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Messages - Kradie

#1561
Schemes / Re: Parachute in Rope Based Schemes
August 04, 2019, 06:22 PM
I think you are over exaggerating a bit too much. Editing and playing schemes is normal thing to do, and part of the game. Sure you can argue that ''So is having parachute'' and to that I would say yes, but to that particular scheme that requires it. Should a man with a broken foot use a crutch? Yeah or a wheelchair. Point is, you are capable of roping without parachute.  But people won't, because they're biased and stubborn.

Buying a new keyboard, mouse, whatever, can indeed help you get better. It can provide better quality of life, pleasure, a short dopamine drive, but it's not a crutch or cheat because it is available. Sure you could say ''Well parachute is available'' BUT only to the schemes that requires it. IT seems like many people are dependent on this safety net because they don't trust themselves enough.  There is totally lack of responsibility, and therefore eliminating consequences of what could happened.

When I said permanent death, I was referring to a stupid real life scenario not in a video game.

But come on man, only a fool would climb a mountain in real life without a rope.  Let alone standing on a bike in full motion.
https://youtu.be/sI7HLtMfq34
#1562
Schemes / Re: Parachute in Rope Based Schemes
August 04, 2019, 05:13 PM
My point is that; in video games, there are no permanent death, you can try as many times you like. But in real life, if you faint on a motorbike WITHOUT helmet, the chances of survival is LESS. Because AGAIN you can fail many times without parachute, and still be able to pick yourself up and win.

You talk about parachute as safety net, but in reality it is a crutch, a reminder that you can fail. It is OK to fail, no shame in it, but my point is that you will be more aware and disciplined with no parachute. Almost said ''No protection''. Then I guess someone would come along with a real life comparison of having sex.
I can also make comparison if others do, that's why the children analogy is good.  Take responsibility and learn from your mistakes. Same goes without parachute. IT is so basic and I don't get why I have to explain this.

I appreciate your acknowledgement and compliment about being skilled with no parachute. Because I think people that do rope without parachute are to be commended, and should be more recognized.

But as I said, I am not dismissing parachute, I am not asking to have it removed and deleted from history. I am asking the community what they are comfortable with, with or without parachute. I made my case, I have given my opinions. If you don't agree, fine, but that doesn't make us enemies. 


#1563
Schemes / Re: Parachute in Rope Based Schemes
August 04, 2019, 02:07 PM
QuoteAny person with a sane mind knows that racing a worm without a parachute is foolish.

It's a video game, there's no physical injury applied, but perhaps in the mental mind if one can't endure the punishment.

QuoteYou would rope without parachute yet play cautious and carefully, in a similar display of danger than people who play with parachute but rope incredibly fast doing tricks and showing off.
You can rope incredible fast just as you would with or without parachute. In WxW you have to be fast anyway.

QuoteSure, having no parachute is good for you, but to the extremely superior majority of people who enjoy roping schemes having no parachute is extremely bad.

Having a parachute is a superior training tool, than having no parachute, there are many reasons why, one of the most obvious being it's faster to get back into action.

If I had to wait several turns everytime I fell without parachute back in the day, i'd seriously have told this game to f**k off.

You say that parachute is a superior training tool, it almost sound like it's a cheat, an unfair advantage vs no parachute. If you f@#! up, that's on YOU, not anyone else's.

QuoteThat's because you were a noob, everyone was when they 1st started, but if there was no parachute, it would have taken you longer to get better.
That's not even documented, and I can say with certainty I had players Improved with no parachute. If you f@#! up, you tell yourself to avoid the mistake. It is like with children, they remember when they are talked to. If there are no consequences of their action, there will be mistakes again. It is like with no parachute, you remember your fail and avoid it.
#1564
Schemes / Re: Parachute in Rope Based Schemes
August 04, 2019, 12:43 PM
Quote from: TheKomodo on August 04, 2019, 05:06 AM
Well, you can actually compare parachute in roping to wearing a helmet when driving a motorbike, it's safety with the main point being, if you crash/fall, you can still survive versus no protection = dead, and pretty much one of the main goals in life is to stay alive, and likewise for roping, stay alive. So yeah, it's a very useful and comparative analogy.

