Honestly I just wanted a SG to adjust my hides slightly.
Times are a changing, KRD.
SG is the thing that everyone agrees on Breeze, I think U can consider it done.. Same goes for inf. tele, inf. torch and inf. firepunch.. (To sum this thread up a bit)
What's left to discuss is:
1. Maps
2. 1 girder or no girders?
3. Turn time and hot-seat time, same or less?
4. Playing BnG with TestStuff or not (/cira and /alp)?
My thoughts:
1.
Gap in the middle of the map to
get rid of closeness rule is the thing I started to use on my maps 3 yrs ago..
https://www.tus-wa.com/profile/Ramone/maps/?type=BnGNow, not all of those maps are the best example, they were made for funners with friends, but U can get the idea of how can they look like..
I know that map making style for official games is hardly to force to players, but at least there could be some sort of "standard" what is the good map and what's not. I've noticed in this new TUS home page that a big percentage of BnG official games are played on maps like this or similar:
No difference in heights, little rounded hills sorted next to each others and a tree on every little hill.. Most of the players hides down in the deep thin holes and 4s fp or 5s lg nade-war is on.. Euugh..
HHC have made a good remark:
Perhaps playing BnG on a non-level field is also a good idea. When worms are not on the same height it's quite a lot harder to notch shots.
As I've said, I know it can't be forced, but it won't hurt to try and play on some different map types sometimes.. It doesn't always have to be -forest, there are lots of other good terrains for BnG maps as: Fruit, Tentacle, Hospital, Art, Desert or even Cheese, Tools, Pirate, Manhattan... All of these gives U different possibilities, different bounces, banks, hides etc..
Also BnG official games should not be played on pre-made maps! I've noticed that lots of my bng maps were used for league games, it shouldn't be allowed imo and moderators should do something about it.. If U really don't have 30 secs to make a new map, at least change terrain or reseed objects.
2.
I don't see a need for a girder rather than a perfect tool for making the tightest hide or for darksiding.. It can be easily misused and yeah, I know it can be destroyed by other player, but still.. I don't see a need to complicate it with the girder, so imo - no girders at all.
3.
I think that every tweak in rules in order to "reduce effectiveness of notching" (as Mablak says) is a good tweak. Yeah, it's not gonna solve the notching issue or get rid of it, but at least it would make it more difficult for notchers and ppl who marks the screen with thumbs, papers etc.. No retreat time and 7-8 secs turn time could be a good change.
4.
Same as for the turn time. But I guess that most of players are not familiar with bng+teststuff and that they should test /ts and discuss it. It would surely reduce effectiveness of notching, but I ain't sure how much and in which ways it affects the "classic" way of bng playing.. I don't have a strong opinion about it either, need to test it few times first..