Schemes
May 01, 2024, 11:13 PM

Darts

Scheme #745, Viewed 11285 Time(s)

Basic Information
Summary
Util.
F7
F8
F12
Scheme Rate
2.92 / 5
Total Members Voted: 14
Acronym: Darts
Name:
Type: Other
Submitted by: United Kingdom TheKomodo

Download this scheme:
Downloaded 3193 time(s).
Example replays: Downloaded 1506 time(s)

Time: July 26, 2012, 03:48 PM
Description:
Invented & Created by SiD.



Whoever hosts MUST type /rs in the gamelobby to activate RacingStuff, or else the worms won't be able to land in same spots on the dartboard.



Rules & Gameplay:


Teleport worms to start platform.


Activate low gravity by selecting it from the weapons menu or by pressing ` AKA the console key.


Select rope by selecting it from the weapons menu or pressing F8.


Attach rope to wall, select drill while keeping the rope attached by selecting it from the weapons menu or pressing F7.


Use the arrow keys to maneuvre the rope and build momentum, then release the worm and fly with drill towards board by pressing enter.


While the worm is flying towards the dartboard, press space to stop drilling BEFORE reaching the dartboard. (This is so far ONLY required on the "Classic" Darts map, made by "SiD")


Each player is responsible for keeping track of their score, after each successful score please use the "/me" function to show your score so it stands out amongst the normal chat.


Sudden death begins in the event of a draw for 1st place, players teleport 1 worm each back to the starting platform then throw them the following turn, the best dart wins, if a draw continues, players keep throwing until someone wins, worm select is standard in the scheme.


*If any players worms are knocked off the target board, their scores still count*


To the victor, the spoils!



What happens when your worm is spiked:



*When judging, the worms tail does not count, only the part outlined in RED*

In the image above, Donna would receive 6 points and Gaz would receive 0 points.




*When judging, the worms tail does not count, only the part outlined in RED*

In the image above, Janet would receive 1 point, Worm 6 would receive 7 points, and Worm 7 would receive 3 points.

Players must try to be as honest as possible when judging "spiked" worms.


The Rebound Rule:


If your worm rebounds off the target on another area of the map or into the water you add the lesser of the 2 scores.

For example:

If you rebound off the target between 3 and 5, your score is 3.
If you rebound off the target between 1 and 0, your score is 0.

0 = Water/Miss/0

*On any map where you must close the drill before touching the target board, the rebound rule only counts if you close the drill 1st, this can be checked by pressing "S" repetitively within a replay*

Example of a rebound on Darts "Classic":



Example of a rebound on Wings Of Beauty:



Example of a rebound on Cour Darts:





Maps allowed in Free League Darts - https://www.tus-wa.com/maps/mappack-167/


*Some maps have unique rules, these maps have a unique description within their map description*
Scheme game options
Game options
1
100%
Time options
120
25
5
5
5
Crate options
25
Sudden death options
Objects options
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
Inf
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
Inf
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
Inf
Bungee
0
Parachute
0
Teleport
Inf
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
Inf
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Phased Worms (Allied)
Worms+Weapons+Damage
Phased Worms (Enemy)
Worms+Weapons+Damage
RubberWorm anti-sink
Help

Author Topic: Scheme #745, Darts submitted by Komito  (Read 10971 times)

0 Members and 1 Guest are viewing this topic.

Offline Korydex

Re: Scheme #745, Darts submitted by Komito
« Reply #30 on: September 21, 2023, 07:07 PM »
But teleporting worms not into the sink isnt rocket science either right ???

Offline TheKomodo

Re: Scheme #745, Darts submitted by Komito
« Reply #31 on: September 21, 2023, 07:59 PM »
But teleporting worms not into the sink isnt rocket science either right ???

Yes but it saves time to have the worm automatically go back to land, rather than restarting another match and having to manually place all the worms again. It's also massively beneficial when doing the Challenges so you can start again faster without having to place all worms.

It's MUCH better to have antisink on.

If you would rather not count, then you shouldn't play Darts in the first place because the whole point of the scheme is to count up your score.

People play much more complex and complicated schemes than Darts where they need to focus more and they have no problem.

I actually feel a bit silly we even need to have this conversation lol.


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Re: Scheme #745, Darts submitted by Komito
« Reply #32 on: September 21, 2023, 11:46 PM »
If I played Darts was only once I think, but I'd say I would prefer without Anti Sink feature in this case. And I'm a real fan of Anti Sink feature. I enjoy playing Neocombat that is a kaos-like scheme centered on Anti Sink and my racing maps usually explore a lot the water at the bottom with Anti Sink feature. It brings a lot of fun to the game.
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'

Offline TheKomodo

Re: Scheme #745, Darts submitted by Komito
« Reply #33 on: September 22, 2023, 01:22 AM »
I wasn't even the one who came up with adding antisink to Darts! Though it's there for good reason.

So far, nobody has mentioned any logical or valuable reason to remove antisink from this scheme because I'm sorry but being too lazy to count how many worms you've thrown or not even being able to remember your own worm names is not a good enough reason to remove it.

While keeping track of how many worms you've thrown as well as counting 8 scores up is literally elementary school level stuff... I understand it's not a good scheme for people who want brainless fun where they don't have to pay attention.

The world would be chaotic if this logic was used for everything, we would be absolutely useless as a species. If you struggle to do something so easy and simple like this then I'm genuinely concerned how you manage to survive in the real world.

Also, a worm that goes into the water does not automatically mean 0 points, we introduced the rebound rule. If you land in the water before touching the board, yes, it's 0, though if you hit the target then land in water, you still get your score.

I will fight you all to the death on this. Trying to ruin a perfectly good thing here.

