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Messages - FoxHound

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886
Schemes / Re: new scheme: BLACKJACK
« on: September 20, 2020, 07:02 AM »
Very interesting idea!!

887
Schemes Comments / Scheme #3423, Barbecue submitted by TheMadCharles
« on: September 17, 2020, 05:10 AM »
hi

888
I added Optional rules now about teleporting back, I called them: "Save State".

889




    Released in 2009 with 15 maps on WMDB today, the concept of Boom for Weapons or BfW is a combination of Boom Race and Walk for Weapons. It is an anchor mode race about blasting your own worm (just like Boom Race) but this time the indestructible maps are filled with weapon sprites on the whole floor due to the mandatory rule of only using a weapon if the worm being controlled is adjacent to a sprite of that weapon (just like Walk for Weapons). The scheme takes Boom Race to another level, since it encourages the use of many different weapons; including Ninja Rope, Jet Pack, and even the Parachute; exploring a specific situation, allowing interesting combos sometimes (Walk for Weapons characteristic). Phased enemy worms + weapons + damage (/boom) is recommended (already included at the available v3.8 scheme).

    Most (not to say all) BfW maps tradicionally use multishot, antisink and glue (100% friction) features, since the original map uses a scheme with these RubberWorm settings. Specifically the glue might be annoying, less fun or at least confuse some people (but it is pratically part of the scheme identity). This might change with time however, if players create maps for standard or different physics and people like playing this way. Note that, in theory, BfW can be played even without multishot.

    A map + scheme association: there is not a universal scheme for Boom for Weapons. Maybe one day people elect a generic one (the original scheme is updated to v3.8 with almost all weapons, removing only the ones that could cause trouble, and it could be a strong candidate to a possible generic BfW's scheme), but usually each map has its own scheme settings (since they explore different mechanics), usually the settings are very similar (at least until 2020), with differences on the chosen weapons and especially the Jet Pack's fuel or the Ninja Rope number of shots.

    Game manual

    The set of rules marked with an * is a suggestion for competitions.

    Mandatory rules
    STF (Start to Finish)* - Players must place their worm at the start and reach the finish.
    Use the pictured weapon/tool you are standing on* - Players must use the weapon represented by the picture their active worm is standing on. When the worm is between two weapon sprites, the player will be able to choose one of the weapons to advance the race.
    Weapons can be used until their end even at different weapon sprites* - This rule is to clarify and avoid confusion especially for the Shotgun's second shot, the Jet Pack's fuel, the Blowtorch "walk", etc. A weapon can be used until its end, even if the worm touches a different weapon sprite than the weapon it is currently using. This means you don't need to waste the second shot of the shotgun in the air, you can use the shot to progress at a different weapon sprite, being sometimes useful to skip a bad weapon sprite or to position the worm better. This also means you don't need to cancel the Jet Pack with space bar if you touch a different weapon sprite (you can actually use the terrain to save fuel). The same goes for the Blowtorch: you don't have to cancel Blowtorch if you touch a different weapon sprite while "walking" with it, unless you want to (because it looks more advantageous).

    Optional rules
    Save State* - As if the game were being played on an emulator, players can use the "Save State" feature if they fall into a place that they have already passed, teleporting or moving back to the most advanced part they have been to.
    • Freely - Players are allowed use "Save State" whenever they want.
    • Situational - Players may use "Sava State" only if they fall into a very distant place. Usually players should reach an agreement, since this is subjective. The player in this setback situation should request the use of "Save State".
    • After a Number of Turns* - Players may use "Save State" only if they don't reach where they were in a stablished number of turns. Suggestion: maybe after 2 or 3 turns? The player in this setback situation should request the use of "Save State".
    • Limited number of times - Players are allowed to use "Save State" only 1, 2 or 3 times per match.
    Position Adjustment* - Players are allowed to adjust the position of a worm a few pixels with the Jet Pack or other weapon (keeping the worm on the same sprite, without moving to a different weapon) if it is very bad positioned and (pratically) stuck at a weapon sprite area (usually at its edge).
    • Freely - Players are allowed to use "Position Adjustment" whenever they want.
    • After One Turn* - Players are allowed to use "Position Adjustment" only if they get stuck for one whole turn at the same weapon sprite spot. The player in this setback situation should request the use of "Position Adjustment".
    • Limited number of times - Players are allowed to use "Position Adjustment" only 1, 2 or 3 times per match.

    Objective
    The first player to blast his/her own worm using the determined weapons on the map and reach the finish will be the winner.

