i don't care how many posts anybody makes so long as it is all
relevant to the topic at hand. the more talk about WMD, the better

Quote from: skunk3 on June 02, 2016, 02:13 PM
Quote from: Komito on June 01, 2016, 12:09 AM
Nah skunk, I agree with you on some things but ropa is right when he says the physics of WA do indeed have more depth than other Worms titles.
I am not saying the other titles are wrong, they just seem too random at times, i've played most of them and I did enjoy them, but they are only enjoyable for a few weeks then they get boring because they lack the depth WA has.
This is what I am afraid will happen to WMD because it seems they aren't interested in the things we know for sure make the game better.
I just played a bunch of Battlegrounds (for PS4) last night and I gotta say that in my opinion, the opposite is true. Battlegrounds has more depth when it comes to the physics side of things, but that's just my opinion and I guess what you are referring to as 'depth' is still nebulous. To me, the physics in W:A is a bit cartoon-like on the whole, especially when it comes to the ability to make insane boomerang shots with LG + zook in hysteria, or the utterly simplistic way that grenades bounce. In W:A, nades will bounce and bounce and bounce, whereas in the newer 2.5D games, they will only bounce when it makes sense that they should, otherwise they will eventually fall, roll, and come to a stop.
'depth' semantics aside, my personal opinion is that the Worms series truly seems better suited to having 'fun' physics, so long as shots are both
predictable and
consistent. entertainment level should always be a priority over realism, but that's not to say that you can't have both. wacky
+ bounce nades pair nicely with a more realistic 'soft' bouncing
- setting.
problems arise when the devs attempt try to force the
entire game's physics to be from a realist standpoint, which can severely impact entertainment value. (see:
ninja flaccid rope) i'm glad they seem to be a little more open this time around.
make no mistake, by
no means am i saying W:A physics interactions are perfect - there is a lot of room for improvement (especially regarding slopes) - but WMD really needs to use this as a stepping stone, not try to reinvent the wheel.