Just because I make schemes, doesn't mean they are ZaR cerified LOL!
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#2237
Cups and Tournaments Comments / Re: Cup #802, Xtreme ZaR
October 29, 2015, 08:53 PM
Thanks buddy! We needed a player so badly!
#2238
Cups and Tournaments Comments / Re: Cup #805, BnG Fun Cup
October 29, 2015, 01:32 PM
When some of the current ZaR cups are done, we could always arrange 2vs2 zar.
#2239
Schemes Comments / Re: Scheme #1831, 1831 submitted by spleen17
October 27, 2015, 07:48 PM
Actually it was spleen's idea xD
#2240
Cups and Tournaments Comments / Re: Cup #801, MarGarZaR CUP
October 26, 2015, 05:13 PM
Groups are paired and deadline is set.
Good luck ladies!
Good luck ladies!
#2242
Cups and Tournaments Comments / Re: Cup #801, MarGarZaR CUP
October 22, 2015, 06:18 AM
2 spots left, fill them up soon

#2243
Other worms games / Re: Team17 has announced Worms World Party Remastered
October 20, 2015, 04:34 PM
What about transitions between load screens? Are they still slow? Does ESC work for quicker exit? So used to that.
#2244
General discussion / Re: [WORMS CHAT GROUP]
October 20, 2015, 01:44 AM
Nthing to be ashamed over. Your destiny lies with us whenever you like it or not.
#2245
General discussion / Re: [WORMS CHAT GROUP]
October 20, 2015, 01:33 AM
What are you all waiting for? Jump over the fence and join the party ^^
#2246
BnC is Bazooka and Clusters (Cocconuts). Is based off the classic scheme BnG. The purpose of this game is to play on a random generated open low map, with some mountains, bumps hills and obstacles.
You place two or more pixels(dots) on both side of the map. These dots are for one of your team worms to be teleported on.
Once you have teleported a worm of your choosing, you will have to use cluster grenade to attack ground worms. Once all of the ground worms are eliminated, you can use bazooka to attack your opponents worms that are on their own pixels at the opposite side of the map
You can move the ground worms with teleport or walk to a more secure spot and then use Worms Select.
Game Settings:
Destructible Land: YES
Starting Health Point: 30
Number of Worms: 8
Numbers of Worms if 2vs2: 4
Turn Time: 15 seconds
Retreat Time: 0
Sudden Death: YES
Water Rise: Medium
Weapons:
Bazooka
Cluster Grenade
Low Gravity
Invisibility
Teleport
Girder - x12015-10-20 04.46.39 [Online] @Kradie`ZaR, pavlepavle, ryanUEA, rA`Drummaaah, Vojske.WAgame
Please give it a chance guys, have fun!
Scheme page:
https://www.tus-wa.com/schemes/scheme-1826/
You place two or more pixels(dots) on both side of the map. These dots are for one of your team worms to be teleported on.
Once you have teleported a worm of your choosing, you will have to use cluster grenade to attack ground worms. Once all of the ground worms are eliminated, you can use bazooka to attack your opponents worms that are on their own pixels at the opposite side of the map
You can move the ground worms with teleport or walk to a more secure spot and then use Worms Select.
Game Settings:
Destructible Land: YES
Starting Health Point: 30
Number of Worms: 8
Numbers of Worms if 2vs2: 4
Turn Time: 15 seconds
Retreat Time: 0
Sudden Death: YES
Water Rise: Medium
Weapons:
Bazooka
Cluster Grenade
Low Gravity
Invisibility
Teleport
Girder - x12015-10-20 04.46.39 [Online] @Kradie`ZaR, pavlepavle, ryanUEA, rA`Drummaaah, Vojske.WAgame
Please give it a chance guys, have fun!
Scheme page:
https://www.tus-wa.com/schemes/scheme-1826/
#2247
Schemes / Re: Any of existing schemes co-op oriented?
October 19, 2015, 01:32 AM
Want co op? Try Cooper!
https://www.tus-wa.com/forums/schemes/zar-cooper-%28a-new-co-op-game%29-27960/
https://www.tus-wa.com/forums/schemes/zar-cooper-%28a-new-co-op-game%29-27960/
#2248
Schemes / zar Cooper (A NEW Co-op Game)
October 18, 2015, 12:14 AM
Cooper is basically ZAR Roper with co op mode.
