Quote from: avirex on March 17, 2015, 03:39 AMso my question to you komo, if you know that we will never have a scheme that everyone agrees with, why would you object to the picker picking the scheme, and just want bng to be played how you like it.. regardless of others wanting it to stay with /ts?
Right, avi, I don't hate your idea with pickers picking, but i'll never ever vouch for /ts.
1st off, my BnG stats, I put an insane amount of practise and time into making this record possible, I done this before /ts was around, it is a different BnG experience, soooooo, there's that...
But most importantly, what /ts does is take away shot possibilities, which to me is a very bad thing, it certainly does not give anyone an advantage or disadvantage, even with /ts the following shots are pretty easy to me when used in the right situation:
3s impact
3s roller
3s bounceback
3s bank impact
3s bank roller
3s bank impact
3s LG bank
3s LG bank roller
3s LG floorbank
3s LG reverse floorbank
4s roller
4s bounceback
4s bank
4s bank roller
4s bank bounceback
4s LG impact
4s LG bounceback
4s LG roller
4s LG bank impact
4s LG bank bounceback
4s LG bank roller
4s LG floorbank impact
4s LG floorbank trapshot
4s LG reverse floorbank
4s LG reverse floorbank trapshot
4s max bounce bounceback
4s max bounce impact
5s LG impact
5s LG roller
5s LG bounceback
5s LG bank impact
5s LG bank roller
5s LG bank bounceback
5s LG double bank impact
5s LG double bank roller
5s LG double bank bounceback
5s LG floorbank trapshot
5s LG reverse floorbank trapshot
5s max bounce (where it bounces once, around 55-70% distance to target, depending on how far it's going, then blows up on impact)
5s max bounceback (where it goes some distance behind target, then bounces once and comes back and blows on impact)
No wind zook shot like 3s nade
No wind LG zook shot like 4s LG nade
No wind LG zook shot like 5s LG nade
1/2/3/4 bar wind zook.
1/2/3 bar wind curved shot zook.
1/2 bar wind LG zook.
1/2 bar wind LG curved shot zook.
(Higher winds get more difficult depending on positioning of worms/objects)
Most of those grenades have another variation called the transfer shot, it's hard to do, but i've done it at times where it's the only shot that will work, there are other shots too, but I rarely use them and I think you get the point by now...
Remember, most of these shots are impossible to notch, I visualize their every movement, i've thrown so many grenades I know exactly how they act and bounce around with all settings and angles, this may explain why sometimes i'll take so long to shoot, because I am carefully deciding what's the best shot when I am low on angle or opponent is in a very tight hide.
But I still love full power shots, they are simply beautiful, especially when used at the right moment when no other shot can work, however the 2 most important shots in BnG are 3s impact nade and 5s LG impact nades, period.
Seriously, /ts just ruins BnG as far as I am concerned and it needs to f**k off, forever.