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Team17 has announced Worms WMD

Started by HHC, July 30, 2015, 12:09 PM

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Tomtysti

Quote from: The Extremist on June 20, 2016, 12:33 AM
So Minigun is locked to crafting? Should be a standard weapon, IMO.

Yup! It is dumb, I hope they change it!

Jonno_Team17

Hey everyone,

I'm back from E3!!!

I see there's been some discussion around crafting.

I can answer questions and concerns now so fire away.
Community Manager at Team17

WTF-8

@Jonno_Team17
Those questions are "fired away" already, and are now waiting for you to reply. Look from there to the last page to see if there's anything you could answer.

In case you don't want to bother with offtopic comments:
Spoiler! View
(Sub-quotes are relevant too)

Quote from: Tomtysti on June 14, 2016, 07:12 PM
*youtube link*

The crafting might make for some cool schemes, but really it would've been so much better if those variations were made into actual new unique weapons, not just reskinned craftables. That way they could have been used more versatively in custom schemes etc. Now it feels just like an unnecessary gimmick just like the coin crates/shop in the recent titles.

Still looking better than I expected originally.

edit: That will probably get old pretty quick if there are that small number of variations, if every weapon had like 3-4, then it could be interesting, kind of  a roguelike type of vibe. And the crafting materials should be so rare that you couldn't craft the strongest weapons in every game, it would be best if in most games you had different choices and couldn't always get the best ones.

There seems to be only 4 types of materials and you can dismantle your existing weapons for more, that kind of worries me, it could mean it's easy to dismantle useless stuff to get the best craftables every single game, thus making the whole system really dull (much like the shop thingy in Rev/CW). This is mostly speculation, of course.

Props for being able to craft in between turns!


Quote from: Komito on June 15, 2016, 02:45 AM
I really dislike crafting weapons, in ANY game, feels like a complete waste of time because there are always limitations, like wtf is the point when everyone else can do the same thing? Plus it usually follows the road of "unlocking" and "collectin" stuff, which is usually monotonous zzzzzzzzzzzzzzzzzzzzzzz...


Quote from: Kradie on June 15, 2016, 12:56 PM
Quote from: Komito on June 15, 2016, 09:46 AM
Would be great if we can use crafted weapons without having to craft them, I mean who has time for that xD
Minecraft players.  This is game now is officially ''Wormscraft''


Quote from: Tomtysti on June 16, 2016, 03:42 PM
Quote from: Danny_Team17 at Steam forumsYou won't be able to start and immediately have acces to all the crafted weapons but you can set up a scheme so that you have lots of crate drops and they have lots of ingredients.

What a waste!

If this Ninja Rope Pro for example turns out to be the best rope, you can't create schemes based on that... Wat.


Quote from: The Extremist on June 17, 2016, 12:31 AM
Some very interesting weapon concepts there...promising.

I assume that it'll be something like unlocking The Full Wormage. At some point, all weapon variants WILL become available.

Won't they? ???


Quote from: Komito on June 17, 2016, 02:39 AM
Quote from: Danny_Team17 at Steam forumsYou won't be able to start and immediately have acces to all the crafted weapons but you can set up a scheme so that you have lots of crate drops and they have lots of ingredients.

Seriously... Like when the f**k has an army or whatever went "Sorry, you can't use this gun until you kill 10 taliban"... Really don't enjoy that style of gaming.

No drill, no access to weapons until you unlock them, crafting, basically stealing crap ideas from other games, starting to dislike this game again...

Dunno if I can be bothered buying it now  :o


Quote from: Tomtysti on June 17, 2016, 12:12 PM
Quote from: Kradie on June 17, 2016, 11:33 AM

Unlocking things is fun, no need to get served all the goodies right away. You have to earn it :)

It's better that than having to buy to progress.

They are not unlockables, they are weapons that can be used only in crafting schemes, after you've collected enough materials to craft them. Meaning that majority of their gameplay potential is wasted. These things could be easily hidden under "Advanced Settings" in the scheme editor.


Quote from: Sensei on June 18, 2016, 02:40 AM
Nice posts guys, you actually seem to care. Had a few laughs. 
Now it's time for Jonno guy to write something in honor of Team17, so we can go back full circle :)

Rope video or lock the thread!


Quote from: The Extremist on June 19, 2016, 05:07 AM
Quote from: Tomtysti on June 17, 2016, 12:12 PMThey are not unlockables, they are weapons that can be used only in crafting schemes, after you've collected enough materials to craft them. Meaning that majority of their gameplay potential is wasted. These things could be easily hidden under "Advanced Settings" in the scheme editor.

That had better not be the case, and if it is, they'd better change it.

It should be a situation of once you craft it, it unlocks in all other modes, or at the bare minimum Full Wormage style where they all unlock at once after all have been crafted or some other goal has been achieved.

Perfect Dark had a similar setup in which once you used a weapon in single player, it became available in multiplayer.


Quote from: Tomtysti on June 19, 2016, 03:53 PM
And here's the updated weapon list:

*pic*

That's probably all of them. So, 81 + Skip Turn.

34 of them are only usable if crafting is turned off :DDDDD


Quote from: Komito on June 19, 2016, 04:01 PM
See, the crafting looks cool and I bet there will be some interesting schemes based on it, BUT, all the crafted stuff should be available straight away too for making schemes based on certain stuff.