I understand where you are coming from Kradie, it truly is hardcore to play without parachute and a testament to high skills, but in general another reason why parachute is a godsend is that this game is infamous for having screen tearing/lag spikes etc, so having that backup safety net for something that is out of your control is very fair.

Try this instead, make a list of pros & cons for having parachute, i'm pretty sure the pros will outweigh the cons.


Video games is a form of escapism that allows us to shape whatever reality within the boundaries of the game. Any person with a sane mind knows that riding a motorbike without a helmet is foolish. If you fall off from the bike, it might as well be your last thing you will ever do. EXCEPT in a video game, where real life is at pause, and you can do whatever in the virtual world. If there was a racing game in which you could simply remove the helmet, would I do it? Sure! Would I jump out of an airplane high up in the skies? Hell yes! Why? It is fun! I've done this many times in GTA. Would I go outside start punching, kicking people, shoot up a strip club and kill everyone? Hell no. Do you see where I am getting at? Throw away your moral ethics, in video game it is all about having a good time! 
So having no parachute is good, it teaches you discipline, and it can be just as fun with or without parachute. When I go back to say roper, I feel ashamed over myself, and embarrassed by others, because of the freaking parachute keeps activating on every turn.

My bias is eliminated, I just happen to favor no parachute. 
#1565
Schemes / Re: Parachute in Rope Based Schemes
August 03, 2019, 07:01 PM
Quote from: Sensei on August 03, 2019, 06:45 PM
Young Blaster from #ag had best comment regarding this.
Parachute in rope schemes is like helmet when on motorcycle.

So, Kradie, when you feel reckless - do it alone on race track and don't involve others. Especially newcomers.
Who knows how many we lost cause you didn't give chute to those poor ppl.

I will involve as many as I please, and there's nothing you can do to stop me.

This is a 2D video game, not a motorcycle race in real life. That's like comparing oranges and apples, and simulation and real life. In Worms Armageddon, you don't get physically hurt, only your mental state if you can't Improve.

Also I would like to emphasize that you can get full and same speed without parachute. You just need to get used to it.
#1566
Schemes / Re: Parachute in Rope Based Schemes
August 03, 2019, 02:41 PM
Quote from: Triad on August 03, 2019, 12:49 PM
No offense Kradie, and don't take it personally, but in my personal opinion Big ZaR RR is the dumbest ZaR variant or Big RR variant I have ever seen yet.

So Big RR is almost completely luck free scheme, right? There are two minor things preventing it to be 100% luck free. One of them is parachute. Since wind value is always random, it adds a certain luck element. But there are some stuff to consider: First, it becomes a more welcoming scheme for beginners. They can fail but if they have parachute they still have chance to keep going. I mean if you are good, people won't catch you just because they got a parachute. You know Sensei's TT Big RR Challies, right? I think they are great way to compete Big RR offline and really welcomes everyone. They have parachute AND ldet module, where your turn never ends even if you fail. Does that make noobs beat pros? Nope. Just take a look at winners in challenges list. Nonentity won every challenge he participated. Parachute or even ldet won't change the outcome. So why make things difficult for beginners in a game that is already losing player base every year? I personally improved my roping mostly by playing big rr with ldet like sensei's scheme back in the day. We had similar challenges with an identical scheme in UC site. Since it was beginner friendly, it attracted more people and those people improved themselves thanks to it.

Second thing about parachute, wind value might be random but they don't bring significant luck. Not to mention, when 3.8 eventually arrives, we'll have option to set a default wind value, which will remove this luck factor for good.

Now, the other luck factor in the current Big RR schemes are bananas. There are certain times (for example during a long fly or a fall) where throwing a nana right at optimal time is not really possible. For that reason, I always use no nana 40 sec scheme in funners and always suggest to play this way in competitive games. And your idea is replace it with a f@#!in zook? A weapon that adds even more luck factor since it's affected by wind. Completely ridiculous.

Quote from: Kaleu on August 03, 2019, 12:35 AM
My opinion is, there's more skill and strategy involving rope knocking (high fall pile, hide etc), than trying to don't lose your turn playing with half speed plus great chances to end up panicking with a self hit zook lol.
This statement is limited to battle rope schemes. Racing schemes are argueable.
I completely agree, parachute is definitely a must for battle rope schemes.

