Look at my attachment, FoxHound. Wouldn't such maps be a nice alternative for Intermediate? a bit of a fresh breeze at last?
It would be better to change the gameplay of Intermediate a bit, but I don't think this would make a huge difference in the gameplay. I think this will make players spend more utilities and use more artillery, but also the start positions would be even more luck based factor and the game would be more ploppy. It might reduce the use of Shotgun, though.
As for the scheme for the TRL - I voiced my opinion a long time ago, when the experimental 80normal scheme was allowed in the TRL - it's a great practice to make leagues with new and experimental schemes that are undeservedly forgotten before they appear ...
Yes, perhaps putting experimental schemes in TRL will not achieve much activity than with old, popular schemes, but why not create a separate league for experimental schemes? This could give rise to many interesting schemes and perhaps some of them would become popular with the subsequent transition to the major leagues (Allround or Free).
I agree 100% with this. TRL for me doesn't make much sense if people will play the same schemes that are always receiving cups and proper leagues, such as CWT, ONL and all these Shopper cups, not to say the TUS Classic League. If you open to people vote, they will always vote on the schemes they are good or that they know. They will never vote on a scheme they never played before. So I agree that it would be nice to have a league dedicated to new schemes or at least experimental schemes, potencial competitive schemes.
(in the elite it is even indicated in the TUS rules)
I didn't know that, interesting. Another scheme example now.
actually, is there a scheme that uses lake cavern maps? (that misses the bottom) that's something I never saw or heard about.. or even cave tunnel maps (cave map that is missing the left and right sides, but has a ceiling and floor)
I think I never seen any scheme requiring these maps, they are way too ploppy and easy to end the game. I remember playing with someone in AG that was constantly hosting an intrinsic scheme on "cave tunnel maps", but to be honest: I didn't enjoy much. I also remember using "lake cavern maps" to test
Snooker, and they were very nice, but I decided that empty maps were better later, mainly due to the graves issue. Now with faster game engine, this graves issue is not so annoying. I might experiment new Snooker variants there. I have some test projects variants of the scheme already, but not ready for release.
It will be challenging to make funny schemes for these specific maps, because even schemes like
Loser Shopper or
Abnormal just don't feel good to be played there. Games end way too fast and not many skill involved on this, probably.
Edit: Maybe the only scheme that can use them well, being funny is
1rule, but the maps have border, so they are not ploppy at all.