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Messages - skunk3

#511
Off Topic / Re: Goodbye Mole (◕◡◕)/
May 28, 2016, 04:18 PM
Quote from: Zalo on May 10, 2016, 08:43 PM
Quote from: skunk3 on May 10, 2016, 08:14 PM
100 consecutive wins is indeed an impressive streak, but am I alone in feeling that mole shopper is extremely luck-based? I can't believe it's even a ranked scheme, to be honest. Every match more or less plays out the same, and it ultimately comes down to starting placement and crate luck every single time, no matter how good you are. Not trying to shit on your achievement or anything, this is just my worthless personal opinion. If I played ranked games and someone picked mole as their choice, I would literally groan out loud.

Ye I heard that but to me it's like the least luck based scheme if you hide well... In the attached replay I survived clusters, 1x banana (put on my head) and it's all because u gotta know how to not expose your worms. 2nd thing is to be greedy for crates and being kinda an asshole in stealing them in the first turns. If your guy is about to get his first crates, your teleport is a good moment. Sometimes not even to dominate, but more to see what strong weapons the enemy already has. You will do nothing with the strongest weapons if your enemy has made a clever not enterable-from-above fortress.

I still have to disagree. To say that it's the least luck-based scheme is a joke TBH. IMO, it is extremely luck-based. Knowing how to not expose your worms is just basic gameplay knowledge that pretty much everyone possesses... at least everyone who isn't a complete noob.  It really just comes down to your starting positions, where you are in relation to holes with barrels in them (for blowing and getting crates), and crate luck both in terms of where they land and what they contain. Aside from that it mainly comes down to a bit of judgement in terms of when and how to use weapons, judicious girdering, and when to use your teleport. It's pretty much a noob scheme IMO... that's why you always see random noobs hosting it all of the time in #AG. You hardly ever see any pro players hosting (or even playing) a mole shopper, lol. I'm really not meaning to sound like an asshole - I'm just sharing my opinion. 
#512
Worms is a vastly popular franchise. I don't see Team17 having any issues attracting tons of players if they do WMD right. Cross-play capability and global game lobbies will ensure that there's a large player base, even if the core game itself isn't as great as it could be. Heck, all of the games released post-WWP would still be pretty active today if they were cross-play compatible and had global lobbies. The reason why the newer Worms games are essentially dead online isn't because people don't like Worms, or that the newer Worms titles are terrible, it's because Team17 has made several egregious errors when it comes to basic features. People send me game invites all of the time when I have Steam open.

I don't think that the newer Worms titles are completely bad. They're only bad in comparison to W:A/WWP. I've played them all extensively. Yeah, they could definitely be way better, but each one brings in new stuff to the series. W:A would be amazing if it could somehow be updated to include newer weapons and utilities WITHOUT resorting to Project X. I'd love to see sentry guns, worship, termites, magnets, lucky charms, a mega mortar, poison strike, etc. That's probably never gonna happen, but it sure would be nice.

In the age of browser/mobile games and shitty f2p stuff, people want quality. They're willing to pay for it. Has anyone EVER played a mobile game that was actually worth a f@#!? I haven't, lol. I have a feeling that WMD is going to be awesome. The footage they have shown thus far looks incredible IMO. What we know about WMD:

-beautiful art style
-return of a W:A style ninja rope (as far as how it actually feels, we will have to wait and see)
-over 80 weapons/items
-cross play capability with basically every platform, including consoles (PS4 coming later)
-smooth, 60 fps gameplay
-vehicles (not sure how I feel about these yet, tbh)
-buildings (I love this idea)
-lots of other info and surprises that haven't been released yet in terms of gameplay and features