    TUS link for the scheme: https://www.tus-wa.com/schemes/scheme-3407/#scheme-editor
    Available maps (15 today): https://www.wmdb.org/maps/?map%5Btitle%5D=BfW (search "BfW" or "Boom for Weapons")
    More details about this scheme can be found here: https://worms2d.info/Boom_for_Weapons

    Special thanks to sbs for all the maps and the support for this scheme all these years[/list]

    890
    Schemes / Re: Freemediate - An evolution of Intermediate
    « on: August 30, 2020, 06:36 AM »
    The scheme reduces Intermediate's luck especially at the beginning and allows some interesting moves with the feature of pressing tab to change worms. All worms usually are well positioned almost the entire game in Freemediate. You don't control a worm, you control a team. Normal players definitely should try this scheme!

    891
    Schemes Comments / Scheme #3399, Freemediate submitted by Kaleu
    « on: August 30, 2020, 05:36 AM »
    The scheme reduces Intermediate's luck especially at the beginning and allows some interesting moves with the feature of pressing tab to change worms. All worms usually are well positioned almost the entire game in Freemediate. You don't control a worm, you control a team. Normal players definitely should try this scheme!

    892
    It is called Flat Earth Apocalypse, with 3.8 and RubberWorm features.


    The ultimate scheme of Armageddon + Jet Pack survival updated now for version 3.8.

    The map needs to be completely flat, like a big table (Flat Earth) with tiny walls on the sides: https://www.wmdb.org/37238

    The scheme now has a rule and is fast paced (2.55002x). Also, it can be played 1-6 players free for all or not and the wind can be a bit more stronger than usual, with less chance to appear "0 wind" or weak winds. It is mandatory to play with only one worm per team and the handicap health must be set with the "+" for all worms of the game

    Scheme rules
    This is an absolute mandatory rule: Activate Armageddon before your turn ends. If someone does not respect this rule (a cow happens) there are some possible options:

    a) The ideal is: everybody skips turn in order to be able to the cow player use Armageddon in his turn properly.
    b) The one who cows will have to activate armageddon without the Jet Pack during her/his next turn.
    c) The player who did the cow will not be able to collect the health crate in his next turn.
    d) The player who did the cow will not be able to win the game, since she/he cheated.


    I've just released the scheme on TUS: https://www.tus-wa.com/schemes/scheme-3375/#scheme-editor
    More information and details about the scheme here: https://worms2d.info/Flat_Earth_Apocalypse

    893
    Files Comments / Re: File #248: Beef Race - Amazing Explosion by
    « on: August 20, 2020, 06:00 AM »
    I uploaded this replay to put on Beef Race article in WKB: https://worms2d.info/Beef_Race

    I hope you don't mind.

    894
    Schemes Comments / Scheme #429, BeefRace submitted by Ramone
    « on: August 20, 2020, 05:58 AM »
    Beef Race has now an article on WKB: https://worms2d.info/Beef_Race

    895
    Schemes Comments / Re: Pool scheme, By Masta
    « on: August 17, 2020, 05:24 AM »
    Now Pool has a WKB article on Scheme ideas page:

    https://worms2d.info/Pool

    896
    Schemes / Re: Pool!
    « on: August 17, 2020, 05:23 AM »
    Now Pool has a WKB article on Scheme ideas page:

    https://worms2d.info/Pool

    897
    Off Forum / Music
    « on: November 30, 2013, 06:00 AM »
    Here is one of the greatest brazilian composers: Tom Jobim. The genre of his music is called Bossa Nova, a mixture of Samba + Jazz.

    He is singing and playing with Frank Sinatra in this video.


    898
    WoSC / Website and TUS forum usage
    « on: November 30, 2013, 04:17 AM »
    We used to work more in our website before the community suddenly die. I want to make TUS forum more active now. However our website doesn't require TUS accounts and people who have already 2 communities can still participate. So maybe we shouldn't just forget our old website (there are many important things there). But I think we should also make TUS forum more active. TUS forum is more notable and easier to use. Let's see how we're gonna work together since our revival.

    899
    WoSC / Play with the community any time you want
    « on: November 29, 2013, 11:32 PM »
    Here is the place to post "I wanna play X scheme with you" and host a game to play with members of our community! Do you wanna test a scheme? Just say it here. Do you just want to have fun with already known schemes? No problem, post here too! This is a way to know each other and have fun together!! You can also decide if the game will be just for members (if you want to test something) or opened to anyone join (and promote schemes)!

    900
    WoSC / The Community is revived!
    « on: November 29, 2013, 10:38 PM »
    The community was dead. Me and DBC were inactive in WA and DBC was the only admin. But now I'm back to WA and I asked Monkey Island if he could put me as admin again along with LeTotalKiller. Let's get back to work! many schemes to create and test! :D

    LeTotalKiller is working on a scheme website as well: http://www.worms-univers.com/worms-armageddon/scheme-editor/index.php

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