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Messages - Jonno_Team17

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61
Other worms games / Re: Team17 has announced Worms WMD
« on: April 28, 2016, 09:34 AM »
Are there full-game replays like WA has, which are necessary for competitive leagues?

Also, is Karl Morton working on Worms WMD, or is the Karl you mentioned some other Karl?

No, there are not at this time. Feel free to check the previous posts to get up to speed with that part of the discussion. TLDR - We aren't focusing on that at this time, but there are other ways to prove a match result in a competitive league.

Do you have a preference for a specific Karl?  :P

62
Other worms games / Re: Team17 has announced Worms WMD
« on: April 28, 2016, 08:23 AM »
Jonno - Can you confirm 100% WMD won't have replays? Or would you guys think about implementing them?

To clarify, he's talking about the much-wanted post-game replay files, not instant replays.

But since I've mentioned them...does WMD have instant replays (for impressive shots)?

Instant replays, as well as 'match winning' replays are in the game. You can toggle them on/off in the settings.

To another question the option for artillery mode is available in scheme settings - I haven't tried it though so I don't know if it allows further customisation beyond that.


63
Other worms games / Re: Team17 has announced Worms WMD
« on: April 27, 2016, 01:59 PM »
Are the team aware of this video?



any chance we can get an opinion/impression?

Hey,

I've posted a response directly on the video.

Basically the worms, weapons and physics aren't a correct reflection of what I'm seeing in current builds nor the finished product.

Worms sticking, grenades sliding - none of that is in the Worms W.M.D of today.

64
Other worms games / Re: Team17 has announced Worms WMD
« on: April 27, 2016, 11:26 AM »
By "scheme" I meant game modes such as "Beginner", see http://images.akamai.steamusercontent.com/ugc/280722191119082913/A817FC9F4BA3934DA712FE088AC28D718FC457B9/

Oh, my bad.

As I can't be sure the ones I've been using are final I don't want to list them off in case they change prior to launch.

On my build there are six, I can give you that :)

65
Other worms games / Re: Team17 has announced Worms WMD
« on: April 27, 2016, 11:06 AM »
What kind of schemes will WMD have ready to play? Are you planning to include any of the popular Worms Armageddon custom schemes (such as "Shopper")?

The current schemes:

England
China
Russia
Mexico
USA
Jungle

These are all hand drawn from scratch, including the various buildings and aesthetics that can spawn.

You can view some of them here: http://steamcommunity.com/app/327030/screenshots/

66
Other worms games / Re: Team17 has announced Worms WMD
« on: April 27, 2016, 09:19 AM »
I have some questions about the UI. Will we be able to:

View the weapon panel between turns?

Yes you can :)


Have a non-obtrusive weapon panel (not filling the screen)?

It sits comfortably to the right, much like Worms 2, Armageddon etc.

Have a fast-moving camera (one end of the map to the other with a flick of the mouse/quick hold of the analog stick)?

The PC build I've been playing uses a controller whilst the team tweak the PC controls so they feel just right. However even on a controller using the zoom feature alongside panning means I could get across even our biggest maps quickly.



Have the camera not locked-off during your opponent's turn (whether AI or human)?

You can meander around the map as you please, no matter whose turn it is.

Have a WormNET/Unreal Tournament-style server browser (whether in addition to or instead of matchmaking)?

Matchmaking & Server browser are both present in W.M.D online multiplayer.


Toggle name/health icons on/off during gameplay?

Player name, worm name and icons are able to be toggled on/off on the fly in-game.

BTW, I don't get the point of dumbing-down for console. The gameplay/UI in the Nintendo 64 version of WA was pretty much identical to PC (you couldn't do super crazy roping, but since you couldn't import maps, it didn't really matter), and it got good reviews:

http://www.gamerankings.com/n64/199339-worms-armageddon/articles.html
http://www.mobygames.com/game/n64/worms-armageddon/mobyrank


There won't be any 'dumbing down' of the builds. You're getting PC level Worms action that's translated over to console/controller play.

Also, aside from knowing that the ninja rope and map importer are well liked, how familiar is the dev team with WA? Are they any good at it?

The two devs I've faced are not only Team17 veterans who understand Armageddon but beastly at the game too...especially Karl.


Just so everyone is aware our development team are a small, but kick-ass group who are working at full steam. Danny has been discussing the replay feature with the devs. At this time it's important that the resources we have are used to make the actual core game and it's multiplayer the best it can be, I mean if it doesn't stick together why would you want to record it?

Post release when our hard working dev team have some space to breathe we can look at other features that could benefit the Worms community. 



67
Other worms games / Re: Team17 has announced Worms WMD
« on: April 26, 2016, 12:46 PM »
All the esports games have the ability to save replays.


Nah

Replay files as with league sites have an expiration date.

With mainstream streaming and games having built in competitive systems there is absolutely no need for what we've grown accustomed in WA.

Even League of Legends used to have big replay file websites. Used to.

Indeed,

The amount of third party recording software is huge.

Twitch also records any broadcasts you make and allows you to directly export the video to YouTube.

68
Other worms games / Re: Team17 has announced Worms WMD
« on: April 26, 2016, 10:13 AM »
Control the level of detail, from almost none to very complicated.

You can manipulate building spawns etc so yes.

Control the number of theme objects and reseed them without generating a new map.

Linked to the above.

What I mean by detail is the shape of the map. Either randomly or by a slider, you can go all the way from one big smooth hill to a crazy mess of spikes.

Sounds pretty good otherwise. Though, as has been mentioned, those importer details will be very important for the roping crowd.

No, the shape of the map can't be edited with a slider. However the generator does have a wide variety of styles that you can narrow down with a selection tab.

