I've noticed you gain more rope speed the longer the rope is. That's backwards to how WA's rope works where short ropes generate speed.
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Quote from: Kradie on May 27, 2019, 02:08 AMIt's free, dude. Nobody was disrespectful. So what if the guy wants to make some money off of it? He probably lost a lot of potential wages all the time he was developing it while not working at a regular job. He has brought us (essentially) real-time roping to our phones - he deserves our money. If this game blows up maybe it'll even rekindle some interest in WA.QuoteBut you can massively upgrade your rope by buying gems
Dude? That's what we're talking about. Microtransaction! Pay for advantage. No matter how you twist and fine tune it, it is the same.
Who is this ''MesibaGames'' anyway? Obviously he is trying to cash in on us ropers, disrespectful 2 posts and advertising game? Hah, no way I am buying into this.
Quote from: TheKomodo on May 27, 2019, 01:53 AMNo, you can't. But you can massively upgrade your rope by buying gems. That just robs you of the experience in my opinion. You can't upgrade beyond what you earn in a short time by roping. A noob wouldn't be ready for the upgraded speed all at once. I'm actually hoping I don't max out my stats too quickly. You should just try the damn game, don't be stubborn! This is the wrong time for a soap box IMO.
So, you can pay to increase your rank? That's most definitely p2w lol.
Quote from: TheKomodo on May 27, 2019, 01:46 AMYou only race against people with the same ranking as you, so it doesn't really matter. You don't see people's crazy fast times until you are at approximately equal footing.Quote from: j0e on May 27, 2019, 01:29 AM
You're right in theory/ideology, but this game is not pay to win.Quote from: TheMadCharles on May 26, 2019, 08:00 PM
You can upgrade the swing speed, extension/contraction speeds (in-game called push/pull speeds), and rope length. They cost coins that you can get by playing the game OR you can get coins with gems, which are p2w.
So which is it then?
If the rope physics get better as the game progresses, and you can buy the progress instantly, then this is the definition of "pay 2 win".
Quote from: Kradie on May 27, 2019, 01:20 AMYou're right in theory/ideology, but this game is not pay to win. Give it a try, it's awesome! No parachute either so should be right up your alley
To hell with ''all'' mobile games that offers pay to win microtransaction. Pay for better roping mechanism? HELL NO bra.
Good thing countries are getting more aware of these gambling elements in PC & mobile games.
And a US Senator Josh Holly is working on a litigation bill to prevent further the process of gambling in games.
Otherwise, game seems decent, looks wonky and slow though.
https://youtu.be/rYdq--Rpdu8
Quote from: TMC1. add an option to swap places with the d-pad and tapping button (in WA, left hand is tapping, right hand is moving)This would be nice.
Quote from: TMC3. add more punishment for landing on wallsMaybe as you gain experience.. I have to say the ability to roll down curved walls and floors is really fun. Perhaps in order to afford the best rope upgrades, you'd have to take stat points off the rope's forgiveness. Alternatively you could have a special meter that gets pumped up when you rope fast/well, which would allow you to roll/hit your head without being punished. Would take some thought to get right. I think most people will want quite a bit of forgiveness, since it's a mobile game.
Quote from: TMC7. if you land on the ground, add a crosshair that can be aimed with the d-pad which will show where you will fire the ropeDefinitely this, please. And the ability to jump!
Quote from: skunk3 on May 19, 2019, 10:36 AMYou should care. Version 3.8 is going to work out of the box a lot better for new players. It has windowmode support (better than ever) built in, so that means nobody has to download D3D9wnd to fix crashes/etc and annoying resolution changes. There's also a new scheme format so nobody will have to download Rubberworm in order to play with extended features. The new scheme format immediately gives everyone way more editing control, and lays the necessary groundwork for possible future updates. Plus whatever else I forgot about since reading that changelog in December. Most importantly it's a sign of life. Right now the latest news update a player sees when signing into Wormnet is from 2012.
Personally I don't care if 3.8 ever gets released because I think the game is fine the way it is, aside from HostingBuddy/WMDB issues...