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Messages - Kradie

#781
QuoteDid you consider limiting the ammo of the weapons unlocked by killing the CPU worms?


Yes but I haven't tested this.

QuoteDid you test the game with multishot? Maybe it would be interesting to kill a CPU first and attack other players with that unlocked weapon, all in the same turn. The fact you spend a turn to be able to unlock a weapon might not be ideal for the strategy, since you could be attacking an enemy worm during that turn. So attacking CPU worms in single shot mode would only be worthy if you have only very weak weapons or cannot attack an enemy worm, or if the CPU is piled with the enemy.


No, but this is a good idea and could be a variation of the one-shot version.

QuoteDid you test different amount of health for CPU worms and players? Less health for CPU worms would be more easy to unlock weapons, while more health would be more difficult and players might not want to attack CPU worms so much, only if they get lower health or are ploppable.

Yes I have tested this, and I quite liked it this way. I decided to let CPU have normal health as human players, no one has suggested your proposal since I made the change and I may go back to it after more testing.

QuoteDid you considered making it a bit of only crates / kaos / team17? In the sense you have only very basic weapons and movement tools in the beginning. This could be interesting, so that in the beginning the game would be around surviving CPU worms and then try to kill a worm to be able to use a decent weapon to attack other worms. So instead of playing Team17 with crates, you are playing Team17 with CPU worms as crates to unlock the weapons.

This here I have not thought of and honestly I like this Idea as a unique variation. Basically Team17 with CPU, kill CPU worm (Banana), and you can only use it if you get crate containing it

Thanks for appreciating some work, you can surprise. I think the scheme does feel complete, fun and original. I suppose there could be some minor changes and tweaks here and there to make it complete though.

I have provided some more replays 2vs2.

Made some changes: Banana power cheat is disabled..... Allowed crates is now 20 instead of 1....
#782
Thank you  :-* :-* :-* :-* :-* :-* :-*
#783
Why is Blast Zone even on this poll? It is a default scheme and nothing new.
#784
WormNAT2 - Place in WA folder. Open WA - Option - Advanced - Check enable Wormkit module.

https://worms2d.info/WormNAT2

Map packs. Top right ''Jump To''  and select ''Select the map type''.
https://www.tus-wa.com/maps/mappack-database/

Main schemes
https://www.tus-wa.com/schemes/?leagues;sort=league;desc

Unzip/place map Saved Levels in WA directory
Normally look like this : C:\Program Files (x86)\Steam\steamapps\common\Worms Armageddon\User\SavedLevels

Place scheme in : C:\Program Files (x86)\Steam\steamapps\common\Worms Armageddon\User\Schemes

From personal experience It is more fun and easier to be your own boss, also less cumbersome once you are set up.
#786
Quote from: FoxHound on May 17, 2022, 12:25 AM
Quote from: Lupastic on May 16, 2022, 10:05 PM
nice idea I like it. ;o but you shouldn't remove LG and jetpack for 1-5 player because 6-10 player has either inf. ninja ropes or 10 ammo of it. that's a very big advantage compared to 1-5 player, cuz 1-5 player doesn't have any other mobility other than jumping around.. 6-10 player has ropes, parachute, bungee.. and weapons like super nana, holy, sally xD I feel like player with 1-5 would almost always would be the losing side in a match. ofc it also depends on spawns but the gap between the two arsenals is way too huge like this

Players alternate being F1-5 to F6-10. I think you misunderstood the rules. So both can use all weapons, just half of them each turn. I think this rule + scheme settings don't make a huge difference in the gameplay. It's still a normal game with infinite strong weapons, some turns are better to darkside and other turns might be better to attack, I don't know, cause I didn't play, I'm just imagining, maybe you only attack the best way you can all turns). The idea is not bad, but he made this scheme probably in 5 minutes like most of his schemes.
FoxHound, I ask you not to blatantly accuse me of making a scheme in five minutes time or so because that is simply not the truth. The creative process is different for everyone that Includes you and I as well. I can come up with something fast, but extensive testing and tweaking of a scheme is a different matter which could be due to other priorities. When I submit something, I know I have tested it long enough to release it to the public in hope there could be more feedback and enthusiasm.

Now finally I have been able to tweak the scheme and made some overhaul.
Some of the F6-F10 weapons have been given delays.
Utilities spawns now with health crates.
Turn time is 30 seconds + 15 second hotseat time.
Player has 1 teleport, 2 bungees,  9 ropes, and infinite parachutes.
Bow does 50 dmg now.
1 ammo of dynamite and sheep.

I included some replay footage.
#787
Quote from: SIBASA on May 13, 2022, 04:50 PM
Quote from: Echiko on May 13, 2022, 12:38 PM
I say that the most important things are the rules. Everyone has different memories of that scheme, different set of rules in his\her minds.
If this ESL has to start, precise rules must be stated clearly. Regardless the popularity of the scheme.

