Schemes
May 02, 2024, 09:16 PM

The WormNET Shopper 1.0

flashR's WormNET Shopper 1.0

Scheme #4760, Viewed 967 Time(s)

Basic Information
Summary
Util.
F1
F7
F8
F12
Crate probability
8.6%
8.6%
6.4%
6.4%
4.3%
4.3%
4.3%
4.3%
4.3%
4.3%
4.3%
4.3%
4.3%
4.3%
4.3%
4.3%
4.3%
4.3%
2.1%
2.1%
2.1%
2.1%
1%
Scheme Rate
5 / 5
Total Members Voted: 1
Acronym: The WormNET Shopper 1.0
Name: flashR's WormNET Shopper 1.0
Type: Battle
Submitted by: Russian Federation flashR

Download this scheme:
Downloaded 141 time(s).

Time: November 08, 2022, 02:42 PM
Description:

This is my version of WormNET Shopper scheme v1.0 based on standard HostingBuddy's scheme with some small balance changes described below.

GENERAL

Dud Mines have been enabled (why not if all mines are random?)
Petrol Turn Decay have been increased, which means Petrol Bomb's flame decay lasts 3 turns after being thrown (previously 5 turns)*.
Petrol Touch Decay have been reduced to 15 (previously 30), which means a worm can touch the flame more times before it disappears (and therefore take more damage)*.
Keep control and rope after skimming have been enabled, which means you can do surf things wherever you get access to water.
Donor Cards have been disabled.

WEAPONS

Battle Axe have been added with crate probability 2.15% and power 3 (inflicts damage equal 50% of current hp).
Uzi have been added with crate probability 4.3% and power 3.
Dragon Ball have been added with crate probability 4.3% and power 3.

POWER

Mole Bomb power have been increased to 15 (previously 5).
Mad Cow power have been reduced to 2 (previously 3).
Holy Hand Grenade power have been reduced to 2 (previously 3).

CRATE PROBABILITY

Homing Pigeon crate probability have been reduced to 6.45% (previously 8.42%).
Mad Cow crate probability have been reduced to 4.3% (previously 6.31%).
Holy Hand Grenade crate probability have been reduced to 4.3% (previously 6.31%).
Super Sheep crate probability have been reduced to 4.3% (previously 6.31%).
Shotgun crate probability have been reduced to 4.3% (previously 6.31%).
Petrol Bomb crate probability have been reduced to 4.3% (previously 6.31%)*.
▣ Crate Probability of other weapons have been slightly changed according to the new percentage settings.

*These Petrol Bomb changes are made in order to motivate some players use Petrol Bomb for direct damage instead of petrol traps.

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RULES

The principle rules for Shopper are as follows:

◉ Crate Before Attack [CBA] – players must pick up a crate at the start of each turn before attack.
◉ Attack From Rope [AFR] – players must attack while using the ninja rope, unless the weapon being used cannot be used from the rope.
◉ Kill The Leader [KTL] – players must injure worms belonging to the team in first place.
    or All But Last [ABL] – players must not injure any worms belonging to the team in last place, unless they are in pile and also injure other worms in the same attack.
◉ Wall Before Attack [WBA] (if WxW Shopper) – players must touch a number of specified walls during their turn before attack.
◉ Fly Before Attack [FBA] (if Fly Shopper) – players must use the ninja rope to flying their worm over the map's central pillar, without touching it with their worm, and without the ninja rope being attached to anything during the crossing, before attack.

When you join any Shopper game, please tell 'CAK' (Crate Before Attack, Attack From Rope, Kill The Leader) to the player-host to show him that you know these basics.

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Now I'd like to propose my personal amendments regarding players who has violated the rules (called 'Cow'). Why is this necessary? I'll try to explain it briefly.

PROBLEM

If someone has violated the rules, they must skip the next turn. This is very old tradition, everyone is used to it. In this case, the next player behind the Cow gets an extra crate, but this player isn't the Cow victim more often than not. As a result, one player suffers, and the other gets a huge advantage as an extra crate. This unfair point has a big impact in a 'free-for-all' matches, but no competitive or team matches (1x1, 2x2 3x3). Moreover, the cowed player feels overpunished in a competitive/team games, because a missed turn and an extra crate are incredible boosts for the opposing team. The other effect is in a 'free-for-all' games: the Cow feels almost unpunished, because a missed turn has almost no effect on the results of the match because of KTL/ABL rule (except some rare cases).