Quote from: Tomtysti on June 19, 2016, 04:41 PM
Not being able to select these weapons in scheme editor limits even the crafting schemes. If I want to create a crafting scheme with Minigun by default, I can't do that ;D

Quote from: Jonno_Team17 on June 06, 2016, 10:22 AM

So the Drill is not currently in Worms W.M.D - I spoke to the Developers and got some reasoning for you:

"It's not in. Because one of our aims was to keep the weapon set down, we took the drill out but gave the blowtorch a new angle facing all the way down."
"The extra angle on the blowtorch is supposed to make up for lack of drills."

That right there is where you messed it up.

(Hopefully I didn't miss too much)
The manual in the installation folder is a pathway to many abilities some consider to be unnatural

Jonno_Team17

Ok i'll start with an easy, yet common topic as the jet lag is still pretty heavy.

Crafting materials -

Depending on the scheme you start off with a set amount of materials. You can also deconstruct weapons from the first turn of the match to get more. This means that if your turn isn't first you can have a craftable weapon ready by the time your first go comes around.

You also get random amounts of crafting materials from crafting crates (the ones with a yellow cog on).

Crafting weapons aren't gated by things like kills etc. However if a weapon like the 'Airstrike' has a turn delay on it and you craft one, this crafted weapon will be effected by the turn delay the same as the default loadout one.

So the 3 Ninja ropes:

Ninja Rope - Standard Ninja Rope of the game, using recycled code from Armageddon for an authentic, yet new feel.

Ninja Rope Pro - A slightly suped up version with infinite swings and a longer rope.

Newbie Rope - The Armageddon Rope incarnate, I even feel it has slightly more control. (OPINION)
Community Manager at Team17

Anubis

So Ninja Rope is W:As rope with like 3 Star Power and the Pro one would be like full power rope?

TheWalrus

Jonno, please make sure we have access to all 3 ninja ropes in scheme creation.  Not doing so would be in error.

Jonno_Team17

Quote from: TheWalrus on June 20, 2016, 01:52 PM
Jonno, please make sure we have access to all 3 ninja ropes in scheme creation.  Not doing so would be in error.

Myself and Danny (The other Community Manager) are currently compiling a feedback list for the development team :)

Once again thank you for the continued feedback and thoughts, they are being noted.
Community Manager at Team17

TheWalrus

Quote from: Jonno_Team17 on June 20, 2016, 03:25 PM
Quote from: TheWalrus on June 20, 2016, 01:52 PM
Jonno, please make sure we have access to all 3 ninja ropes in scheme creation.  Not doing so would be in error.

Myself and Danny (The other Community Manager) are currently compiling a feedback list for the development team :)

Once again thank you for the continued feedback and thoughts, they are being noted.
Awesome, thanks jonno

TheKomodo

Quote from: Jonno_Team17 on June 20, 2016, 10:38 AM

So the 3 Ninja ropes:

Ninja Rope - Standard Ninja Rope of the game, using recycled code from Armageddon for an authentic, yet new feel.

Ninja Rope Pro - A slightly suped up version with infinite swings and a longer rope.

Newbie Rope - The Armageddon Rope incarnate, I even feel it has slightly more control. (OPINION)

Don't understand why you would call the best rope ever "Newbie Rope" unless i've missed something lol.

Also, any news on having drill in W.M.D? Did you mention it to the developers again?

TheWalrus

Quote from: Komito on June 20, 2016, 11:35 PM
Quote from: Jonno_Team17 on June 20, 2016, 10:38 AM

So the 3 Ninja ropes:

Ninja Rope - Standard Ninja Rope of the game, using recycled code from Armageddon for an authentic, yet new feel.

Ninja Rope Pro - A slightly suped up version with infinite swings and a longer rope.

Newbie Rope - The Armageddon Rope incarnate, I even feel it has slightly more control. (OPINION)

Don't understand why you would call the best rope ever "Newbie Rope" unless i've missed something lol.

Also, any news on having drill in W.M.D? Did you mention it to the developers again?
even if they put in the drill dave, i dont think its going to work like you think its going to work.  the days of the super terrain sticky darts drill are likely over.

zippeurfou

I don't know if the game will be good or if I will even have enough time to play it but I'll remember that we got more interraction with team 17 than in the last 10 years altogether. Thanks for that .

Kradie

All these different ninja ropes, makes me wonder if you can actually modify weapon power.
Global Wormin' - A Friendly Discord Worms Server
https://discord.gg/zvFwZuAKQB

Someone is using my name on WormNET. If you are under suspicion if you aren't with the real Kradie, then pelase confirm my real ID here on TUS or discord @Kradie.

Schemes I mostly play: Big RRz and Roperz.

https://worms2d.info/People/Kradie


ANO

Quoterecycled code from Armageddon for an authentic, yet new feel

this is what we were waiting for. thanks.
For the other 2 rope kinds, we are more than happy to test them :)

We have an old school rope and maybe other interesting kind of ropes... we will have to lead the new online community to tip and tap like crazy! ahahah

Kradie

Well the Ninja Rope Pro, sounds like Worms World Party's Super Rope (Long Rope). It can only be enabled via worm pod option.
Global Wormin' - A Friendly Discord Worms Server
https://discord.gg/zvFwZuAKQB

Someone is using my name on WormNET. If you are under suspicion if you aren't with the real Kradie, then pelase confirm my real ID here on TUS or discord @Kradie.

Schemes I mostly play: Big RRz and Roperz.

https://worms2d.info/People/Kradie

Paradise - THeDoGG