Quote from: TheKomodo on April 27, 2024, 07:47 PMIf we get Darts in the next TRL, then I'll be moaning alright ( ͡° ͜ʖ ͡°)
For those who may be interested, moaning is also a sound people make and it can be either a good moan, a bad moan, a lazy moan, etc...
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#121
Leagues General / Re: Season 32 of TRL - You have reached legit playoff requirements!
April 27, 2024, 11:24 PM #122
Leagues General / Re: PETITION TO REMOVE THE ≥50% WIN REQUIREMENT FOR PO IN ALL LEAGUES
April 26, 2024, 08:03 PMQuote from: TheKomodo on April 26, 2024, 07:51 PMI mean them compared to other players below them. Piki has 9 points more than timo, but 21% less win percentage. Husk has 22 points more than Prince_Egypt, but 16% less win percentage. You get the picture. Like you said, using the points first is a better approach.Quote from: Triad on April 26, 2024, 07:44 PM
I think you mean the most points, not the best winning percentage, because people can have more points than other people with a lower winning percentage. The best example I can think of is Piki, Husk and Jago in the overall Darts standings: https://www.tus-wa.com/leagues/free-standings/Darts/?s=overall
Nah, I did mean highest win % however thinking about it yeah it's better to be using the points first, THEN win % to decide who makes the cut.
Though I don't know what the problem is with your example?Quote
Piki - 257 played - 50.19% - 1,488
Husk - 86 played - 46.51% - 1,408
Jago - 76 played - 39.47% - 1,172
Piki has both more points and highest win %
Husk has 2nd most points and 2nd highest win %
Jago has 3rd most points and 3rd highest win %
What were you trying to prove there?
#123
Leagues General / Re: PETITION TO REMOVE THE ≥50% WIN REQUIREMENT FOR PO IN ALL LEAGUES
April 26, 2024, 07:44 PMQuote from: TheKomodo on April 26, 2024, 07:37 PMI think you mean the most points, not the best winning percentage, because people can have more points than other people with a lower winning percentage. The best example I can think of is Piki, Husk and Jago in the overall Darts standings: https://www.tus-wa.com/leagues/free-standings/Darts/?s=overall
If we have no win % required, and that they only need to play the right amount of games, then all you do is if 13 people have more than 30 games played, the 8 with the best win % make the Playoffs, that seems fair!
#124
Leagues General / Re: PETITION TO REMOVE THE ≥50% WIN REQUIREMENT FOR PO IN ALL LEAGUES
April 26, 2024, 12:45 PMQuote from: MonkeyIsland on April 26, 2024, 12:40 PMYeah, but not everyone might know that. People might just check the standings, see players with <50% win rates are not qualified, and assume they must need ≥50% win rate to qualify.
It was never a hard rule. In some cases, we've reduced the winning percentage just to allow more players into the PO.
Plus, as Walrus and other players mentioned, I don't see a good reason to have this requirement, considering the fact that we already have an ELO system.
However, I am all ears for any counter arguments.
#125
Leagues General / PETITION TO REMOVE THE ≥50% WIN REQUIREMENT FOR PO IN ALL LEAGUES
April 26, 2024, 11:15 AM
I'll just leave Walrus' last message here, with which I agree wholeheartedly:
Quote from: TheWalrus on April 26, 2024, 06:32 AM
I've said it before, I'll say it again, and I'll continue saying it until someone listens: winning percentage has been the silliest pre qualification for playoffs. It rewards players that handpick their easier opponents, or only play certain schemes, and handicaps players that play a large share of their games against great players (oldsock, specifically). This is an ELO based league, why are we still doing win% when a weighted scoring system exists to determine value? It has never made an ounce of sense. Games played I can understand, but win% is lol worthy, we should be rewarding activity.
Additionally, a player such as jago, who is very skilled, basically plays only during later NA hours, where he can basically only play me, camper, and tita; 3 players already qualified for playoffs. Should he be punished because all of his games played are against good players? I think not.
#127
Mappacks Comments / Re: Mappack #620, The Shinyverse submitted by TheKomodo
April 24, 2024, 09:48 PMQuote from: Lupastic on April 24, 2024, 09:05 PMShiny everything, coming soon. Stay tuned.
shiny shopper, shiny wxw shopper, shiny plop war maps? ^.-

#128
Challenges Comments / Re: Challenge #892, NdSC #42
April 24, 2024, 04:55 PMQuote from: Shtaket on April 24, 2024, 04:31 PMOh, it's just W:A nerds (me included) nerding out about tiny details, mostly.
I meant conversation. For example, I don't care what method I used to get to 15

