haha I played this scheme a lot with UISxFighter (he created it, didn't he? early 2010's), pretty fun scheme, but not suitable for leagues imo
also, the schemes people host in #ag != the schemes league players would play in TRL, they have nothing to do
What are your points about it not being suitable for leagues?
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The only thing about this scheme that is not competitive is because nobody tried to make a cup or something with it
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But I do think if someone hosted a cup of this scheme it would be a success, because it is damn fun and makes you laugh and think fast.
That was exactly what I was thinking. There has never been a cup for it, and players have barely ever heard about it before. Even when it might not be as luck based as other schemes, it probably still needs some balancing; for all we know, because it's never been tested outside funners.
Maybe a cup first would be better than just throw it in a league and see how it does, we don't even know if people would like it.
also, the schemes people host in #ag != the schemes league players would play in TRL, they have nothing to do
I think we shouldn't rely on a TRL where we would expect only TUS players to compete in it considering how a lil bit inactive TUS is : ] While I was still playing TRL:team17, I invited half a dozen new players from wormnet to this site, just so they could play with me. Then it's another thing that 98% of them didn't remain here.
But if there would be a TRL Kaos (bo3) or TRL Shopper (bo1) pretty sure if we would start hosting it on AG people would like to play with us, it could be explained that we are playing for this league, they should register here etc, new players would come. Because as of now in 2022 it seems to be Kaos is probably the most frequently hosted scheme ever. (I'm sad for this )
The point is, you can't really please everyone. Who would you rather please, the people that actually put effort in playing league games? or your casual AG players that you might never see again in your life?
IMO, the good part about TRL T17 was that the skill ceiling isn't necessarily as high as it could be in TTRR or other schemes, so rusty players could hop in and get the hang of it in a couple of games. At the same time, newcomers or rusty players didn't really have problems facing experienced players in a scheme where luck factor is big enough so you can always "have a shot".
It's interesting to see how TRL players are distributed depending on the type of schemes. According to TUS,
- Season 27 (ZaR) had 25 players (10 of them had more than 10 games)
- Season 28 (80 Normal) had 13 players (only 1 of them had more than 10 games)
- Season 29 (T17) had 54 players (23 of them had more than 10 games)
- Season 30 (T17) so far had 26 players (12 of them had more than 10 games)
If you check the names of those players that played more than 10 league matches, you will barely find any new faces. People that keep an eye out for leagues are always the same... I understand perfectly where you are coming from, but it's really hard to make newcomers engage on leagues. Even more so, newcomers probably won't vote in the scheme choosing poll, so their likings aren't even being taken in consideration right now.