Schemes
May 03, 2024, 07:22 AM

Teleporting

Teleporting 3.8 by sbs

Scheme #5253, Viewed 392 Time(s)

Basic Information
Summary
F8
F12
Crate probability
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
1.8%
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Scheme Rate
Not rated yet
Acronym: Teleporting
Name: Teleporting 3.8 by sbs
Type: Battle, Rubberworm
Submitted by: Russian Federation SIBASA

  • Please note that super weapons are on, it means that even if their crate probability in the scheme weapons options are set to 0, there's still chance for them to appear in game.
Download this scheme:
Downloaded 93 time(s).
0 members and about 93 guests have downloaded this scheme.

Time: August 08, 2023, 09:59 PM
Description:
Teleporting is a scheme in which the premise is that with only 10 seconds of turn time you must teleport (only to crates) fast, wisely and carefully and attack/protect many times (due to multishot) from the same spots the crates spawned on a big terrain map which supports a lot of worms and the super weapons that sometimes appear in the crates. The scheme has also Shotgun and Longbow upgrades, anchor mode and the timer pauses while firing.

Rules:

- Take at least 1 crate before any other action, i. e., 1 crate before attack or even before using some weapon in a defensive manner.
- The Teleport must be used only to go into a crate location. Whenever you're using it, your worm must respawn and grab a crate. If you miss it, that teleportation is not valid, it must be repeated until the worm takes the crate.

Gameplay example:

- Your turn begins. You'll have 3 crates available. Think carefully about which one to pick up (and the order of these collects), if not all of these, because the worms will be anchored to the place where you are using teleport.
- To take full advantage of your 10 seconds, be quick in your moves. If you do it well, it will be enough to collect the 3 crates and even to carry out several attacks... Moreover, to perform some defensive action (with girders for example)... Taking full advantage of RubberWorm features (sdet + usw + ldet).

Maps:

- There are different map sizes depending on the number of players in the game. E.g. standard size maps (1920x696) are more suitable for 1v1 games, but maps with larger dimensions work better when there are many players in the game. Keep in mind: the bigger the size the more players may fit perfectly.
- In this regard, a word of warning: too many players with full teams of 8 worms in standard size maps, could cause a tedious manual placement at the beginnig of the game, due to exceeding the limit of available space.

 
Read more description, tactics, tips and tricks, history here: https://worms2d.info/Teleporting



Scheme game options
Game options
150
2
100%
Time options
5
10
0
0
10
Crate options
0
Sudden death options
20
Objects options
8
3
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
0
Bungee
0
Parachute
0
Teleport
Inf
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Maximum crate count on map at once
3
Loss of control doesn't end turn
Weapon use doesn't end turn
Enabling above option doesn't block any weapons
Fractional round timer
Automatic end-of-turn retreat
RubberWorm crate rate
3
RubberWorm extended fuses/herds
Help

Author Topic: Scheme #4122, Comet Dodge Race Real submitted by Kradie  (Read 2873 times)

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Offline h3oCharles

Re: Scheme #4122, Comet Dodge Race Real submitted by Kradie
« Reply #15 on: October 03, 2021, 01:01 AM »
Let's just say that we are starting to run out of possible combinations

Offline Kradie

Re: Scheme #4122, Comet Dodge Race Real submitted by Kradie
« Reply #16 on: October 03, 2021, 01:03 AM »
Let's just say that we are starting to run out of possible combinations
Everything with Armageddon and Jet isn't copyrighted to TMC. ADR is different and more frantic and fun. Do I need to state the obvious?`
Also, I have Included your scheme on this page, no need for this sort of behavior.
« Last Edit: October 03, 2021, 01:23 AM by Kradie »
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Offline h3oCharles

Re: Scheme #4122, Comet Dodge Race Real submitted by Kradie
« Reply #17 on: October 03, 2021, 11:13 AM »
ergh, not really, we (as PoC) really got to the point where attempting to brainstorm everything makes us think that every time we think of a new concept, we are actually replicating a more well-known scheme, and we got there at 3721 times

I'm sure FoxHound and/or STRGRN will be able to elaborate on this further
« Last Edit: October 03, 2021, 11:15 AM by TheMadCharles »