That's enough to get me excited.. dunno about you guys. The fact that Team17 have not yet announced a release date to me is a positive thing. I am hoping that what this means is that the community managers / dev team are listening to suggestions and implementing them. Team17 is definitely aware that the majority of Worms fans consider W:A to be the best in the series. Team17 is also aware of why people think the newer titles suck. Like Peja said, there's gonna be some of you who will not like WMD because it's not exactly like W:A, only with updates. It will be a totally different game, and I doubt the mechanics are going to be as precise as that of W:A, but I don't care. I'm going to pre-order and I will be playing online on day 1 as I have with every Worms title since W:A.
#513
Quote from: sock on May 27, 2016, 07:01 PM
I know something about this, ropa, komo, skunk3, ano and others are right

Wait a minute... Aerox is Ropa? lol

a lot of good banning someone does
#514
Off Topic / Re: Worms on a 4k monitor
May 27, 2016, 05:34 PM
Is that a pile of cat diarrhea next to the tv? D:
#515
Off Topic / Re: DnB heads!
May 27, 2016, 05:00 PM
A local buddy of mine recorded a dnb/jungle mix the other day.. turned out pretty decent.

https://soundcloud.com/geecee/for-fun-mix

(downloadable)
#516
Off Topic / Re: cars forum
May 27, 2016, 04:58 PM
I personally don't really care about cars at all. As long as I have one that runs properly, gets good gas mileage, and doesn't require constant maintenance, I'm happy.

#517
I agree with Lex completely. Teasers are fine and all, but they are wasted on this group of players. Teasers are more for casuals and newbies to the series. What veterans want is solid information. No tricks, no marketing, no surprises. Team17 has a wealth of veteran players who they could recruit to beta test and provide critical feedback to ensure that any new Worms game is as good as it can possibly be... has ANYONE been selected to beta test? I haven't. I signed up on the Team17 website and I've also been essentially spamming the Steam forums for ages, and nothing. Jonno, I want you to post info, but I just want you to keep in mind what kind of crowd you're dealing with. Many of us are in our late twenties to mid thirties, if not older...

I understand that there are things that you simply aren't allowed to talk about. I get that. However, all I'm sayin' is that we already have a Worms game that we love, so in order for us to rally behind a new title, we need more transparency from Team17. I am excited for WMD, but I can totally understand why many others couldn't care less. The last few Worms titles have been kinda crap.. (compared to W:A)
#518
One thing that is making social drinking more of a shit show these days is the ubiquity of smart phones. They are drama machines that fit in your pocket.
#519
I wouldn't say that it's just the younger generation that is vapid and shallow. Young people have ALWAYS been vapid and shallow on the whole, especially while drinking.

Here in the States there's so much variety from one drinking scene to the next that one cannot generalize. Your dance clubs marketed towards the young crowd tend to be the douchiest, with the most chest-puffing and alcohol-induced male bravado. On the flip side, you have places like craft breweries... the worst thing that might happen there is that someone gets too drunk and vomits, or can barely walk. Even that is rare because the culture is different. It's about enjoyment / pleasure rather than competition.

Any place in which alcohol is consumed is a potential battleground though. There will always be "that one guy" (or girl) who gets too drunk and acts a fool.

It kinda boggles my mind when people act so differently while drunk. I act more or less the same as I always do. I just lose fine motor skills and slur my words.
#520
Quote from: vesuvio on May 24, 2016, 09:35 PM
ano dont tell that do it

and i do not insult people without any reason, my reaction on insults were wrong forgive that

I don't even know who you are, but ffs it seems like all you do is shitpost here on TUS all day long. I don't have a problem with the content of your posts, but the frequency.
#521
My guess is that we will have a standard 'rope' and a 'ninja rope.' The standard rope will be like the rope from the 2.5D Worms titles... and the ninja rope will be the W:A-style rope that we all love.
#522
I'm a fan of pretty much all kinds of booze, except for stuff that tastes strongly of anise / black licorice. *puke*

I used to drink a lot of liquor, but these days I primarily just stick to beer. It just depends on my budget. I don't have a good-paying job anymore, so I haven't bought myself a bottle in some time.