Quote from: WTF-8 on August 03, 2019, 06:30 AM
I'd miss lazy falls
Yes, I also sometimes do this deliberately to save time. ;D

I didn't take this personal at all quite the contrary, I am glad :)

Anyhow. I have nothing against parachute in rope schemes, what I am saying they behaves as a trainer mode, typical for beginners, and therefor can diminish the punishment. If there is no brutal punishment, then it opens up for reckless and inconsequential roping. If you commit numerous mistakes with parachute, then automatically you become accustomed to it. But with a couple of mistakes with no parachute, will without a doubt hardwire your brain to avoid past mistakes, and Improve your roping. You will become more comfortable, and confident, and therefore introducing swift and efficient roping.

Beginners will get used to this, I had many beginners in my games of zar and big zar rr. Many of them have failed countless of time but yet they come back and improved. Majority of my games are funner, and mistakes are welcomed, but that's how everyone get better.

People are getting more aware of big zar rr, because it is interesting because it has no parachute. The bazooka makes it interesting as well, because it is all about timing when to release it. It gives you 5 second retreat, and it is up to each player to decide if it is worth the risk to fire the bazooka or not, depending on the wind and surrounding areas. The handling of the bazooka is also a skill in itself. When to fire, how to fire, how to avoid and claim those 5 seconds. You got used to it, and you just need keep calm and not panic.
#1567
Schemes / Re: Parachute in Rope Based Schemes
August 03, 2019, 08:16 AM
If you can't rope with full speed with no parachute, then you surely lack confidence in your own ability. There's many form of roping, but if you are only about showing off, doing 10 tricks in one short turn, then you are better off doing that in a warmer or trick race. Why even play roper or even a shopper where there are 30s and do hundreds of tricks before attacking? Sure, one could argue ''It is fun and enjoyable'' And to some extent I do agree. But isn't it better just to do a nice efficient turn, with a few cool tricks that can benefit the turn in hand? Why do you even have to compromise your turn with risky moves where parachute saves you on each possible fail? It is better to do these risky moves when they are called for, otherwise you will look incompetent for each time parachute activates.

I have seen experienced ropers fail over and over because they favor freestyle and recklessness over efficiency. You can be just as fast if you just adapt.

It is kind of sad, that people are so reliant on this trainer mode it is embarrassing. To be honest, parachute should only be in warmers.
#1568
Schemes / Parachute in Rope Based Schemes
August 02, 2019, 06:25 PM
I've been roping without parachute since the inception of ZaR community. Recent years I have been thinking ''Why do we need parachute in popular rope schemes? It totally feels like trainer mode is enabled holding your hand''.  New people that comes to my rope games without parachute  doesn't always question the absence of parachute, instead they try to adapt. Many have successfully adapted and accepted the punishment that comes with no parachute and improved. It is fun for them to overcome and that's why it is so enjoyable.

Big Zar RR have batty to compensate for lack of parachute, and allows for risky climbs. That's why people like, the reward of  calculating the release of bazooka and eluding its blast radius. It takes certain skills just to do that in nick of time.

No no ladies, I am not dismissing parachute, and disputing the fact it is useful in certain scenarios. But the question is, do we really need it? Do we need to depend on parachute to save us?
#1569
Back in 2014, I played Clash of Clans. It was a fun and engaging game, and I am guessing it is still to this day.  But if I have kept playing, I might have been compelled to cash in to further my progress in the game. In these types of games, there is no endgame, only endless grinding and progression. If money is not an issue so who cares right? If player have average income, or if it is a student, you can't barely afford to make progress unless if you have the patience as a goat. People are more inclined to throw money over being patient. Because it is designed to dry you out, and many people fall victim to just that. Yet to my understanding, this is fine for some of you, and that the true victim is the author of Rope Clash, and EA e.g.

So when I look back at my month of Clash of Clans, I realize that I made the right call and quit. Otherwise, who knows how much I would have spent on it of the course of 5 years. It is just too inconceivable for me to believe that people pay to enhance their progress and level. While games of the past were made with pride and dignity.