Then I would support any of the schemes already proposed, and something fresh might be a good thing for the activity of both the forum and WA :)
You don't have to worry about it. For any scheme that will become the winner in the vote, clear rules will be formed (if they are required), additional maps will be created if necessary, and replays will be collected for clarity. If the chosen scheme is controversial and not perfect in terms of rules, then there will be additional discussion in order to reach a consensus.
I agree good SIBASALINA. 8)
#788
Quote from: King-Gizzard on May 13, 2022, 06:12 PM
I wouldn't say it didn't work just thought the green popped a bit more. I think both are good. What do you think.:



Ignore the mushroom, it's an object from the first terrain so it would load.  I'll be doing 32 new objects for this

Full resolution here : https://i.imgur.com/XYNswsu.png
Yeah the green does pop more since I think it is more contrast. Maybe you could have level 1:1 background with that too? Otherwise I think both looks really good.
#789
Quote from: King-Gizzard on May 13, 2022, 04:01 PM
I think the green works best.  I've been playing around with background layer animation, looks pretty cool.  Once all of that's sorted I'll start adding objects.


It does look pretty good. Maybe mushroom look a little too big maybe?

Curios: Why didn't world 1:1 work?
#790
This is a good and unique scheme In my honest opinion. I remember when Pavle showed it and I personally thought it was good but also I alienated it because of the hard learning curve. Once you have overcome learning trial it should be easy and fun. Should add it to NES League :D
#791
Quote from: Lupastic on May 13, 2022, 11:20 AM
-Teleport Shopper
Foxhound says Teleport Shopper is a copy/very similar idea to https://worms2d.info/Teleporting but not sure, I don't think so, not really familiar with that one :) But people liked our Teleport Shopper cup.

My scheme is from 2016. Dunno if anything was before that.
https://www.tus-wa.com/schemes/scheme-2048/

In general, all scheme bares resemblance one way or another. Just that some plays better than others, or that maybe people prefer this over that and so on.

In either case, I don't mind whatever variation comes to pass. Just Important people have fun.
#792
Here is my list of schemes I personally made (Yes FoxHound, I am sure they bare resemblance of past schemes).

Roper Reversed. Attack Before Crate. This rule can be confusing at first but it ''can'' be fun once you get the hang of it.
https://www.tus-wa.com/schemes/scheme-1788/

Wall 2 Break W2B. Touch available walls, open and block paths to new ones and get crate before attack. Can be a mess but it was also made for v3.7.
https://www.tus-wa.com/schemes/scheme-1938/

Lucky Strike. Random Worms Rotation. Worm name are your weapons to use. Csongi is bag fan of this one.
https://www.tus-wa.com/schemes/scheme-2779/

Active Strike. Worm name is your weapon to use, you can use select worm anytime without cancelling your turn.
https://www.tus-wa.com/schemes/scheme-3484/

TeleShopper. Rules are on scheme page. Basically teleport to crates, and attack from last crate only.
https://www.tus-wa.com/schemes/scheme-3817/

Spider-ZaR. CBA and AFR. Batty is on and zero retreat. Worm placement and timing of attack is crucial.
https://www.tus-wa.com/schemes/scheme-4116/

Girder Shopper. Girder Before Attack, CBA, AFR and KTL.
https://www.tus-wa.com/schemes/scheme-4002/

Chaos Collect. Collect up to 30 Crates and win.
https://www.tus-wa.com/schemes/scheme-4125/

Super Collect. Collect up to 100 crates and win.
https://www.tus-wa.com/schemes/scheme-4130/

Speed Mole. A variation and inspired version of Mole. No Rules.
https://www.tus-wa.com/schemes/scheme-4207/

Board Shopper. A Shopper where player must attack from weapon symbole.
https://www.tus-wa.com/schemes/scheme-4232/

Zone Shopper. A shopper where player must attack from a marked zone, normally red.
https://www.tus-wa.com/schemes/scheme-4263/

The following replay is from girder shopper.
#793
The Rotation League, may or may not have been established with the sole purpose of giving new game modes a chance because new game modes are usually towered around by your usual schemes. These schemes are normally Shopper, Intermediate and Mole, so if you are to add a new mode completely different, the chances of a new scheme to rise is fairly minimal. That is why I support ESL/NSL, to test and play new, unique and also fun schemes.
#794
Quote from: FoxHound on May 11, 2022, 03:46 PM
Kradie, first of all remove the idea of "& friends". I do this, I know sometimes it is annoying, but DBC, oinky, SIBASA, Fighter and many other scheme makers don't do this. Even the elders of the game don't care so much about this, as myself. However, you need to know that WA community is not only TUS. You cannot ignore the history of this game, therefore you cannot ignore WMDB. You can be a "TUS man" or whatever you consider yourself, but you cannot ignore the history. You should actually read some books of history, otherwise you wouldn't be against vaccines or support neofascist politicians. The only person similar to me on this regard is sbs, who does know a lot about schemes, probably more than me. And sbs know WMDB better than 98% of players here. And there, on WMDB, you can find many comments of people saying a scheme already exists. You might think I'm an idiot to say a scheme already exists, but that's only because it didn't happen with you yet. That's why books have references, that's why bibliography exists. The source, the research is important. If you actually had more notion about what society is, you wouldn't be so selfish, you wouldn't be so egocentric (yes, take a look on your ego first before talking about this), you would care more about the work of other people, you would have more empathy. And wouldn't have this thoughts from extreme right-wing which are very individualistics, are the very essence of capitalism. Individual first, the others don't metter.