SOLUTION

If someone has violated the rules, they can move worms and collect a crates, but must not attack next turn. Moreover, the players that has been injured, gains an optional opportunity called PTC - Punish The Cow, which means they can attack the violator next turn, but without injuring another players (for example, if a worm of the violator stands alone, or if piled with worms, which are allowed to be attacked due KTL/ABL). Those players can also forgive the Cow and continue following KTL/ABL.

If someone has violated the rules two (or more) times in a row on purpose, the KTC (Kill The Cow) rule replaces KTL/ABL, which means players must target the Cow until he has been killed or gone. This is standard.

SUMMARY IN A NUTSHELL

If someone has violated one time - follow PTC. If twice or more - follow KTC till the end, as usual.

I hope that these amendments will prove to be very useful to make Shopper games more balanced and fair. Enjoy and HF!

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ALL MY SCHEMES

The WormNET Shopper 1.0 https://www.tus-wa.com/schemes/scheme-4760 < You are here >
The WormNET Shopper 2.0 https://www.tus-wa.com/schemes/scheme-4774
The WormNET Shopper 2.0 (1 Crate) https://www.tus-wa.com/schemes/scheme-4777
Practice Mode Shopper https://www.tus-wa.com/schemes/scheme-4848
WxW Shopper https://www.tus-wa.com/schemes/scheme-5151
WxW Shopper (1 Crate) https://www.tus-wa.com/schemes/scheme-5152
Acrobatic WxW Shopper https://www.tus-wa.com/schemes/scheme-5200
Military Warmer https://www.tus-wa.com/schemes/scheme-5252

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Thanks to fos and Kevin04 for a good ideas

Updated: 07.07.2023
Scheme game options
Game options
200
1
100%
Time options
30
30
3
10
10
Crate options
25
Sudden death options
Objects options
8
4
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
Inf
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
Inf
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
Inf
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
Inf
Bungee
0
Parachute
Inf
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
1
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Petrol Turn Decay
0.25500
Petrol Touch Decay
15
Keep control after skimming
Keep control and rope
Help

Author Topic: Scheme #5413, NEW SCHEME!!! submitted by crmm1792  (Read 535 times)

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Offline Lupastic

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Scheme #5413, NEW SCHEME!!! submitted by crmm1792
« on: January 07, 2024, 07:52 PM »
scheme idea names: Leap of death, Monkey business, Ping pong, Swing War

Offline crmm1792

Re: Scheme #5413, NEW SCHEME!!! submitted by crmm1792
« Reply #1 on: January 07, 2024, 11:36 PM »
sticky shopper
swing shopper

Offline crmm1792

Re: Scheme #5413, NEW SCHEME!!! submitted by crmm1792
« Reply #2 on: January 09, 2024, 11:18 PM »
i just overwrote this scheme because i think the previous one needed a bit of changes so i decided to overwrite this instead of making a new scheme (i consider my list is big enough) 

Offline FoxHound

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Re: Scheme #5413, NEW SCHEME!!! submitted by crmm1792
« Reply #3 on: January 10, 2024, 03:33 PM »
I didn't watch the replay of the first version of the scheme, but I watched now and I loved the scheme. Really.

I would define it as a Gravityless Plop War Shopper, or Zero-G Plop War Shopper.

My suggestion for name: "Floata Ploppa Shoppa" or simply "Ploppa Shoppa". "Zero-G Ploppa Shoppa" Would be more precise, but longer name.

This scheme needs a mappack, though. Not any Shopper map can be played on this. And even on this map, a troll could easily go out of the map, and players would have troubles to reach this player, because the rope only works when there is terrain to attach. So, maps must be fully closed in my opinion, and they must have many plop zones, but the plop zones being only real plop zones: the ones that worms touch water imediately.

I confess I was working long time ago, in 2011, on a Cave version of Snooker, but my experiments weren't as nice as this scheme is. Good job. I liked the Sudden Death in this scheme.