Look, I am not debunking the possible fact that the author of Rope Clash, investors, companies, developers etc are all bad people. It is their job, and it has become the norm for them without understanding the dire ramification it can cause on human psyche. We the consumer are just numbers and statistic for them to move around in to a position where they get most of us milking.
#1570
Quote from: Anubis on July 02, 2019, 10:21 PM
Quote from: Kradie on July 02, 2019, 02:17 PM
Quote from: Sbaffo on July 01, 2019, 06:38 PM
You're not providing any feedback, the only thing you've been doing so far is criticizing the fact that the game contains micro transation,and you're judging mesiba for this. He's already stated that he ain't coming on these forums again due to your hostility towards him. While you were busy writing down all those bullshits thinking he has escaped because he earned a couple of bucks ( ??? ) he released a few updates, just to let you know. The fact he hasn't updated the game for 2 weeks it doesn't necessarily mean that he has left this game, he's probably working on it and this stuff requires time. Quit your f@#!ing hysteria, you sound like a bunch of annoying kid.
Quote from: TheKomodo on July 01, 2019, 05:29 PM
Lmao Sbaffo, you're a funny little f@#!er :D



Luckily for you, you're on the internet. If i were in front of you i'd have kicked your ass after saying something like that, has anyone ever taught you to have some respect? You probably have never been in the streets, kid.

Hostility? If you review some of your own posts here, I think you will be able to recognize hostility. You curse at people, you name people, and you threaten people with violence. Not everyone sees eye to eye, and there's no reason to lose your temper over that. It is better to remain calm, collective and accept the fact that people have different opinions. This is the Internet, get over it.

Mesiba's business practices and ideology is something I don't agree on. But I haven't dismissed the fact that he/she/it can be a good person.

Game design/programming isn't a craft of love like 20+ years ago, it's a gigantic cooperate complex and you can't blame newcomers to the industry to copy/paste what currently works. In fact, I believe the majority wouldn't even be able to make games if they didn't copy what works in terms of business models, especially on the mobile market. It will vanish in due time, maybe by something better, or even worse. Personally I think Gaming is at a turning point, the greed has started to become too big and players worldwide wake up. Some will never, or they, did but don't care and just swallow what is presented to them. It doesn't really matter either way, and games come back to the roots, remastered games are becoming more popular.

True, we can't blame new developers to manipulate players psychological, because we clearly see it works. Though as you pointed out, gamers nowadays are beginning to wake up and realize what worked for the investors, did not work for the players in the end.

People are starting to pay more attention to CD Projekt Red, the publisher and developer behind the Witcher game series, and the upcoming game Cyberpunk 2077. There are no DRM, microtransaction and other scummy tactics to devour the wallet content of their players. Heck, if you saw the standard edition of Cyperpunk 2077, you clearly get some extra stuff along such as stickers and posters I think it was. Other companies would charge extra for that.

Also look at this video here, kind of depressing.
https://youtu.be/Cut1E5hua_4
#1571
Quote from: TheWalrus on July 28, 2019, 01:17 AM
Quote from: AduN on July 27, 2019, 11:45 PM
cherry mx red switches and a couple of o-rings in space.

cheap and simple.
listen to adun

wormers keep on looking for a keyboard that will fix their timing mistakes

only practice makes you better, not keyboards

everyone is looking for a shortcut but there isn't one

Long ago back in the early 2000, I used regular plastic keyboard for roping and never gave a thought to it. There were no words about what keyboard you had, it was just about how good you were.  My roping was fine, and over time my skills Improved. It was a unconscious acceptance to adapt to what you had.

Four years ago I still used a normal cheap plastic keyboard, and then something happened to it, so I had to get a new one. I still didn't care and thought about expensive keyboards, latency, etc, so I got myself a wireless keyboard. It worked well, I was happy with it, I adapted and mastered to its full potential as I did with my predecessors. By then people were raging on and on about mechanical keyboards, it was on worms, and youtube etc. So I thought to myself ''Why the hell not?'' so I Invested in a mechanical keyboard, with romer-g switches and I was surprised over how much I Improved, and I found myself I could even Improve more.