I'm a single malt scotch fan above anything else; however, I really LOVE this stuff: http://www.chartreuse.cz/images/chartreuse-1920.jpg

Both varieties are incredible, but I prefer the darker of the two. The flavor is very complex, and at 55% ABV is does pack a punch. Best enjoyed slowly with lots of ice. It does have a little bit of an anise / black licorice flavor, but it's not overpowering at all. It's a bit pricey here in the states (roughly the same amount as a decent bottle of scotch), but it's worth it.

Also, fun fact: the color 'chartreuse' is actually named after this liquor. :)

#523
I understand that WMD is not going to be W:A remastered, but as I illustrated in my Steam post, there's many things from W:A that should be featured in WMD because they WORK and MAKE SENSE for the community. There's no need to reinvent the wheel with each new Worms game. Keep the stuff that is good and useful, and build off of that.

I will go back over my main points again:

-WormNET (some sort of global lobby system with chat is an absolute must, otherwise the community simply won't endure. The newer Worms titles are basically dead already...)

-custom gravestones (why would this NOT be an option in 2016 when we could have them back in the nineties? Anything to make the game more personal = good)

-donor cards (a simple, optional element that has been missing since WWP... no reason to not include it)

-blood (once again, optional and no reason to not include it)

-"sheep in exploding crates" (once again, optional and no reason to not include it)

-6 players + 1 spectator per game (I agree with Goom that we should allow for spectating on a larger scale... although I am pleased that WMD will feature 6 worms with a max of 8 worms per team)

-uncluttered and simple UI (This is simple... don't make it look like a damned console game. Reloaded is the best example I can think of when it comes to shitty UI)

-easy and quick text chatting with simple team chat, as well as personal (/me) statements and anonymous (/anon) statements (This is simple, common sense stuff here. It is annoying and ridiculous to have to press ESC to access the chat menu, like in Reloaded, and in Rev/CW you press the "~" key, which also makes no sense since that key should have the same functionality as another f-key... why change it around when page up and page down works perfectly?)

-ability to lock the screen on your worm during your turn (this should be a simple feature to implement, and there's no reason to not include it)

-ability to press "T" mid-turn to indicate that you are thinking (if bots can do it, why can't we?! the problem with the newer games is that they are designed as multi-platform games.. so in essence they are console games regardless of whether you are playing on PC or not. That is rubbish. W:A is clearly the best Worms game, and one of the primary reasons why is because it was designed as a PC game first and foremost. Look at the console versions of W:A - they are awful.)

-fluid animation (it can't look like a cheap flash game of course)

-lots of terrain styles to choose from, with a much better random map generator than any Worms title since, although no vertical map styles a la Reloaded (which I quite liked TBH... the vert maps, that is...) (The lack of terrain themes in Revolution and Clan Wars is extremely disappointing... it gets really boring playing on the same terrain all of the time. 6 have been announced for WMD. That's pathetic IMHO... I know they're hand-drawn and look very nice, but come on... 6?! It should be double that, at least.)

-cool, weird, ambient music (I don't think that the music in the newer Worms games is bad at all, tbh)

-the best ninja rope ever (lots of people aren't going to want to play WMD if it doesn't have a good ninja rope. The rope in Reloaded is awful, and the rope in Rev/CW is a... rope. You can also fire it in basically any direction. Like I said, don't reinvent the f@#!ing wheel... you guys already have an amazing ninja rope from W:A, so USE IT.)

-being able to set min/max bounce for grenade-type weapons (we had this in 1999, why not 2016? it's not like these suggestions are absurd)

-near perfect gameplay mechanics (the 2.5D Worms games are glitchy as hell, and Reloaded has terrible mechanics compared to W:A... why go backwards? When you already have a great game, why mess it all up? As I said before, take what is great about previously-existing Worms games and then make it even better.)

-loads of customization potential, but it took third-party editors to really shine (everything should be editable in fine detail within the game. weapon power, crate drop probabilities per item, mines, barrels, other environmental placements like neutral sentry guns, magnets, GRAVITY, etc...)

