I don't believe resets will change much. The people who often press for it are oldschoolers who are just bored with the game. One week later and the activity is down to the usual level.
Proof: every single reset of personal stats

Transferring the money to clanners is an equally silly idea to raise activity. Not only do you take away the incentive to play singles then, you also reserve the money to 1 or 2 clans (basically CFC atm... which surprise, is the clan Komo's in..)
Toning down on cups schemes. Terrible idea as well. It's one of the few active parts of TUS that remain + you take away ability to test new schemes and variations + cup players are often more interested in playing 'free league' schemes cause they can compete for prizes there. (in other words, cups are cathering for players who feel misrepresented in the league, either cause they prefer fun schemes or because they are not allround).
0 tolerance sounds good in principle, but in practice it often leads to a lot of frustration and bullshitting. I think it's good MI limits it to extreme cases. Even with guys who are known for causing trouble, it's maybe better to tolerate their presence than to ban them and let them come back under aliases to make even more SHIT.
Asbest method may be shit (if it's true he does it like this), but on the upside, he does bring in new players. And atm he's kinda the only guy to keep singles alive lol.
I do agree though that the state of TUS atm is pretty bad. But it's hard to think of a solution that really fixes the core problem (oldschool players leaving and not being replaced sufficiently by new). Even the best possible TUS system prolly won't counter this.
My personal (radical) ideas would be:
1)
limit classic to 5 schemes, rotate every season.The downside of 8 schemes is that players either pick a scheme that is worth most points or the scheme in which it is easiest to RAPE the other guy. Most of the time it's a combo of both. It's not a recipe for tight matches, something that makes competition far more interesting. As I've said before, I prefer not to ask TTRR gods for TUS, cause it means 50% of the game I'm gonna be just waiting for the round to end.
With 5 schemes it's easier to practice and excel at all the schemes for a given season. It's hard even for veterans to stay in shape for for example T17 if they only play it once every week or 2 weeks.
It also makes it less of a hassle to pick schemes, particularly also in playoffs, where the schemes are now known beforehand.
First season could be most popular schemes of last 5 seasons: WxW, Roper, BnG, Elite, Hysteria. Second season you could replace 2 least played with 2 most popular free league ones (probably TTRR, Team17, Shopper or even Normal).
2)
Remove HAL/TEL/TRL, upgrade CupsSaid before, I think it's not a bad idea to get rid of these extra leagues that the small player base cannot support anymore.
To make up for them, increase the modability of cups so that mini-leagues or cups with bigger groups can be hosted. Perhaps also make changes to the cup standings to make them more interesting (introducing 2-monthly season/reset to keep them up-to-date).
3) Fix the tourneys, cos broken pairings

Tourneys can be a great way to attract new players. Perhaps assign 1 or 2 people to host official tournaments on standard times (like every friday or 2nd friday). Here too, 2 or 3 monthly seasons.