Can this scheme be fixed?
Were leading with 4 worms, of which 2 healthy (frozen) vs 2 worms of which one was skunked as well. And still lost
In singles T17 works fairly ok, although you still need luck with the SD weaps. But in clanners it's a different matter.
Basically, this scheme could use a 5-10 min longer round time. Cause you can't rotate between all 4 worms and because people generally take longer turns in clanner games, the time till SD is really short. You only get about 6 turns each until SD sets in. You can do some damage, but by far not enough to decide a game prior to SD.
And since the turns take longer and you can't rotate all 4... you pick up less crates as well. In most cases both clans pick up about 15-18 weaps each. And with the very low probability of SD weaps it's really a matter of pure luck who happens to get that Aquasheep
I've played about 8 clanners this season and I can't remember winning a single one
Everytime it dwells down to who gets that special weap in late SD and everytime I get f*cked
- Proposal: increase round time with 8 more minutes.
- Proposal 2: up the SD probability. It sucks to have SD weaps fight, but it's more fair than 1 player getting it all and the other getting absolutely zero. Even if you totally pwn the regular time, you can still get owned in the end just because you didn't get a single SD crate. (which happens a lot).
- Proposal 3: kick the scheme out. Love it maybe more than any other scheme, but in clanners it just sucks ass
- Proposal 4: play it on island maps. lal
- Proposal 5: include the old 2 worm switches. That will make attacking a little easier. Even though WS'es piss me off in general..
All that goes for the scheme in clanners. In singles it's right as it is