I can't be bothered to cut and paste a bunch of individual quotes, so I will just respond to you (Magnus) in order of what you stated.
First of all, since I don't know you and you don't know me, I should first inform you that I've been playing W:A since day one. That's nearly 20 years, so if I say that I can look at a scheme 'on paper' and understand how it works, I mean that. I am supremely confident that I have played far more schemes than you and logged literally thousands more hours of game time than you. I am not saying this to prove any other point than that you're not talking to an ignorant person here. You seem to be taking this topic personally.
The "efficiency" of the strategy one uses is important in ALL schemes, not just Mole. Being efficient and strategic is the name of the game, so to speak.
A lot of top-level Intermediate players (or just good players in general) wouldn't have much of an interest in seriously competing in Mole because of the luck factor. The fact that starting spawns and random crate luck determine who is going to win to such a large degree turns a lot of people off, and it's precisely why Mole is in the league that it is in. If Mole is truly the most tactical/strategic scheme there is then whoever excels at Mole should dominate in other schemes as well... but do they? Nope. You can try to mince words and talk about different 'kinds' of strategy and whatnot, but in the end it's all just Worms, and pretty much everyone here knows Worms inside and out. An elite-level Intermediate player could play TUS Mole matches and fare much better than an 'elite'-level Mole player playing Intermediate matches. This is because while there is a little bit of luck involved in Intermediate, it's not nearly as much as in Mole. The Intermediate player could win or lose based upon said luck, whereas the Mole player engaging in a match of Intermediate wouldn't have that same degree of luck to act as a W/L buffer.
I didn't contradict myself. I understand how Mole is played and what general strategies are best to use in the scheme, but it all goes back to the crate luck factor. To say that I don't have the slightest idea of how the strategy in Mole works is just plain absurd, not to mention utterly untrue. Yes, I'm aware that the TUS Mole scheme is different than the HB Mole scheme but I still understand the scheme and the so-called strategy behind it. (Hoard crates, make tunnels, girder block, try to hold down the high ground, etc.) You have compared it to Chess a couple of times which I think is ridiculous because in Chess your pieces don't start in random places and they also don't get the ability to do unpredictable things. (Crates.) Worms in general is a highly strategic game, IMO even more strategic than Chess as Chess is deterministic. That said, there's nothing about Mole gameplay that elevates it above any other scheme in this game in terms of required strategic competency. NOTHING.
Two players of relatively equal skill level playing Mole? Whoever gets the best random spawn spots and the most/best crate luck wins. Period. If you are able to routinely beat people who have a much larger inventory than you, that indicates to me that you're playing noobs, or at the very least players who aren't near your general skill level. This isn't surprising given the fact that tons of noobs play Mole. *shrug* (And I'm not talking about HB Mole, either.) As I have said many times already - Mole does require some degree of skill and strategy to be good at it, but ultimately it is down to RNG. You can deny this all you want but I know it's true based upon extensive experience with the game, and others agree as well. You can call us all ignorant if you want but ironically you would be saying that to people who very likely have far more experience with the game than you, and the particulars of one specific scheme are trivial.
One can easily force a worm to drown in Mole, TUS or not. Even if they can stay above water you can still dominate the high ground and spam girders, launch moles and wait for a good opening to attack. It's not genius-level tactics we're talking about here.
As far as the mole digging backwards, I thought that maybe there was a key or key combination that one can press/hold to manually change the dig direction. I already knew about it reversing after colliding with terrain. Also, I never claimed to know more than anyone else about this scheme. I only claimed my own opinion, which is backed by objectivity and lots of experience. In fact, I said that I was wrong earlier in the thread and that I didn't know about the particulars of the TUS Mole scheme compared to the HB scheme. I then learned the particular differences and while the TUS Mole scheme is definitely more competitive than the HB Mole scheme, I stand by my objection to Zalo's opinion that (TUS) Mole is the most strategic/tactical scheme in the game, because it simply isn't.
How can I not prove my point that random luck plays a huge factor in the scheme? It's self-evident. BLATANTLY SELF-EVIDENT, even! I've already explained this, and if you cannot understand how and why random spawns and random crates aren't a big deal, then why should I bother?
As far as that old match goes... Yeah, there's a couple of errors but overall I didn't do anything irredeemably bad. I tried, but not like... laser-focus tried. The reason why I didn't really give a shit about the game was because I considered Mole a joke of a scheme. I knew even back then about dropping items standing on the edge of something going straight down but I thought that I had enough of a ledge for it to not drop but rather go down the incline and kill that last worm. It was a dumb misread that cost me the game, but I am sure that the thought that crossed my mind was probably something along the lines of: "thank god, I can go back to playing other shit now instead of being stuck in more mole matches!"
Anyway, I guess the tl;dr version of my entire piece goes like this:
1. There is nothing about (TUS) Mole that makes it more tactical/strategic than all other schemes
2. Random luck factors in a lot more than you seem to acknowledge, especially when the two competing players are fairly evenly matched.