I find these arguments irrelevant... whether you are 100% consistent or not doesn't matter... you guys are arguing from a false premise.
Simply put, the game engine can potentially decide that you don't get to attack. Saying this doesn't matter because if you are just consistent with other crates, you'll be ok, doesn't even apply to the controversy imo.
Franz, you say the most consistent person will win, yet, if we all started playing more consistently, than one or two bad crates would change the outcome of the game. You are saying people should be more consistent, but that would just make "crate rape" more prevalent.
Say you have two robots playing and they always hide in the bottom left inside of the island. They are programmed by deadcode to be able to rope to any crate that isn't tucked in the RIGHT island and attack. Crates have a large potential to change the game then. So, in theory, I don't find your solution very sound. Just my 2 cents worth
Crate rape? Take a look at this game:[attachment=1]
angus missed a few full damage turns, like 0:27, 4:28, 6:10, 12:16 just to name some. his biggest weakness though was his hiding. when a hard crate came, you should still hustle and grab the crate so that you can hide back where you started, but he just slowly grabs them and hides in weaker spots. if he improved those missed turns and the hiding, he could have a great chance at winning.
I just watched this game, and I find it hard to believe how you can honestly say angus would have a great chance of winning. Why bother saying he missed attacks, for example, at 0:27 when he was robbed out of about 7 or 8 turns because of the game engine? He was completely raped that game and it was out of his control. You also say he should have rushed and stuff, but that also doesn't make any sense that a player should put in all of this extra effort just because the game engine ripped him off. I don't see how you can justify the game engine stealing turns from a player.