I may stop being so annoying regarding my behavior, but I'll not stop giving importance to the history. People can copy any scheme they want, history will know the truth, that's what I have to say. So what I think is that not referencing other people you inspired is ok, but the truth will remain and will show the sad side of that person.

There is a book called "The Life of Pi" that received a movie that was apreciated by the public, but the history is almost the same as one written by a brazilian writer (Moacyr Scliar) that wrote it because of our dictatorship at the time. The other guy said that he made a better book with that idea, but in fact the brazilian is well known by many people that read a lot and his book "Max e os Felinos" is one of his great works. He is not worse than the other guy for this. The other guy will keep copying masterpieces not known by the major public and will earn a lot of money. History knows that the brazilian is a unique writer. Thomas Edson and Tesla were very important people on our history, but we know now who was the real genius and great human being and who was the guy that was important, but not so great as human being. That's what I think. I'm not saying that is wrong getting an idea and transforming in something more successful, the idea of the brazilian guy reached even more people now, that's what really matters. So I actually don't care so much if people copy my schemes or from other people, I just think that the person could have tributed the shoulders of the giants that made the idea become what it is, and not ignore that and pretend that the idea came 100% from his/her mind, as if the person were a real genius. Plagiarism exists, and it is important to care about those things. I am aware that I'm being a bit annoying going too over sometimes, I'll try to get better on this.

By the way, sorry if I said that something you didn't like before, I like many ideas you have, and many are original in fact. I also like that you are kind with newbies. I just think that many of your ideas could be much better if you put more effort on them, and I agree that many of your schemes probably took some time to develop, your maps are a bit similar to my maps, they are mostly the structure, functional, prototypes. So I'm not that different than you as a scheme maker. I promise my personal opinion will not impact much the decisions, I was thinking about choosing Speed Mole as one of the first possible schemes to highlight, since Zalo and others liked it. It seems a funny scheme indeed and it is original.

I think it is very unfortunate you draw politics and real world issue into this discussion. I do not relate to any of the extreme accusation provided by you and your lack of understanding of this world. But so be it, if characterization of others is a necessity of yours to make a point, even extreme ones, then allow me to Illuminate. I am not extreme right winger, I am not responsible for the insidious growing censorship that plagues the Internet, alongside with fascism and the police state enforced by far left extremists. I am a conservative who that appreciate freedom, and Christian values because western society is built on it. But alas the left consistently tries to tear it down in favor of secularism, neo-feudalism and pod-like life which is something by the way we live in. I am person who appreciates facts because facts does not care about your feelings which is something the left does not care for. It is only feelings over facts, and this is a reason why our society a cesspool of  mostly emotional unstable people who bicker over trivial things online such as Twitter.

I am still against vaccines, and I am so beyond glad I wasn't gullible to take that poison. I can provide walls of texts and links for you but I guess this is not the time and place for that, but you do like drawing parallels with real issues and persons you deal with.

I like the fact you are big advocate of truth as am I. But the thing that rubs me the wrong way FoxHound, is that you have slithered your way into an hierarchy role and inserted yourself as arbiter who hands out absolute lectures and truth. Yes, I am sure what you say in regards to the origin of this scheme and that scheme holds merits, but sometime you Intentionally become annoying, preachy, condescending and undermine potential. I am certain there are better solution to approach the truth on.

Speed Mole is something I decided to make because I have always found regular mole to be too slow and boring for my taste, and I told Pinkman I would try Impress him with a new and exciting version of mole but I guess it wasn't that much of wow factor for him anyway.
#795
The problem that FoxHound and WoSC have in my opinion, is that they can suppress and overshadow scheme creators and their schemes that could have potential to be good. How exactly? To my experience and observation, they often refer to the past with ''Source material'' or some vague tale of proof. Materials and tales by some forgotten players who probably moved on with their lives. These actions by Fox and Friends can be both insightful, honorable, but also damaging to new schemes (without Intent I would assume). How exactly? It could undermine the author and their new schemes that borrows elements of past schemes without knowing anything about prior concepts. Ultimately ''new'' schemes that may or may not be based could struggle to flourish and reach its full potential.

This is Worms Armageddon, a turn based artillery game, that has survived over 20 years thanks to the community. But that doesn't mean everybody has a degree in History of Schemes nor should they. There will always be new ''Game modes'' as I like to call them. Just like there will always be another FPS, RPG and Racing games.

Rocket League is a good example I think, it is football with vehicles. I am sure this concept is nothing new, but Rocket League did it right and got it popular. That is what new game modes for WA is about. But should we Ignore and neglect past concept? No of course not. What I'm trying to say is, It isn't always necessary to point out adamantly that this idea or scheme in the past was already made.

Unfortunately, I think if we are to progress, we must set aside our indifference, bias, ego, and, nepotism. And proceed with an Impartial mind.