Quote from: Tomtysti on April 23, 2016, 06:23 PM
Always funny to see people being so hopeful about new Worms games when they've f@#!ed us over so many times, and every time harder than the previous time. I'm guilty of it too. It pains me so to see such an incredible game format being shat all over.
Unfortunately they make the games with the two main ideas in their head being "lol banana bomb" and "how to make money with the smallest amount of work". They don't care about making a Worms game for hardcore wormers. They aim it for kids and casual gamers.
Of course they promise all kinds of stuff and say they will listen to the community, they've always claimed that, but every goddamn time the games are complete failures with maybe a couple of nice new ideas and features.
This time it sure seems they're moving to a better direction, but I bet it will be seriously lacking in many areas and abandoned by Team17 really soon after launch.
@skunk3:
Jonno said on the Steam forums Quote"Just been playing around on my a build I have access to.
You will be able to redefine F-keys to weapon lines on PC. "
I really, really doubt it will be "fully customizable", but it's a step forward in either case.
How you so sure about the crossplay feature? Danny said:
QuoteCrossplay between PC and PS4 won't be supported at launch, but it's something we can look into in the future
This to me sounds like there's about 1% chance of it happening. Crossplay would be a mess anyway, even though it would help with the community size.
What did you think I meant by "fully customizable?" Macros? Or the order in which pressing an fkey will bring up a weapon or utility? People have expressed a desire for fully customizable fkeys, so if it is already possible to assign weapon lines to fkeys, I doubt that making it FULLY customizable will be beyond the scope of possibility. Team17 is aware that we want these features.
As far as the crossplay goes, crossplay is scheduled to be a feature at launch for PC, Mac, (possibly Linux), and Xbox One. W.M.D. isn't scheduled to be released for PS4 until around Q4 this year... so when W.M.D. is released for every other platform, it won't be out for PS4 for several months later. I see no reason why they would make it crossplay compatible with every format EXCEPT FOR PS4. That just doesn't make any sense.
I fully understand why one would be skeptical regarding any new Worms game. However, I don't agree with you about the series getting consistently worse, nor do I think that Team17 doesn't care. W.M.D. is proof that they care and listen to the fans. Fans wanted something as close to W:A as possible, and that is what they are attempting to deliver. There's a lot of things about the newer Worms games that pisses me off, but they're not completely worthless games by any stretch of the imagination. The problem is mainly threefold:
1. The Team17 that created games like W:A and WWP is largely non-existent anymore. It's basically all new people trying to innovate with each title instead of just sticking with what works and expanding on it.
2. The games have been designed from the ground up as multi-format games, meaning they are essentially console games even if you own them for PC. This in and of itself is the primary reason why the newer games haven't been able to live up to W:A. (no global chat lobby, no text chat for consoles, little customization, etc...)
3. The community for all of the newer Worms games is extremely divided due to a lack of cross play support, so people lose interest and it becomes hard to find matches/players.
The newer games haven't been "failures." The only reason you think this way is because you are comparing them to W:A and lamenting what isn't there instead of appreciating them on their own without comparing them to previous titles.
Team17 has never expressed so much commitment to making a Worms game for the old school fans. They've never been as receptive to feedback and criticism. I truly, genuinely feel that they are trying, but W.M.D. isn't going to be perfect. While I do like the fact that we will have cross-platform play, it leaves console gamers at a huge disadvantage. Console players rarely have keyboards hooked up, so they won't be text chatting, only voice chat. This means that they aren't going to be vocal in games or in the global chat lobby. Also, if the rope truly does live up to the W:A rope (or close), there's no way in hell that they are going to keep up with someone playing w/ a keyboard.
I've had a bunch of private chats with Team17 staff about this game and they legitimately sound passionate about making this game excellent. I choose to remain optimistic. I'm going to buy the game regardless just to show my support. I know that some W:A purists are going to hate the game no matter what and nitpick it to death. What I've found about the newer Worms games is that even if I hated them at launch, I eventually grew to love them... even Worms Reloaded, which is probably the worst game of the series IMO. Even Reloaded is still a fun game. You just gotta evaluate each game on its own merits instead of hoping for a W:A clone.
I have taken the time to personally address each and every flaw of the new games vs. W:A with the devs and explained why we need this or that change/feature/option. If they do f@#! up and leave out something crucial, it definitely isn't because they weren't aware of it.
If W.M.D. turns out great, you can thank me and the other handful of people who harass Team17 daily.