Offline Kradie

Re: Scheme #4122, Comet Dodge Race Real submitted by Kradie
« Reply #18 on: October 03, 2021, 01:32 PM »
ergh, not really, we (as PoC) really got to the point where attempting to brainstorm everything makes us think that every time we think of a new concept, we are actually replicating a more well-known scheme, and we got there at 3721 times

I'm sure FoxHound and/or STRGRN will be able to elaborate on this further
You do realize there are tons of variation of many schemes such of Roping schemes? Shopper and Roper are prime examples. I hear no one complaining and pointing fingers where a new Shopper scheme releases. These variation can be applied to real life too such as races: Running, obstacle course, car race, motorcycle race, and more. Heck even most consumer goods people buy from day to day is a variation of something and I hear no one rising up to the occasion and claim it was theirs. Plus Asteroid Dodge Race is like an obstacle course, not your typical race.


I think maybe that PoC sees themselves as sole authority of new and old schemes, and how they are distributed. I see myself as a passionate player who tries at times to make something new and exciting for the game, but later to learn it had a copyright by Monopoly of Schemes PoC. Should people consult the PoC community per Ideas people may have before attempting to put it together without the fear of plagiarism? Because I certainly don't want to waste my time, I just rather make good schemes for people to enjoy, and if they get popular then that's super awesome.

Now I see Korydex ALT+F4, very similar to my own Lucky Strike and Active Strike, and I made a comment there for laughs but no one cares. Because no one should care at the end of the day.
 
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Offline Korydex

Re: Scheme #4122, Comet Dodge Race Real submitted by Kradie
« Reply #19 on: October 03, 2021, 03:32 PM »
Now I see Korydex ALT+F4, very similar to my own Lucky Strike and Active Strike, and I made a comment there for laughs but no one cares. Because no one should care at the end of the day.
AF4 was made by KRD. Also there were many similar schemes before Lucky Strike, read here: https://worms2d.info/Alt-F4#Similar_ideas

Offline FoxHound

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Re: Scheme #4122, Comet Dodge Race Real submitted by Kradie
« Reply #20 on: October 04, 2021, 02:03 AM »
PoC is not a monopoly. Every new scheme made is based on previous ideas. You have the right to create any scheme you want, but the point is that searching if someone created already a scheme is always better than releasing something very similar without crediting the previous one.

If you are constantly creating schemes very similar to others, people may think you're doing the same unscrupulous behavior of Thomas Edison, who patented many inventions of other people like Nikola Tesla in his name. It might not be your intention, but people may think this, since you did at least 2 schemes very similar to the ones by TheMadCharles.

If you see someone had the same idea of yours, you can rather choose to promote that scheme, create your own variation of that idea, referencing the original and saying the differences or simply give up the idea, since it already exists.
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'

Offline Kradie

Re: Scheme #4122, Comet Dodge Race Real submitted by Kradie
« Reply #21 on: October 04, 2021, 03:06 AM »
Quote
PoC is not a monopoly. Every new scheme made is based on previous ideas. You have the right to create any scheme you want, but the point is that searching if someone created already a scheme is always better than releasing something very similar without crediting the previous one.
You know know that I do not go to other external sites to look up other people's schemes, just here on TUS I do this.

Quote
It might not be your intention, but people may think this, since you did at least 2 schemes very similar to the ones by TheMadCharles.
Similar? Is that a problem? ZaR is similar to Roper and W2Roper, but none are complaining, perhaps some used to, even now? But It persisted through passion for the scheme throughout the years and was flourished as a result. If people start to point fingers on every new things, shouting in chords in the name of theft and deceit, there will be no possibility of expansion, no greatness and no revitalization of the scheme, even if it is in a better or worse condition. I bet you know tons of schemes that are unique and original, but has been forgotten and abandoned, but deserves more. If one day I come up with an Idea similar to those, You would only repeat the finger pointing I am guessing.

 This to me seem like a battle of ego than to provide a complete scheme experience to the public. 

