... petrols and mortars are reduced to 2 and uzi is removed. Why? Cause when sudden death strikes, it makes it much easier to finish game when you have 4 chances of full powering petrol or notching mortar. Not to speak about uzi when it's late stage of SD and you just burst it on other side of the map. 0 skill envolved in that.
Yes, there's enough time for a player to find position, notch it a bit and get the result (unlike in hysteria), so reducing petrols is a good decision. Not really sure about mortars because I don't think they are that powerful to push the worm anyway, better suited for clearing girders which is quite alright. Uzi? Not really bothered me much as well. Shotgun is more accurate for that matter.
Random mines because 3 sec makes easy clearing with JP. The danger of encountering a 0 sec makes it less beneficial to clear your entire side of any mines b4 they can strike you. 0 sec mines also no, cause annoying with JP and too powerful for this scheme imo.
Mines: which one is worse, players taking a gamble to get out of a mine block or players being able to clear the map of mines (or utilize easier for extra damage..)? Rewarding for taking gambles is questionable imo.
Yeah, random mines are ok, I'd consider instant mines for that case though to make it more deterministic and that would discipline a player to master jetpacking! This also makes pushing a mine with bazooka/grenade onto the opponent predictable). I've noticed significant increase in flying accuracy in other schemes like Mine Madness just because of that. But if you treat random mines as if they're instant, there's really not that much of gambling involved. I like elite's instant mines.
Only ppl I've seen against it was HHC (cause he made existent league scheme) and Chelsea (cause he doesn't like fast and more interesting pace of SD, rather prefers darksiding and 40 min games)
True, I'm quite happy with SD because I get tired a bit after around 25 mins of playing (except for BnG ofcourse!), and the water rise speed is slow enough to allow making decent decisions.
I like the idea of aerial being Bo1, in a 2 pick league system Bo3 should be avoided whenever possible. The random elements of placement don't create more variation than say t17, so I am okay with aerial having more elements of chance. I would say my two biggest issues are getting superweapons in crates that immediately end the game e.g. sheep strike, banana bomb, ect.; and the random mines, assign the mines a fuse like every other competitive league scheme known to man.
Yes, Bo3 is redundant, better just have 2 teles if luck factor is involved with auto placement. I kinda like to dig out from difficult places and block away potential plop holes, so to say. This again adds elite feeling. Superweapons is another thing that concerns me.