Quote from: TheKomodo on April 23, 2024, 12:56 PM
Triad changed it to a swoosh because when I used TA if I released rope ON THAT FRAME it shot right even though the rope was facing left.
I said if the only requirement to be a swoosh is to fire rope right then sure its a swoosh. So I assume he changed it.
Yeah. Personally, rope direction is my only requirement for a swoosh. My though process was as follows:
- Swoosh is a rope trick.
- Let's assume we are playing Trick Race, and the next trick is a swoosh. Realistically speaking, you cannot see the exact pre-release rope angle during the game; if the post-release firing angle is to the right direction, then you assume it should be a swoosh, and not an arch.
- Even if this is not a real swoosh, I believe swooshes should be retconned as such. Otherwise, will we check every suspicious swoosh at Trick Races, just as we check for possible sitters at BnG?
- Since you activate drill at Darts, and not shoot rope again, I decided to check rope angle, but now I realize that rope angles are not really trustworthy due to hidden frames.
- Thanks to TA, I was able to see the potential rope angle, and I believe it should be the only requirement.
- Swooshes on Darts maps are a remix of the original swoosh. And as I said, while we're playing any roping scheme. we'd only check the shooting angle, so that's why I also applied this principle to Darts.
- Even at Darts, you wouldn't pay attention to pre-release rope angle if the swoosh WAS NOT THE LAST TRICK BEFORE THE DRILL. For example, if it was Swoosh to Deviation, you'd only pay attention to post-release firing angle.
Tbh, it doesn't really matter anymore; Shtaket already improved his run anyways.
Quote from: FoxHound on April 23, 2024, 01:34 AM
I'm looking for a roper (player) to help me on this task for years. Nobody ever accepted the idea. It is a lot of work and complicated, sure. But, if I had more knowledge about the tricks I would do this myself long time ago. Even with my limited knowledge I always think about starting the idea and see how people react to fix the article if needed. At least the very basic tricks. If a roper be available and want to work on this project, let me know. I can do the stuff myself, I just need someone to correct me and some orientation on how it should be done better.
Maybe I can help with some stuff. Indeed, it would be better to start with the core tricks first, then you would be able to explain the more complex ones easier. For example, if you know what Spikes and Shadows are, it'd be easier to understand Wizards, because a Wizard is essentially a Spike+Shadow. And if you understand Wizards, then you can understand Warlocks, because a Warlock is a Swing+Wizard.
Speaking of WKB articles, we (probably me and Komo) also need to improve the Darts article.