How it works:
It's 2vs2, your team mate and you have a job as (waller) and (attacker).
Waller Turn = w2w and Crate (NO ATTACK ON ENEMY).
Attacker's Turn = Crate & Attack or Crate & Attack (YOU DECIDE WHAT ORDER)
When a worm is dead, the player needs to fill the role as waller & attacker. Do all of three w2w, get crate & attack from rope.
Game Settings:
Destructible Island
5 mines one is dud
No Parachute
Turn time 12 seconds
Retreat Time 5 seconds
Bazooka & Rope Only
So basically it's ZaR Scheme.
Questiones & Answers (Q and A (Q&A)
Question 1
What if Waller fails his job? (Like not touching a wall or getting crate)
Answer 1
Then your team mate has to be a waller for a turn.
Question 2
What if waller do both attacks his crate?
Answer 2
Then your team buddy has to be waller next turn.
Question 3
What if Waller attacks enemy?
Answer 3
You will have to skip because that's cow.
Question 4
What if attacker attacks enemy and not get crate?
Answer 4
Then that's cow so it means that the one who Attacked has to skip next turn.
Question 5
What happens when my team mate worm dies?
Answer 5
When your team mate worm is dead, you have to do be waller & attack. In other words, you must do wall to wall (w2w), crate & attack.
How this scheme was made:
I hosted a warmer, Pavle asked me to make a scheme. So I was thinking about it and decided to test the idea.
Credits goes to:
Pavle
Regone
Muk
Drumstick
Game footage can be downloaded.
Any questions & suggestions is much appreciated.
How it works:
It's 2vs2, your team mate and you have a job as (waller) and (attacker).
Waller Turn = w2w and Crate (NO ATTACK ON ENEMY).
Attacker's Turn = Crate & Attack or Crate & Attack (YOU DECIDE WHAT ORDER)
When a worm is dead, the player needs to fill the role as waller & attacker. Do all of three w2w, get crate & attack from rope.
Game Settings:
Destructible Island
5 mines one is dud
No Parachute
Turn time 12 seconds
Retreat Time 5 seconds
Bazooka & Rope Only
So basically it's ZaR Scheme.
Questiones & Answers (Q and A (Q&A)
Question 1
What if Waller fails his job? (Like not touching a wall or getting crate)
Answer 1
Then your team mate has to be a waller for a turn.
Question 2
What if waller do both attacks his crate?
Answer 2
Then your team buddy has to be waller next turn.
Question 3
What if Waller attacks enemy?
Answer 3
You will have to skip because that's cow.
Question 4
What if attacker attacks enemy and not get crate?
Answer 4
Then that's cow so it means that the one who Attacked has to skip next turn.
Question 5
What happens when my team mate worm dies?
Answer 5
When your team mate worm is dead, you have to do be waller & attack. In other words, you must do wall to wall (w2w), crate & attack.
How this scheme was made:
I hosted a warmer, Pavle asked me to make a scheme. So I was thinking about it and decided to test the idea.
Credits goes to:
Pavle
Regone
Muk
Drumstick
Game footage can be downloaded.
Any questions & suggestions is much appreciated.
#2249
Challenges / Re: Want to host a challenge? (Mod request)
October 17, 2015, 02:40 PM
A couple of days ago XanKriegor & I played a ZAR game which he had 8 Worms + Handicap and I only had one worm with no handicap. XanKriegor knows very well that he is not that experienced with rope and is willing to accept a challenge where he has 32 Worms vs an opponent with only 1 worm.
I have provided the game where we played together.
But hopefully you get the idea.
I have provided the game where we played together.
But hopefully you get the idea.
#2250
Mappacks Comments / Re: Mappack #336, Kradie's Roper Map Pack 1 submitted by Kradie
October 17, 2015, 02:32 PMQuote from: Komito on April 04, 2015, 08:16 PM
Imma use these @ Halloween
Hey Komito, it's almost Halloween