Edit - Also, if you think I am being too harsh, it's because I know for a fact you are all better than this, we aren't a bunch of idiots here, we're all pretty damn good at this game and smart in general.

I think so highly of you that I don't want you to stoop to such a low level of incompetence. You should be able to do this stuff in your sleep it's that easy...

Offline sock

Re: Scheme #745, Darts submitted by Komito
« Reply #34 on: September 22, 2023, 06:54 AM »
It's true that you can figure it out and it's not rocket science but I rather not having to count.

you play worms still? We haven't played a  game in over a decade!
« Last Edit: September 22, 2023, 06:58 AM by sock »

Offline sock

Re: Scheme #745, Darts submitted by Komito
« Reply #35 on: September 22, 2023, 07:02 AM »
I have played darts maybe one or two times. I don't see the problem in counting up your points, it's like the real game throwing darts and adding it up. Use a piece of paper or calculator if you need.

Offline MonkeyIsland

Re: Scheme #745, Darts submitted by Komito
« Reply #36 on: September 22, 2023, 08:02 AM »
you play worms still? We haven't played a  game in over a decade!

Last time you beat me 3:2 in PO. I don't play now but I've been in the community every single day. Do I get to comment about a scheme preference?
Due to massive misunderstandings: MonkeyIsland refers to an island not a monkey. I would be a monkey, if my name was IslandMonkey meaning a monkey who is or lives on an island. MonkeyIsland is an island which is related to monkeys. Also there's been a legend around saying MonkeyIsland is a game. So please, think of me as an island or a game.

Offline Korydex

Re: Scheme #745, Darts submitted by Komito
« Reply #37 on: September 22, 2023, 09:32 AM »
you play worms still? We haven't played a  game in over a decade!

Last time you beat me 3:2 in PO. I don't play now but I've been in the community every single day. Do I get to comment about a scheme preference?
Especially on your birthday :D

Offline timo

Re: Scheme #745, Darts submitted by Komito
« Reply #38 on: September 22, 2023, 10:59 AM »
In real darts, only the darts that are in the target count. Those that touched the target but fell - do not count. I think this rule is more fair and adds realism. So i think rebound rule it's not necesarry. As i remember vor 10 years ago. We played this scheme and rebound doesnt count your Worm. If i'm wrong, sorry. Regards!






Offline TheKomodo

Re: Scheme #745, Darts submitted by Komito
« Reply #39 on: September 22, 2023, 11:22 AM »
In real darts, only the darts that are in the target count. Those that touched the target but fell - do not count. I think this rule is more fair and adds realism. So i think rebound rule it's not necesarry. As i remember vor 10 years ago. We played this scheme and rebound doesnt count your Worm. If i'm wrong, sorry. Regards!

In theory yes, however in WA that happens a lot more than real life Darts just because the way the game works, it's luck, and we made the rebound rule to eliminate luck so you are rewarded for your accuracy towards bullseye.

Edit - I was in a rush when I wrote that earlier so I'll elaborate a bit now.

Remember this is just a game so it's only meant to be inspired by real life Darts not completely imitate it. :D

However in real life, rebounds don't happen very often, thanks to the way the metal frame is circular and the darts are very sharp and pointy, even if you do hit the rebound because of these physics there's a high chance your dart will slide round the metal, or the metal will move slightly out the way and go into the dartboard anyway because of mobility, flexibility, speed, force, pressure, etc...

That just isn't possible with WA physics, rebounds were happening multiple times on every match in the early days, it really put a lot of people off the scheme in general.

If we did not implement the rebound rule a lot of people, including myself wouldn't have kept interest in the scheme because it becomes a waste of time as far as competing in a balanced environment is concerned.

We also adapted our map design to account for "rolls" as well, which was the other main problem players had with Darts.

The 3 things people disliked most about Darts in it's early days:

1. Having to manually place worms - There is nothing we can do about that though.
2. Rebounds.
3. Rolls.

At least we were able to fix 2 of them, and the placement of worms became quite the ritual itself for many of us. I remember Hurz and I constantly arguing about placements because we always had different spots we'd like to place. :D


Offline sock

Re: Scheme #745, Darts submitted by Komito
« Reply #40 on: September 22, 2023, 05:36 PM »
you play worms still? We haven't played a  game in over a decade!

Do I get to comment about a scheme preference?

I thought you were playing darts recently. Why couldn't you comment about scheme preference? I just did and I don't play darts.

Online Triad

Re: Scheme #745, Darts submitted by Komito
« Reply #41 on: December 24, 2023, 10:01 AM »
Kinda late reply, but antisink and rebounds are A-OK.
  • Like Komo said, rehosting is a bigger hassle than paying attention to your sunken worms. If you still somehow have problem counting your worms, just add the turn number before your score (e.g. "1) 50pts" if it's your first turn, "2) 120 pts" if it's your second etc.
  • As for the rebound rule, it makes the scheme 100% luck-free, so it's much better to have it.



Online Triad

Re: Scheme #745, Darts submitted by Komito
« Reply #42 on: December 25, 2023, 11:37 AM »
Sorry for the double post, but I suddenly had an idea:

Since all Darts maps use LG, why not remove LG altogether and halve the default gravity value through extended game options?

Attached the edited scheme if you wanna give it a try.



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Re: Scheme #745, Darts submitted by Komito
« Reply #43 on: December 25, 2023, 11:59 AM »
Sorry for the double post, but I suddenly had an idea:

Since all Darts maps use LG, why not remove LG altogether and halve the default gravity value through extended game options?

Attached the edited scheme if you wanna give it a try.

yes, the default darts scheme of HostingBuddy is just like this

Offline TheKomodo

Re: Scheme #745, Darts submitted by Komito
« Reply #44 on: December 25, 2023, 11:59 AM »
That is a great idea!

This should be updated in the official scheme!