-official ranks of all sorts (in the beginning, anyway) (I personally think that ranks built-in to the game is awesome as long as it is an ELO system and not just simple wins vs. losses... the ranks in the newer Worms games mean nothing at all because it's just simple wins vs. losses... as long as you or your clan play the most games, you are the "best," which is stupid)

-loads of great weapons and utilities, many of which STILL haven't been in any subsequent Worms title (I'll never understand why they don't just keep the old and add more new stuff since it is the community who ultimately makes the schemes and steers the gameplay in whatever direction is popular) (Team 17 has a great IP here, and why they would choose to NOT include content from past games is beyond me, tbh)

-being able to handicap HP per team + or - while still maintaining the same number of worms (this isn't used all that much nowadays, but it's still a nice feature to have) (another one of those "if we had it in the nineties, why can't we have it now?" features)

-stockpiling and anti-stockpiling modes (important for those who don't just play a single match) (super important, because efficient and conservative players are rewarded)

-team special weapon (totally optional of course, but once again, why is a great feature missing from the new games? console-itis. That's why)

-custom team flags per team (hasn't been in any game since WWP, which is an absurd shame) (I think that WMD will feature this, but I don't want it to be tied to one's Steam account... I want it to be fully custom, per team)

-flags in the WormNET lobby to show everyone where you're hailing from (super helpful and informative, no reason to not include it aside from laziness)

-being able to select your victory fanfare (once again, hasn't been in any game since WWP that I can recall) (lack of victory fanfare is just one of many reasons why the newer Worms games feel impersonal and kinda boring)

-low PC requirements to run flawlessly, especially today (the 2.5D titles were horribly unoptimized and require a decent computer to run properly... I hope Team17 never again makes the mistake of trying to make a 2.5D title.)

-replay files (HUGELY important for external leagues, not to mention for posterity as well as exporting map files and re-reading old chats with friends) (no reason to not include this aside from laziness)
#524
Quote from: goom on May 14, 2016, 08:45 AM
watched the VOD from thursday, and a few things about WMD especially caught my eye.


  • first, the landing frames seem almost nonexistant, which looks really unnatural.

    compare this clip of WMD with some W:A jumping (arrow held to move asap, indicating lagframes)

    W:A really emphasizes the impact from the jump, and WMD really should do the same. at the moment the landing feels like something out of a flash game (i went there! ;))

    it's easy to see the issue with x0.30 speed

.
.

  • one positive thing that i believe worms revolution did for worms was the segmented status bar (per-worm). is there any reason for not including it in WMD, other than to just 'be more like W:A'?
.
.

  • lastly, i understand that the interface is large due to it being designed for cross-compatibility, and players need to be able to easily read things from the couch. however, due to how obtrusive the team list is (4 teams is half the screen size!), a great compromise for PC (and console) players would be an option to use a scaled down GUI.


    (compare to W:A assets, still perfectly legible at 50%)

thanks for reading, hope you can pass along my suggestions! (i'll be back with more)

Great post, Goom. I totally agree with you on all of this, especially the segmented power bars. It makes so much more sense that way.


I just posted a rather lengthy topic on the Steam forums regarding what makes W:A great vs. the other games, as well as what weapons and utilities I'd like to see be included in WMD. Have a look! http://steamcommunity.com/app/327030/discussions/0/357286663670078063/
#525
Quote from: Sensei on May 17, 2016, 03:50 PM
Everyone feel different about W:A, no need to discuss whether you prefer leagues or funners.
Only thing that's annoying here is guy(s) who claim to be on top but refusing to play vs. better players.

That's just a childish shitty talk, imo.

Who is refusing to play? The only game I have turned down recently was against Ropa. He challenged me in #AG and I joined his host and it was a f@#!ing warmer. *eye roll* Of course I quit that crap, no need to further explain my disdain for warmer. I'm in #AG all of the time asking if anyone is up for game. If you seriously think that not wanting to play ranked matches equates to "refusing to play better players," you have a malfunction of some sort.