If you vote No, or disagree with one thing, please share your thoughts so we can elaborate this idea to make it something everyone can agree.We already kinda hijacked
Hysteria thread with new free league idea, some people seem to interested with the idea so I decided to start a separate poll.
Suggested changes* Removing unpopular schemes and lowering total amount of schemes to 8. Possible 8 schemes is given below.
* Best of 7 playoffs
* 60 days long seasons instead 90.
* Resetting overall stats just like Classic league(and keep them archived like old Classic League overall), makes sense considering most of the free league schemes would be gone.
8 schemes of new Free League1-
Darts: Even though Darts added to Free League later on, still it's the most played Free League scheme. It is luck-free, easy to learn and hard to master perfect non-Classic scheme.
2-
Big RR: A luck-free racing scheme. Most popular rope scheme on WormNET after Shopper and WxW.
3-
Aerial: Hysteria like scheme added to Free League later on like Darts. Really popular, even had its own league with Hysteria(HAL). But I suggest to remove crate drops to make it more professional.
4-
Abnormal: Also added later on to Free League. Scheme is almost identical to Intermediate with one twist:
You kill your own worms. Most newbies know Intermediate, so Abnormal might be an interesting concept for them.
5-
Intermediate: Everybody knows this scheme. It is quite popular on Free League too.
6-
Kaos: A really unorthodox ground scheme. Rubberworm features it uses can do great job to lure new players. Komo argued because it requires you to install Rubberworm and League should be as simple as possible for newcomers, but imo if you discovered this site and want to participate the leagues, installing Rubberworm shouldn't be a problem.
7-
Bungee Race: Another racing scheme. It was fairly popular and has more than enough maps(only HusH made at least 50 maps) to avoid map whoring.
8-
Boom Race: Last scheme of the list. Just like Bungee it is more popular than other racing schemes and the idea racing to finish by shooting yourself with various weapons is definitely an interesting concept for new players.
Why x scheme excluded? I am triggered.Mole Shopper: I was planning to add it because it seemed popular on stats, but when I checked
overall I realized it was used by people who solely picks Mole and/or people who played it is now inactive.
Others: At least one of these applies:
- Big luck factor
- Low amount of dedicated maps which leads to map whoring
- Not popular enough
Don't worry, excluded schemes can still gather players via Cups, Tournaments etc.
Why 8 schemes? Why not more?Reason I wanted 8 schemes is to make Free as competitive and compact as possible. In a Bo7 4:3 PO game, 7 out of 8 would be played. If you have a lot scheme, you'll stick with your favorite ones and ignore other schemes just like currently on TFL. Not to mention some schemes has huge luck factor and allows map whoring because low amount of dedicated maps, a great example would be Plop War. That's why having 8 schemes might motivate players to master all Free schemes and it will make Free a more credible and competitive league. Also fewer schemes might be better for newcomers because there will be less schemes they'll have to learn.
Sorry if I made any typo or grammar mistakes.