you guys make it sound like 90% of ropers end due to luck, but really less than 1% of games are decided by crates alone.
Nah not really mate, it's you who makes that exaggeration/assumption.
The truth is, you can be playing fluent, get 2 impossible crates, and lose, it doesn't matter if it happens alot, the fact is it happens, and when it DOES happen, no one deserves to feel like their efforts were torn from them out of their control, and for people who highly pride themselves upon win rates etc it's even worse. Falling a few turns each on possible crates at least in my opinion, is frustrating enough, let alone just ridiculous when you never had a chance to grab and hit in the 1st place.
Yes, it doesn't bother you franz, it doesn't bother quite a few players here, alot of people are quite happy to lose with a little luck, some people actually prefer this, it adds a bit of spice to the excitement and randomness that is Worms Armageddon, there is more than sufficient enough evidence that this affects ALOT of people.
This discussion alone has been brought up AFAIK at least 6 times since I started on TuS, I think Roper honestly, sincerely needs a change, more than anything.