EDIT: Now I noticed that you edited the map to fix that problem and make it fully closed. You could just have added border to it too. And maybe raise the water a little bit more.

Now I think Ploppa Space Shoppa could be a good name too.

EDIT 2: Space Plop Shopper
« Last Edit: January 10, 2024, 04:13 PM by FoxHound »
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'

Offline Lupastic

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Re: Scheme #5413, NEW SCHEME!!! submitted by crmm1792
« Reply #4 on: January 10, 2024, 04:46 PM »
Plop Shopper is indeed a good name : ) because with those mine madness looking maps, it looks like a mix of mine madness + plop war + shopper. so Plop Shopper sums it up

Offline crmm1792

Re: Scheme #5413, NEW SCHEME!!! submitted by crmm1792
« Reply #5 on: January 10, 2024, 08:06 PM »
i really liked "floata ploppa shoppa"  i rather this than the rest it sounds contagious , but i think that plop shopper is preciser. im going to ask people about the name.

Thank to foxhound for recommendations. The scheme still on building since i consider this is a bit hard fpr gameplay, people that actually is not familiarized with the physics wouldnt be able to play it again or just they may quit soon, so im open for ideas, suggestions or any to make this is easier as pissible.

 "You could just have added border to it too. And maybe raise the water a little bit more."
We need plop zones so i cant add full borders, and what do u mean with raise the water up? higher water at the beggining of the match or increasing how fast the water rises during sudden death.




Offline FoxHound

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Re: Scheme #5413, NEW SCHEME!!! submitted by crmm1792
« Reply #6 on: January 10, 2024, 10:05 PM »
i really liked "floata ploppa shoppa"  i rather this than the rest it sounds contagious , but i think that plop shopper is preciser. im going to ask people about the name.

It would be a good name, although, the name might confuse people with POD Shopper, which is a very ploppy Shopper.

"You could just have added border to it too. And maybe raise the water a little bit more."
We need plop zones so i cant add full borders, and what do u mean with raise the water up? higher water at the beggining of the match or increasing how fast the water rises during sudden death.

Raise Water on map editor and save the map with that water edited. This way, people will download the map with the water at the perfect level, ready to play the game (just like I did recently with Flat Earth Apocalypse map. I set 47 pixels of water level for it).

I will show you an example. I took this map which I think that can be interesting for your scheme. Usually the water level of the maps is zero pixels (left image). You can add border simply clicking on a button, you don't need to edit the map on paint (middle image). "Ah, but then the map will be like roper and worms will not sink." Nope, you can edit the water level by dragging the mouse on the water bar (right image). Note that this can make a map that is not ploppy become very ploppy. Depending on the map design, you can make a map that has zero plop areas, become perfect to play your scheme, not fully with water at the bottom, but with big enough plop areas.

« Last Edit: January 10, 2024, 10:19 PM by FoxHound »
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'

Offline crmm1792

Re: Scheme #5413, NEW SCHEME!!! submitted by crmm1792
« Reply #7 on: January 11, 2024, 12:22 AM »
Nice tip!!! i thought the border would be increased by the raise water but ive never imagined that would be possible, its so good for this scheme and gravity battle too. Now i dont need to modify every map for the scheme before to play, well at least it does require it to be. But i really appreciate it.

"It would be a good name, although, the name might confuse people with POD Shopper, which is a very ploppy Shopper."
In that case i will need other name for this scheme. Personally i dont like longer names but Space Plop Shopper still being suitable and most important thing people wont be confused.



« Last Edit: January 11, 2024, 12:24 AM by crmm1792 »

Offline FoxHound

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Re: Scheme #5413, NEW SCHEME!!! submitted by crmm1792
« Reply #8 on: January 11, 2024, 02:13 PM »
You're welcome. By the way, don't forget that Sally Shopper is a Shopper with Plop War concept too (infinite health worms battle).

I think you could make a mappack editing several shopper maps (adding border and raising water level), saving them and uploading to TUS as a "remix for CAK-RULES' NEW SCHEME!!!!". So the mappack would have several shopper maps edited to be perfect for your scheme, and anyone could download the mappack here easily. Also, mappacks are very useful to organize cups.
« Last Edit: January 11, 2024, 02:19 PM by FoxHound »
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'