#129
Challenges Comments / Re: Challenge #892, NdSC #42
April 24, 2024, 04:21 PMQuote from: Shtaket on April 24, 2024, 03:51 PMYou mean your challenge record? 111 is really good, but not unbeatable. Not sure if I can beat it before the challenge ends.
did I do so much? I won't do this again.
#130
Challenges Comments / Re: Challenge #892, NdSC #42
April 24, 2024, 12:49 PMQuote from: Masta on April 24, 2024, 11:47 AMA trick detection system would be really awesome. Imagine being able to play competitive warmers, basically something like Tony Hawk but for roping.
If a trick recognition system is ever implemented I think it would be cool if tricks that are executed on the first possible frame had some sort of distinction. It could have a different text color or be described as "Perfect", "Perfect Swoosh" for example. Other tricks could have a "Perfect" variant as well. For shadows it would be when the rope is only visible for one frame on the tap and for outlaws and spikes it would be when the rope is released on the first frame you bounce off a surface. Many other tricks may have a "Perfect" variant as well.
#131
Challenges Comments / Re: Challenge #892, NdSC #42
April 24, 2024, 08:38 AM
Will you send a run Dangerovic

#132
Challenges Comments / Re: Challenge #894, Boom Race Challenge Week 6
April 23, 2024, 10:01 PMQuote from: TheWalrus on April 23, 2024, 09:28 PMI love how Kirill was forced to design a map with Gab's f*ckeries in mind.Quote from: Gabriel on April 23, 2024, 04:06 PMhmm the start has a "gabriel cage" to force tyhe worms to go down into cavern i see
time to rumble
#133
Challenges Comments / Re: Challenge #892, NdSC #42
April 23, 2024, 05:18 PM
Yeah, I am in favor of counting Mexican Swooshes valid for both Swoosh and Arch variations of Darts maps.

#134
Challenges Comments / Re: Challenge #892, NdSC #42
April 23, 2024, 02:53 PMQuote from: TheKomodo on April 23, 2024, 12:56 PMYeah. Personally, rope direction is my only requirement for a swoosh. My though process was as follows:
Triad changed it to a swoosh because when I used TA if I released rope ON THAT FRAME it shot right even though the rope was facing left.
I said if the only requirement to be a swoosh is to fire rope right then sure its a swoosh. So I assume he changed it.
- Swoosh is a rope trick.
- Let's assume we are playing Trick Race, and the next trick is a swoosh. Realistically speaking, you cannot see the exact pre-release rope angle during the game; if the post-release firing angle is to the right direction, then you assume it should be a swoosh, and not an arch.
- Even if this is not a real swoosh, I believe swooshes should be retconned as such. Otherwise, will we check every suspicious swoosh at Trick Races, just as we check for possible sitters at BnG?
- Since you activate drill at Darts, and not shoot rope again, I decided to check rope angle, but now I realize that rope angles are not really trustworthy due to hidden frames.
- Thanks to TA, I was able to see the potential rope angle, and I believe it should be the only requirement.
- Swooshes on Darts maps are a remix of the original swoosh. And as I said, while we're playing any roping scheme. we'd only check the shooting angle, so that's why I also applied this principle to Darts.
- Even at Darts, you wouldn't pay attention to pre-release rope angle if the swoosh WAS NOT THE LAST TRICK BEFORE THE DRILL. For example, if it was Swoosh to Deviation, you'd only pay attention to post-release firing angle.
Quote from: FoxHound on April 23, 2024, 01:34 AMMaybe I can help with some stuff. Indeed, it would be better to start with the core tricks first, then you would be able to explain the more complex ones easier. For example, if you know what Spikes and Shadows are, it'd be easier to understand Wizards, because a Wizard is essentially a Spike+Shadow. And if you understand Wizards, then you can understand Warlocks, because a Warlock is a Swing+Wizard.
I'm looking for a roper (player) to help me on this task for years. Nobody ever accepted the idea. It is a lot of work and complicated, sure. But, if I had more knowledge about the tricks I would do this myself long time ago. Even with my limited knowledge I always think about starting the idea and see how people react to fix the article if needed. At least the very basic tricks. If a roper be available and want to work on this project, let me know. I can do the stuff myself, I just need someone to correct me and some orientation on how it should be done better.
Speaking of WKB articles, we (probably me and Komo) also need to improve the Darts article.
#135
Challenges Comments / Re: Challenge #892, NdSC #42
April 22, 2024, 07:53 PMQuote from: Masta on April 22, 2024, 07:41 PMWow, didn't know "Shift + 0 + 9" could render the hidden frames like that.
Here is a video of the swoosh at the slowest playback speed. You can see this for yourself by pressing Shift + 0 + 9
Quote from: TheKomodo on April 22, 2024, 06:24 PMHaha, it would be fun if we end this with three gold medalists, it is something that has never happened in a Darts challenge before.
@Triad & Shtaket - Decided to play for 20 minutes just to tie.