cow crate probability have been reduced to 4.3% (previously 6.31%).
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Holy Hand Grenade crate probability have been reduced to 4.3% (previously 6.31%).
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Super Sheep crate probability have been reduced to 4.3% (previously 6.31%).
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Shotgun crate probability have been reduced to 4.3% (previously 6.31%).
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Petrol Bomb crate probability have been reduced to 4.3% (previously 6.31%)*.
▣ Crate Probability of
other weapons have been slightly changed according to the new percentage settings.
*These Petrol Bomb changes are made in order to motivate some players use Petrol Bomb for direct damage instead of petrol traps.▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
☢ RULESThe principle rules for Shopper are as follows:
◉ Crate Before Attack
[CBA] – players must pick up a crate at the start of each turn before attack.
◉ Attack From Rope
[AFR] – players must attack while using the ninja rope, unless the weapon being used cannot be used from the rope.
◉ Kill The Leader
[KTL] – players must injure worms belonging to the team in first place.
or All But Last
[ABL] – players must not injure any worms belonging to the team in last place, unless they are in pile and also injure other worms in the same attack.
◉ Wall Before Attack
[WBA] (if WxW Shopper) – players must touch a number of specified walls during their turn before attack.
◉ Fly Before Attack
[FBA] (if Fly Shopper) – players must use the ninja rope to flying their worm over the map's central pillar, without touching it with their worm, and without the ninja rope being attached to anything during the crossing, before attack.
When you join any Shopper game, please tell
'CAK' (
Crate Before Attack,
Attack From Rope,
Kill The Leader) to the player-host to show him that you know these basics.
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Now I'd like to propose my personal amendments regarding players who has violated the rules (called 'Cow'). Why is this necessary? I'll try to explain it briefly.
PROBLEMIf someone has violated the rules, they must skip the next turn. This is very old tradition, everyone is used to it. In this case, the next player behind the Cow gets an extra crate, but this player isn't the Cow victim more often than not. As a result, one player suffers, and the other gets a huge advantage as an extra crate. This unfair point has a big impact in a 'free-for-all' matches, but no competitive or team matches (1x1, 2x2 3x3). Moreover, the cowed player feels overpunished in a competitive/team games, because a missed turn and an extra crate are incredible boosts for the opposing team. The other effect is in a 'free-for-all' games: the Cow feels almost unpunished, because a missed turn has almost no effect on the results of the match because of KTL/ABL rule (except some rare cases).
SOLUTIONIf someone has violated the rules, they
can move worms and collect a crates, but must not attack next turn. Moreover, the players that has been injured, gains an
optional opportunity called
PTC - Punish The Cow, which means they can attack the violator next turn, but without injuring another players (for example, if a worm of the violator stands alone, or if piled with worms, which are allowed to be attacked due KTL/ABL). Those players can also forgive the Cow and continue following KTL/ABL.
If someone has violated the rules two (or more) times in a row on purpose, the
KTC (Kill The Cow) rule replaces
KTL/ABL, which means players must target the Cow until he has been killed or gone. This is standard.
SUMMARY IN A NUTSHELLIf someone has violated one time - follow
PTC. If twice or more - follow
KTC till the end, as usual.
I hope that these amendments will prove to be very useful to make Shopper games more balanced and fair. Enjoy and HF!
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☢ ALL MY SCHEMES◆ The WormNET Shopper 1.0 https://www.tus-wa.com/schemes/scheme-4760 < You are here >◆
The WormNET Shopper 2.0 https://www.tus-wa.com/schemes/scheme-4774◆
The WormNET Shopper 2.0 (1 Crate) https://www.tus-wa.com/schemes/scheme-4777◆
Practice Mode Shopper https://www.tus-wa.com/schemes/scheme-4848◆
WxW Shopper https://www.tus-wa.com/schemes/scheme-5151◆
WxW Shopper (1 Crate) https://www.tus-wa.com/schemes/scheme-5152 ◆
Acrobatic WxW Shopper https://www.tus-wa.com/schemes/scheme-5200◆
Military Warmer https://www.tus-wa.com/schemes/scheme-5252▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Thanks to fos and Kevin04 for a good ideasUpdated: 07.07.2023