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Quote from: vesuvio on March 20, 2016, 06:16 PMNot only can you get 50 damage from a grenade with no fall damage, but you can also get 30 from a dying worm. The only way is for the explosion to be perfectly aligned to the 1/65536 pixel in both directions; if it's off by just one subpixel, it'll be 49 instead of 50 (or 29 instead of 30). If it's exact damage then there will be no blast (the worm hit by the explosion will simply fall like it walked off a ledge). And the grenade/worm needs to be inside the worm being attacked, even to get 49 or 29.
lies ^^ how can i create 50dmg to a worm with nade not usen fd
Quote from: Mega`Adnan on November 01, 2015, 09:46 PM
It happened lol.
Check @ 1 min.2015-11-01 21.01.22 [Online] UC`Hurz`dS`AbC, spleen17`bfw, @Mega`Adnan`BFW, sK`Alien`nlF, cfc`Komito`dS.WAgame
Quote[00:01:09.18] ••• Çrâzy$pèédRopêr$ (sK`Alien`nlF) fires Pneumatic DrillNotice the frame difference of -51 frames: 3460-3511=-51. This is the most common way the bug in wkPackets.dll manifests. It drops a packet, and most packets have 51 frames in them, so the most common symptom of this bug is a -51 frame difference desynchronization.
[00:01:09.20] *** Remote Checksum Mismatch in Frame 3460 / 3511, diff -51
[00:01:09.20] *** sK`Alien`nlF is being disconnected due to desynchronisation
[00:01:09.20] *** Çrâzy$pèédRopêr$ (sK`Alien`nlF) forced out by desynchronisation
[00:01:09.20] ••• Çrâzy$pèédRopêr$ (sK`Alien`nlF) ends turn; time used: 9.58 sec turn, 0.00 sec retreat
[00:01:09.22] *** sK`Alien`nlF disconnected due to desynchronisation
[00:01:09.44] *** Checksum Mismatch: UC`Hurz`dS`AbC reports frame 3460, but sK`Alien`nlF reports frame 3511
[00:01:09.44] *** Checksum Mismatch: spleen17`bfw reports frame 3460, but sK`Alien`nlF reports frame 3511
[00:01:09.44] *** Checksum Mismatch: cfc`Komito`dS reports frame 3460, but sK`Alien`nlF reports frame 3511
Quote from: Crazy on February 09, 2015, 06:17 PMI've got crazypumpkin, crazyizzy, and
Oh, how cool! Gonna watch all of those replays later. Have you got any replays pre 2004 by me Deadcode? Nicknames RRcRaZy, CrAzY or xCrAzYx
Quote from: SPW on February 09, 2015, 05:29 PM
That single one from korydex working well.
Quote from: SPW on February 09, 2015, 05:29 PMYes we are!
Its funny to see this. Dont remember everything from then but it looks like I did presenting my special battlerace schemeAnd teaching noobs if needed but openend the host with "pro br" haha
We are really old friends, deadcode
Quote from: SPW on February 09, 2015, 02:36 PM
Wow! Very cool man, thank you. I will watch 'em. Yea I shortened my nickname to SPW when I was joining my first Clan BoS. That was about 2003.
Edit:
Can't run them. It says "Format Error: Cannot play game file "C:blablabbla" ;/ You may help me out? I'm so curious about those games. It must be battleracer cause we were addicted to br in that periodThere also some other guys from the states playing day by day (or night for me).
Quote from: Berria on February 09, 2015, 07:36 AM
Do u have some replays from the guy called "Cleaver" ?? he was from Sweden. I remember that hes rope impressed me much in some around 2004.
Quote from: Berria on February 09, 2015, 07:36 AM
Also some replays from MrE??
Quote from: Free on December 11, 2010, 12:59 PM
Someone got old replays of me?
Quote from: varialheelflip on August 16, 2013, 09:46 PM
wow, this thread is too large for me to filter through. anyone have any replays from when we played? i'd love to have a copy now that i actually backup my stuff.
Quote from: SpideR on December 10, 2013, 04:10 AM
OMG, I missed this thread... so cool!
Marco and volrin hahah
Do any of you have old replays of me?
Quote from: SPW on February 09, 2015, 03:42 AMOoh! I didn't know you were still active and shortened your nick to SPW. Awesome.
Oh, also one of my ones
SwissPowerWormsHad a lot of fights esp. incl. gargoyle.
Quote from: SpideR on February 07, 2015, 01:15 AMIt was just a coincidence that your retreat time ran out! What actually happened is an Alien Glitch. Export Log output:
The fall damage was cancelled because of retreat time running off!
Good ol bug, don't fix it again
Quote from: Kaleu on November 04, 2014, 03:12 AM
A wild TA replay appears.
Quote from: Gauntlet on August 28, 2014, 06:34 PMWe're leaving most of it as a surprise
Wow cool, is there anything else we can expect from the new version?
PS: I haven't played this game since 2005 so I might be a bit rusty and it'd be great if you could me update on the progress and such things
Quote from: The Extremist on August 28, 2014, 10:42 PM...WHEN?Trying to get it ready soon. But can't be more specific than that.