Don't you worry, you and TMC will get all the accolades and fanfares but not for Chaos Collect because there is barely any resemblance to CDR except Jet + Activating Armageddon. However if you can sit there, explain the difference, and defend TMC honor I am all ear.
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Offline FoxHound

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Re: Scheme #4122, Comet Dodge Race Real submitted by Kradie
« Reply #22 on: October 04, 2021, 04:06 AM »
Chaos Collect is a different idea, it is original enough idea. Asteroid Dodge Race is almost the same as Comet Dodging Race by TMC. You also created months ago a roper-like scheme with girder very similar to a TMC scheme called BuildConv.

Most of your schemes are variations of existing schemes and you don't mention the schemes sometimes. Imagine if someone create now a scheme that has only zook and rope and is played on a cave map instead of a standard roper map and this person doesn't mention ZaR. The scheme name being something completely different like "no safety" and ignoring ZaR schemes. Wouldn't you complain or feel that this person could have credited ZaR? I would feel uncomfortable seeing someone posting a scheme 90% similar to mine without mentioning my scheme.
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'

Offline Kradie

Re: Scheme #4122, Comet Dodge Race Real submitted by Kradie
« Reply #23 on: October 04, 2021, 04:41 AM »
Chaos Collect is a different idea, it is original enough idea. Asteroid Dodge Race is almost the same as Comet Dodging Race by TMC. You also created months ago a roper-like scheme with girder very similar to a TMC scheme called BuildConv.

Most of your schemes are variations of existing schemes and you don't mention the schemes sometimes. Imagine if someone create now a scheme that has only zook and rope and is played on a cave map instead of a standard roper map and this person doesn't mention ZaR. The scheme name being something completely different like "no safety" and ignoring ZaR schemes. Wouldn't you complain or feel that this person could have credited ZaR? I would feel uncomfortable seeing someone posting a scheme 90% similar to mine without mentioning my scheme.

_Well when you put it like that it makes sense and I can understand and sympathize with TMC. However, if someone did make CaveZaR (how you described it), and changed name I would point out it as rebranding. But I could rebrand ADR to CDR 2 though, not so sure about Girder Shopper.

CDR you don't pass through checkpoints, settings are a bit different, and the map is super wide which makes Armageddon's density Ineffektive and less chaotic.  Plus there are rest pads? Or checkpoints? The map in replay, you can basically risk flying over.. The checkpoints in my version forces players to clear them before touching finish. The map is small, and there's more friction for worms. I do acknowledge he released scheme first, but I can confess to myself my version is slightly more refined and added tasks that makes it a bit different or more complete.

His version of BuildConv is actually an revitalized Idea from the past where I and pavlepavle tested Girder ZaR. I am not saying he took it or anything, most likely it was just convenience. Point is is that my version ''Girder Shopper'' (GS), is much different from TMC's version. As the name applies Girder Shopper, you play on empty map, first turn girder pack, second turn and out place 1 girder, collect 1 crate (spawns more), and attack. Plus there is sudden death with water rise. It makes for a secondary game phase/mode  and tactics changes drastically. So I don't see how they are that similar, just another version, a more Interesting version but that alone is a different topic anyway.
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Offline TheKomodo

Re: Scheme #4122, Comet Dodge Race Real submitted by Kradie
« Reply #24 on: October 04, 2021, 01:38 PM »
Most of your schemes are variations of existing schemes and you don't mention the schemes sometimes. Imagine if someone create now a scheme that has only zook and rope and is played on a cave map instead of a standard roper map and this person doesn't mention ZaR. The scheme name being something completely different like "no safety" and ignoring ZaR schemes. Wouldn't you complain or feel that this person could have credited ZaR? I would feel uncomfortable seeing someone posting a scheme 90% similar to mine without mentioning my scheme.

ZaR isn't even an original scheme, it is the combination of a few previously existing ideas, everything in ZaR has been done before, back when WA had 10-50x the amount of people who loved playing Roper, the scheme just wasn't enjoyed as much as normal roper.

There is nothing wrong with ZaR, my only problem was when he was trying to take all the credit for it's creation instead of admitting the truth that he simply combined previously existing ideas:



Though, in hindsight he has admitted to this later on, which is fine.

Remixing is an essential part of being creative.

Offline Lancelot

Re: Scheme #4122, Comet Dodge Race Real submitted by Kradie
« Reply #25 on: September 21, 2023, 06:52 PM »
Wow  :o

I'll have to add this to Wheel of Fortune cup next time. Very cool and wild at the same time lol