Unfortunately, one of the key switches broke, I was forced with 2 options; 1. Order a new keycap, and switch, dissemble the keyboard, remove switch, place new switch in and solden it. 2. Buy new one. I took my bet on the latter, and Invested in a new mechanical keyboard with red switches. My skills were dramatically reduced, my roping abilities became unstable & slow due to the spacebar. The spacebar is somewhat wobbly and overly sensitive. It is difficult to gain momentum and maintain speed. Sometime the rope shoots twice in a millisecond, or unwillingly. Sure, one could argue ''That's something to master'', but to that I say ''No''.- I have already mastered roping to a certain extent that I can feel comfortable at.

So I decided first time in my life to use wkRemapKeys. I switched spacebar to ctrl and capslock. My skills improved to its former glory, stable rope, acceleration and scrolls. Confidence was restored, and I was happy. Still, I need to get used to it, it feels odd.

Perhaps it is not about the switches, but how the keyboard is put together. Regardless, spacebar is worthless for roping on my current keyboard. And in the end, it does matter what keyboard you use and how much time you are willing to invest to master it.  It is not like a noob turns into the best roper around given the right keyboard, all equipment takes time to overcome its potential.  No matter if it is cheap or not.

Thanks for the replies nice people, I will take your feedback into consideration when I decide to get another keyboard :)

#1572
Hello....

I would like advice on a quick and responsive keyboard for Worms Armageddon.

Mechanical or not, whatever works best for roping and overall typing comfort is ok.

Backlight/RGB is not essential, however, media controls are to a certain degree.

When it comes to key switches, I have used romer-G and I quite liked them. But red switches, are bad for me.

Any thoughts and recommendations?

Thanks.

#1573
Off Topic / Re: Facebook?
July 20, 2019, 05:46 PM
Quote from: Triad on July 20, 2019, 05:24 PM
Facebook is a corporation Kradie, did you really expect they would choose humanity over profitability? Lmao. They'll do anything for profit as long as they are allowed to.

A better argument against social media for the individuals would be on mental health aspects. How, especially teenagers, getting more depressed by comparing themselves to their friends on social media, in which they only showcase the positive fragments of their lives. Or how they are getting more lonelier by having a fake connectedness.

I quit facebook, instagram etc. long ago. I just keep some close contacts on whatsapp, and leave former acquaintances as memories rather than as fake friends on social media. I don't need a place for people I won't care, it's just a waste of time.

That's my point. Even if an argument was made that Facebook contributes to decay of mental health,, they wouldn't still care because they're not for humanity, but for profit. Going for profit as big as they are, is selfish. They disregard all life for their benefit.

Good to see you quit FB. I hope others will open their eyes and follow.
#1574
Off Topic / Re: Facebook?
July 19, 2019, 02:02 PM
Quote from: TheKomodo on July 19, 2019, 01:44 PM
Oh wait i'm wrong, it was actually Discord groups I was thinking about sorry.

And Discord/Whatsapp are definitely not as bad as Facebook.

Whatsapp is owned by Facebook, instagram too. It is under microscope.

Facebook intends to control world economy with their new currency Libra. It will be tested a few years in America, so it can gain monopoly. Other government across the world such as Japan has expressed concerns over this new currency.

More about libra is explained here in this video
https://youtu.be/niL-xJaW8cM
#1575
Off Topic / Re: Facebook?
July 19, 2019, 01:17 PM
Quote from: nino on July 19, 2019, 11:12 AM
Quote from: TheKomodo on July 18, 2019, 10:02 PM
There is actually a Whatsapp group with hundreds of wormers in it, ask Sensei or GOOMbapatrol they both have a group with wormers.

I guess Facebook is too private for a lot of people.

The whatsapp group u r talking is called slaves and kings made by me  ;D

WhatShit, instadamned, snapdick, Shitter, are just as bad as Facebook.
Whatsapp, instagram, snapchat, twitter, in case of confusion :P

Everyone should go back to sending messages with crows and one trusted rider xD.

Seriously, show some self-worth, don't sell yourself so easily on these platforms. I am guilty of of things as well, heck I am even using discord and steam. Even Facebook :O Only for news, following bands etc, minimalistic things. Though this makes me look like a huge hypocrite, and I can see the irony. I guess my argument would be ''I don't interact but observe''.
Paradise - THeDoGG