When I have those details about the importer I'll be sure to share them with you :)

69
Other worms games / Re: Team17 has announced Worms WMD
« on: April 26, 2016, 10:02 AM »
How many options are being put into the map generator? At present, WA allows you to:

Control the number of mines (as well as their timing) and barrels.

All of these & more.

Turn dud mines on or off.

This

Invert (switch from positive to negative) the map

Not in the menu I could see

Control the level of detail, from almost none to very complicated.

You can manipulate building spawns etc so yes.

Control the number of theme objects and reseed them without generating a new map.

Linked to the above.


Switch from destructible to indestructible.

Yep

As has been previously mentioned, turn borders on or off for ANY map.

Not at this time

Draw positive and negative straight and freehand lines of multiple thicknesses, with a toggle to slow down the cursor.
Create a solid map which then adds (reseedable) holes for worms automatically. This is used for a very fun scheme called Mole Shopper.
Over 17,000,000,000 possible maps.

The final details on the image importer & beyond that are still being finalized.



70
Other worms games / Re: Team17 has announced Worms WMD
« on: April 26, 2016, 08:48 AM »
I have a couple of questions:

Can I choose & Import my own flag?

At this time W.M.D pulls your team icon from your chosen platform's avatar, replacing the flag's position from Armageddon. However this does mean it's still possible to have any flag of your choosing.

Can I set borders around the map?

Cavern maps come with a border. The only control over borders currently in the game are whether or not you play in a cavern.

Can I adjust the water level so that worms can walk on water?

At this moment in time, no.

You mentioned Image Importer. How big Image can I Import?

Details are still being finalized on that :)

Will there be more map theme(s) in the future?

Currently our focus is on the core game & multiplayer. Beyond launch who knows. (All of our themes are hand drawn now)

Will there be microtransactions?

No

Will there be DLC? If so, do we pay for it?

Much like the map theme question, currently it's all systems go on making Worms W.M.D the best it can be for launch. Post launch support wise, this is something we'll look at once the game is in the wild.

71
Other worms games / Re: Team17 has announced Worms WMD
« on: April 25, 2016, 02:44 PM »
Hey all,

Jonno here - Community Manager over at Team 17. (Danny is still here too, doing the Community thang over on the Steam forums)

I've kindly been invited to the thread to say hi and hopefully answer some questions for you all, so, fire away!
Jonno, any word on the customizability?  WA has gotten a second life through user created content through sites like www.wmdb.org and this one, with uploaded maps.  Any plans to allow imported maps?  I think this point is a make or break for many of the users here, the successful worms titles have all been ninja rope driven through user created shoppers, roperaces, and roper maps.  I see that you guys have spruced up the ninja rope in the new release, it would be a shame to handcuff players and not allow them to rope on proper maps.

Also, we humbly request replay logging, tens of thousands of replays have been stored on this site to be viewed by the community.  I for one would like to see this site support WMD replays of some sort or another if made availible, I said as much in a thread I authored a few months ago.  We are eager to throw our support behind this new title if some allowances are made by t17 to make the best game possible, this site represents nearly a quarter million posts by its users, and we represent much of the "veteran" community. 

I am looking forward to this new release, it seems t17 has come around to making a game that the core worms audience really wants.  This is probably the first time a t17 staff member has ventured on here, the last community manager kind of sucked, looking forward to this new ambassadorship.  Bookmark us and come back anytime, jonno.

Hey,

Ok so customization!

The plan is to launch Worms W.M.D with an 'Image Importer' like the one you're familiar with in Armageddon. This will enable you to import your creations for custom game shenanigans.

Further customisation:

- Worm Speechbank
- Worm Outfit
- Worm Gravestone
- Worm Dance
- Worm Fanfare
- Weapon Skins
- Worm Names

On a similar note we are aware of the 'Roping' community and all going well with the new/old Ninja Rope (with code from Armageddon) we'll be looking at ways to support it post launch, if possible.

I've just spoke to the developers about replays and I have this information; The ability to save a replay isn't in the game, however if you have third party recording software this will capture any in-game footage. To make up for this I am planning to give the Worms Community a platform on the Team17 YouTube channel with their own replay playlist. The specifics are still being decided but I want to show off your awesomeness in an official capacity where it will be archived for all to see.

I hope this answers your questions. If I've missed anything just give me a prod.



72
Other worms games / Re: Team17 has announced Worms WMD
« on: April 25, 2016, 11:30 AM »
Hey all,

Jonno here - Community Manager over at Team 17. (Danny is still here too, doing the Community thang over on the Steam forums)

I've kindly been invited to the thread to say hi and hopefully answer some questions for you all, so, fire away!

not so much of a question. But since you're here, welcome.

Notice this website? it's for one of Team17's oldest games. Notice how it's the only active place for any worms game ever since 1999 to 2016?

please take your time to study this website, to realize why this game has survived the test of time, why so many people still play it. Compare it to worms games post WWP (wa's expansion), and convince the rest of the crew of all the things lacking in comparison in hopes the next worms game has at least comparable depth to a game released 17 years ago.

thanks Jonno!

Thank you for the welcome!

That's the plan, I want to engage with the veteran community and provide it with Team17's ear and support if desired.

I'll be having a look through the forums and getting a gist on things.

73
Other worms games / Re: Team17 has announced Worms WMD
« on: April 25, 2016, 08:36 AM »
Hey all,

Jonno here - Community Manager over at Team 17. (Danny is still here too, doing the Community thang over on the Steam forums)

I've kindly been invited to the thread to say hi and hopefully answer some questions for you all, so, fire away!

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